leafmold Level 1 of the Dungeon [Shop] Wyrija's Weapon Shop a +0 spear (39 gold) a +0 quarterstaff (65 gold) a throwing net (39 gold) 2 poisoned darts (15 gold) the +7 scimitar of Perversion {flame, rF+ Int+7 Dex-3} (886 gold) rF+: It protects you from fire. Int+7: It affects your intelligence (+7). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. 5 poisoned darts (39 gold) a +0 whip (32 gold) (0, 0, D:1) a hobgoblin skeleton (2, -3, D:1) a +0 buckler (17, -11, D:1) a ball python skeleton (31, -16, D:1) a hobgoblin corpse (skeletalised by now) (32, 14, D:1) a +0 leather armour (37, -7, D:1) a +0 dagger (41, -5, D:1) a +0 hand axe (43, -31, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Gerrexui's Antique Potions a potion of curing (78 gold) a potion of moonshine (26 gold) a potion of moonshine (26 gold) 2 potions of haste (520 gold) a potion of might (104 gold) a potion of magic (208 gold) a potion of curing (78 gold) a potion of curing (78 gold) a potion of lignification (78 gold) (0, 0, D:2) a +0 rapier (2, 26, D:2) an adder skeleton (2, 27, D:2) a frilled lizard skeleton (5, 14, D:2) a rat skeleton (15, 21, D:2) a bat skeleton (15, 22, D:2) a +0 dagger a goblin skeleton (23, 3, D:2) 6 poisoned darts (28, 9, D:2) a +0 scale mail (29, 9, D:2) a rat skeleton (31, 1, D:2) 6 boomerangs (32, 22, D:2) a +0 leather armour (36, 20, D:2) a +0 leather armour (45, 32, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) the quill talisman "Cidi" {rElec Will+ Int-4 Dex+3} [quill talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (1, -4, D:3) a +0 dagger (2, -3, D:3) a +0 dagger a goblin skeleton (4, 8, D:3) a rat skeleton (12, 40, D:3) a +0 dagger (12, 52, D:3) a +0 club a goblin corpse (skeletalised by now) (14, 26, D:3) a +0 short sword a kobold skeleton (14, 41, D:3) a +0 dagger a goblin corpse (skeletalised by now) (20, 15, D:3) the +1 short sword "Cuekhla" {venom, ^Drain rElec rPois Will++} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Will++: It greatly increases your willpower. It cannot be enchanted further. (24, 29, D:3) an amulet of the acrobat (28, 47, D:3) a +0 dagger a +0 ring mail an orc skeleton (31, 21, D:3) a ball python skeleton (33, 48, D:3) a jackal skeleton (35, 27, D:3) a +0 falchion (38, 13, D:3) a bat skeleton (52, 24, D:3) 6 darts of disjunction (55, 2, D:3) a +0 club a +0 leather armour a +0 falchion a +0 leather armour a +0 whip (60, 30, D:3) a scarf of harm (62, 44, D:3) a +0 ring mail Level 4 of the Dungeon (8, -2, D:4) a hobgoblin skeleton (14, -17, D:4) a +0 whip 3 stones a kobold corpse (skeletalised by now) (14, 12, D:4) 4 poisoned darts (20, -3, D:4) a +0 falchion (25, -10, D:4) a +0 dagger a goblin corpse (skeletalised by now) (26, -8, D:4) a +0 dagger (33, -16, D:4) a +0 dagger a +0 morningstar a +0 leather armour a kobold corpse (skeletalised by now) (34, -17, D:4) a +0 club a +0 club a +0 chain mail a goblin corpse (skeletalised by now) (35, -17, D:4) a +0 hand axe a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) an iguana corpse (skeletalised by now) (38, 7, D:4) a +0 spear (39, -10, D:4) a +0 short sword (42, -2, D:4) a +1 whip of distortion Level 5 of the Dungeon (0, 0, D:5) a scarab talisman (11, 16, D:5) 4 poisoned darts (14, -3, D:5) a +0 dagger (14, 4, D:5) a +0 whip a +0 flail a +0 spear (15, 23, D:5) a +0 club an orc corpse (20, 17, D:5) a +0 robe (26, 4, D:5) a +0 battleaxe the Ecumenical Temple