leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a stone (12, 6, D:1) a +0 short sword (22, -43, D:1) a +0 dagger (23, -47, D:1) a +0 robe (32, -29, D:1) a frilled lizard corpse (skeletalised by now) (33, -19, D:1) a +0 ring mail (34, -18, D:1) 6 datura-tipped darts (35, -37, D:1) a +0 robe (37, -13, D:1) a +0 dagger a kobold skeleton (45, -36, D:1) a rat skeleton (46, -13, D:1) a +0 club a goblin corpse (skeletalised by now) (51, -13, D:1) a staff of earth (59, -44, D:1) a +0 ring mail (62, -9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (0, 27, D:2) a +2 falchion of flaming (3, -5, D:2) a hobgoblin skeleton (8, 23, D:2) a +0 whip a kobold skeleton (10, -12, D:2) a bat skeleton (16, -4, D:2) a rat skeleton (25, -15, D:2) a bat corpse (skeletalised by now) (29, -15, D:2) a +0 dagger a goblin skeleton (31, 1, D:2) a hobgoblin skeleton (35, -1, D:2) a hobgoblin skeleton (39, -1, D:2) a rat skeleton Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (2, -6, D:3) a +0 club a +0 leather armour a +0 dagger a +0 ring mail a +0 whip a +0 short sword 5 stones a +1 flail of venom a +0 leather armour an orc corpse (skeletalised by now) a kobold corpse (skeletalised by now) an orc corpse (skeletalised by now) (4, 10, D:3) a quill talisman (6, 12, D:3) a +0 club a goblin skeleton (8, -6, D:3) a +0 whip a kobold corpse (skeletalised by now) (13, -6, D:3) a +0 scale mail (17, -3, D:3) a bat skeleton (18, -5, D:3) a spore talisman (33, 34, D:3) a +0 dagger a boomerang a +0 ring mail a bat corpse (skeletalised by now) an orc corpse (skeletalised by now) (34, -1, D:3) 2 flux baubles (34, 28, D:3) a +0 whip a gnoll corpse (skeletalised by now) (35, 29, D:3) a +0 dagger a boomerang a +0 ring mail a bat corpse (skeletalised by now) (36, 31, D:3) a +2 sling of flaming (unseen) (39, 33, D:3) a +0 dagger 5 boomerangs a +0 flail a +0 scale mail a +0 spear the human corpse of Terence (skeletalised by now) a gnoll corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (6, -43, D:4) a +0 leather armour (8, -12, D:4) a +0 club (8, -4, D:4) a +1 pair of gloves (10, -29, D:4) a +0 flail a gnoll corpse (skeletalised by now) (11, -30, D:4) a +0 club (11, -28, D:4) a +0 spear (12, -29, D:4) a +0 spear (18, -17, D:4) a +0 short sword a +0 leather armour an amulet of guardian spirit (19, -38, D:4) a scroll of noise (43, -25, D:4) a +0 spear Level 5 of the Dungeon (3, -29, D:5) an iguana corpse (skeletalised by now) (10, 2, D:5) a +0 mace a +0 scale mail a +0 club a +0 chain mail a +0 dagger (10, 3, D:5) a +0 trident a +0 leather armour (11, 2, D:5) a +0 whip a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (17, -20, D:5) an adder skeleton (23, -2, D:5) a quokka corpse (skeletalised by now) (24, -4, D:5) a +0 giant club (36, -23, D:5) a +0 falchion (39, 6, D:5) a +0 short sword a boomerang a +0 dagger a +0 robe an orc corpse (skeletalised by now) (39, 7, D:5) a +0 hand axe a +0 whip a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (39, 8, D:5) a +0 whip 2 boomerangs a +0 club an orc corpse (skeletalised by now) (40, 6, D:5) a +0 hand axe a +0 ring mail (40, 8, D:5) a +0 dagger a +0 chain mail (41, 6, D:5) a +0 dagger (42, -26, D:5) a +0 shortbow a centaur corpse (skeletalised by now) (42, -25, D:5) a wyvern corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 whip (1, -1, D:6) a +0 spear of entangling a +0 ring mail a +0 buckler a gnoll corpse (skeletalised by now) (2, -1, D:6) a +0 whip a +0 spear (4, 13, D:6) a +2 mace of venom (5, 15, D:6) a +2 mace of draining (8, 23, D:6) a +0 short sword a kobold corpse (skeletalised by now) (10, 20, D:6) a +0 short sword a stone (10, 21, D:6) a +0 flail (11, -14, D:6) a +0 orcbow (11, 20, D:6) a +0 whip a +0 dagger 6 poisoned darts a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (11, 21, D:6) a +0 short sword 3 stones (12, -20, D:6) a water moccasin skeleton (12, 20, D:6) a +0 whip (12, 26, D:6) an orb of attunement (21, -21, D:6) a hound skeleton (38, -32, D:6) a +0 robe (47, -25, D:6) an iguana corpse (skeletalised by now) (47, 17, D:6) 5 stones (48, 18, D:6) a +0 spear (49, 20, D:6) 7 stones (51, 20, D:6) 6 stones (57, 21, D:6) a +0 robe Level 7 of the Dungeon (2, -12, D:7) a +0 leather armour (3, -5, D:7) a +0 leather armour (10, 14, D:7) a scroll of noise (19, 0, D:7) a +1 plate armour of resonance (27, 2, D:7) a +0 robe a +2 dagger (27, 19, D:7) a water moccasin skeleton (28, 1, D:7) a +0 robe a +1 battleaxe of freezing a +0 robe a +3 falchion of freezing (29, 0, D:7) a +0 dagger a +0 robe (29, 12, D:7) a +0 dagger a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (29, 13, D:7) a +0 short sword an orc corpse (skeletalised by now) (29, 14, D:7) a +0 hand axe a +0 ring mail a +0 club a +0 leather armour (31, 4, D:7) 3 poisoned darts (37, -2, D:7) a parchment of Inner Flame (37, 16, D:7) a +0 troll leather armour a troll skeleton (38, 14, D:7) a +0 short sword a +0 ring mail an orc skeleton (38, 15, D:7) a +0 falchion of distortion a +0 robe (40, 13, D:7) a +0 short sword a +0 hand axe a +0 dagger a +0 robe a +0 club an orc skeleton an orc skeleton an orc skeleton (41, 15, D:7) a +0 mace a howler monkey skeleton (43, 13, D:7) a staff of necromancy (45, 13, D:7) a +1 shortbow of flaming (47, 18, D:7) a howler monkey corpse (skeletalised by now) (48, 11, D:7) a manticore corpse (skeletalised by now) (54, -3, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (4, -33, D:8) a yak corpse (skeletalised by now) (4, -22, D:8) a +0 short sword (5, -33, D:8) a yak corpse (skeletalised by now) (13, -37, D:8) a +0 robe a +0 dagger (14, -37, D:8) a +0 leather armour a +0 hand axe an orc skeleton (16, -35, D:8) a +0 club a +0 club a +0 scale mail (18, -30, D:8) a wyvern skeleton (32, -21, D:8) a wolf skeleton (32, -19, D:8) a wolf skeleton (33, -21, D:8) a wolf skeleton a wolf skeleton (33, -20, D:8) a +0 war axe a +0 club a +0 club an orc skeleton an orc skeleton (33, -19, D:8) an electric eel skeleton (33, -12, D:8) a +0 leather armour (34, -19, D:8) a +0 club (34, -1, D:8) a water moccasin skeleton Level 9 of the Dungeon (8, 6, D:9) a spore talisman (10, 7, D:9) a +0 ring mail a +0 spear (11, 8, D:9) a +0 whip a +0 whip a +0 whip of holy wrath a gnoll skeleton a gnoll skeleton (17, -1, D:9) a +0 robe a +0 whip a +0 robe a +0 dagger (17, 0, D:9) a +0 robe a +2 whip of venom a +0 short sword a +0 robe a +0 whip (17, 1, D:9) a +0 whip (20, -2, D:9) a +0 plate armour a +0 scimitar an orc skeleton (21, -1, D:9) a +0 robe a +0 dagger (22, -2, D:9) a +0 leather armour a +0 club an orc skeleton (22, -1, D:9) a +0 robe a +0 dagger a +0 plate armour a +0 hand axe an orc skeleton (22, 0, D:9) a +0 robe a +0 dagger a +0 leather armour a +0 club an orc skeleton an orc skeleton (23, 0, D:9) a +0 dagger an orc skeleton (26, 3, D:9) a +0 whip (29, 4, D:9) a +0 chain mail a +0 battleaxe an orc skeleton (30, 4, D:9) a +1 mace of draining (30, 5, D:9) a +0 robe 3 boomerangs a +0 short sword a +0 robe a +3 dagger of venom an orc skeleton an orc skeleton (30, 6, D:9) a +0 scale mail a +0 flail (31, 4, D:9) a +0 club an orc skeleton (31, 5, D:9) a +0 flail a +0 plate armour a +0 glaive a +0 arbalest an orc skeleton (31, 6, D:9) a +0 ring mail a +0 club (33, 10, D:9) a +0 dagger (36, 18, D:9) a parchment of Sublimation of Blood (37, 41, D:9) a howler monkey corpse (skeletalised by now) Level 10 of the Dungeon [Shop] Hasid's Antique Armour Shop the +4 robe "Adop" {Bane Int+3 Dex+4} (1278 gold) Bane: It inflicts you with a random bane when you equip it. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 leather armour (60 gold) a +0 leather armour (60 gold) a +0 scale mail (120 gold) (0, 0, D:10) a +0 pair of boots a +0 scale mail the +0 leather armour of the Many Heavens {Harm rElec rC- Regen+} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (8, -4, D:10) a +0 rapier (9, -28, D:10) the inkwell talisman of Zotusapy {Dex+2 Stlth+} [inkwell talisman] Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (9, -25, D:10) a howler monkey skeleton (10, -25, D:10) a howler monkey skeleton (11, -22, D:10) a scroll of noise (14, -12, D:10) a +0 leather armour (16, -22, D:10) a troll skeleton (35, -38, D:10) a +0 ring mail (38, -18, D:10) a +0 giant club a +2 robe of willpower (39, -19, D:10) a staff of fire (46, -6, D:10) a +0 leather armour (50, -9, D:10) a +0 dagger (52, -10, D:10) a +3 flail Level 11 of the Dungeon (0, 0, D:11) a +0 war axe of sundering (5, 13, D:11) a +0 war axe (5, 30, D:11) a +0 hand axe a +0 morningstar a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (5, 31, D:11) a +0 dagger a +0 robe (6, 31, D:11) a +0 dagger a +0 chain mail an orc skeleton (13, 33, D:11) a staff of cold a +2 robe of cold resistance (14, 33, D:11) a +0 dagger 4 poisoned darts a +0 robe a +0 short sword a +0 dagger a +0 robe an orc skeleton an orc skeleton (14, 35, D:11) a +0 dagger a +0 robe an orc skeleton (16, 36, D:11) a +0 dagger a +0 robe (22, 5, D:11) a parchment of Maxwell's Portable Piledriver (22, 27, D:11) an electric eel skeleton (30, -2, D:11) a +0 ring mail (42, 7, D:11) a +0 dagger of venom (42, 8, D:11) +0 acid dragon scales an acid dragon skeleton (53, 18, D:11) a +0 giant spiked club a +0 giant club a two-headed ogre skeleton (57, 39, D:11) a +0 long sword Level 12 of the Dungeon (0, 0, D:12) a +0 giant club a +0 giant club (2, -20, D:12) a maw talisman (4, -2, D:12) the +4 chain mail of Distant Worlds {Int+7 Dex-5} Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +1 helmet of Wariness {Snipe, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. the +0 robe of Guas {rF+ rC+ Str+3 Archmagi} rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (4, 2, D:12) a +0 quarterstaff of speed (5, -4, D:12) a +0 giant club a +0 giant club (5, -2, D:12) an amulet of the acrobat a ring of wizardry an amulet of faith a ring of magical power a +6 ring of intelligence (11, -28, D:12) a +0 short sword (12, -38, D:12) an orb of pyromania (14, -28, D:12) a +0 quarterstaff (22, -37, D:12) a +0 chain mail (36, 5, D:12) 4 poisoned darts (39, -36, D:12) an ugly thing corpse (skeletalised by now) (39, 3, D:12) a +0 giant club a +0 giant club (41, -1, D:12) a manticore corpse (skeletalised by now) (47, -12, D:12) 2 large rocks a cyclops corpse (skeletalised by now) (53, 8, D:12) a +0 scale mail (56, -10, D:12) a +0 club (57, -9, D:12) a +0 falchion Level 13 of the Dungeon (6, -8, D:13) 5 large rocks (7, -21, D:13) a +0 plate armour a +0 glaive (8, -21, D:13) a +0 chain mail a +2 great mace a human skeleton (8, -20, D:13) a +0 plate armour a +1 great sword a +0 kite shield a +0 plate armour a +0 plate armour a +0 long sword a +0 chain mail a +2 great mace a +0 chain mail a +0 dire flail a +0 chain mail a +1 battleaxe a human skeleton a human skeleton a human skeleton (10, -12, D:13) a +0 spear (11, 14, D:13) a staff of earth a +2 robe of willpower the dwarf corpse of Jorgrun (skeletalised by now) (12, -2, D:13) a ring of magical power (18, -10, D:13) a +0 buckler a +0 scale mail a +4 spear of venom a gnoll skeleton (19, -10, D:13) a +0 whip a +0 whip (19, -9, D:13) a +0 flail (19, -8, D:13) a +0 spear a +0 orcbow (20, -9, D:13) a +0 shortbow a +0 shortbow a centaur skeleton (20, -8, D:13) a +0 orcbow a +1 shortbow of flaming a centaur skeleton a centaur skeleton (30, -15, D:13) a shapeshifter skeleton (36, -7, D:13) a +0 short sword (37, -11, D:13) a +0 dagger (43, 5, D:13) 5 large rocks a cyclops skeleton (43, 7, D:13) a hydra skeleton Level 14 of the Dungeon (3, 0, D:14) a +0 robe a +3 antimagic dagger (18, 22, D:14) a parchment of Forge Blazeheart Golem (19, 42, D:14) a +0 shortbow a centaur corpse (skeletalised by now) (24, -13, D:14) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (24, -12, D:14) a +0 dagger (25, -11, D:14) a +0 dagger a +0 whip a +0 whip a +0 robe (27, -4, D:14) a shapeshifter corpse (skeletalised by now) (27, 1, D:14) a quill talisman (32, 37, D:14) a +0 long sword a +0 robe (34, 38, D:14) a +3 scimitar of flaming (42, 37, D:14) a +0 trident a +0 robe (48, 20, D:14) a +0 robe a +0 dagger (56, 11, D:14) a fire dragon skeleton (56, 14, D:14) a +0 helmet Level 15 of the Dungeon [Shop] Vobb's Magic Scroll Boutique a scroll of enchant weapon (188 gold) a scroll of blinking (238 gold) a scroll of vulnerability (100 gold) a scroll of teleportation (75 gold) a scroll of vulnerability (100 gold) a scroll of vulnerability (100 gold) a scroll of torment (238 gold) a scroll of summoning (238 gold) a scroll of vulnerability (100 gold) a scroll of identify (50 gold) [Shop] Gofarizoinn's Mass Market a +2 heavy morningstar (342 gold) a +1 heavy morningstar (267 gold) a +0 heavy great mace (300 gold) a granite talisman (450 gold) 3 large rocks (67 gold) a +1 heavy bardiche (510 gold) a +0 heavy double sword (759 gold) a +0 tower shield (120 gold) (0, 0, D:15) a +0 trident (3, -26, D:15) 4 large rocks (5, 0, D:15) 3 large rocks a cyclops corpse (skeletalised by now) (7, -40, D:15) a +0 robe (7, 5, D:15) a +0 mace (8, 4, D:15) a +0 hand axe (8, 8, D:15) a +0 plate armour (9, -41, D:15) a manticore corpse (skeletalised by now) (9, 2, D:15) a +0 cloak (9, 8, D:15) a +0 scale mail (10, -1, D:15) a +0 orcbow a +0 arbalest a +0 robe a +0 short sword a +0 quarterstaff a centaur skeleton (10, 0, D:15) a +0 robe a +0 hand axe (10, 8, D:15) a parchment of Jinxbite (11, 1, D:15) a +0 club a +0 robe a +0 orcbow a +0 shortbow an ogre corpse (skeletalised by now) a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (12, -5, D:15) a +0 chain mail a +0 battleaxe (12, -1, D:15) a +0 barding a +0 arbalest (18, 1, D:15) a +0 plate armour (20, -25, D:15) a lindwurm skeleton a lindwurm skeleton an ugly thing skeleton (21, -12, D:15) an ugly thing skeleton (22, -11, D:15) an ugly thing skeleton a wind drake skeleton (23, -29, D:15) an ugly thing skeleton (28, -44, D:15) the +1 chain mail of Perfidy {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (29, -19, D:15) the dragon-coil talisman of Dusk {rElec Dex+2 Stlth--} [dragon-coil talisman] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth--: It makes you much less stealthy. (30, -32, D:15) 4 large rocks (30, -18, D:15) a +3 ring mail (31, -21, D:15) a parchment of Hailstorm (32, -33, D:15) a wind drake skeleton (32, -13, D:15) an ugly thing skeleton (33, -34, D:15) 4 large rocks (40, -26, D:15) a rime drake skeleton (43, -22, D:15) a rime drake skeleton (45, -21, D:15) 5 large rocks a cyclops skeleton (47, -45, D:15) a manticore corpse (skeletalised by now) (47, -20, D:15) 6 large rocks a cyclops skeleton (50, -32, D:15) a +0 leather armour (55, -34, D:15) a manticore skeleton (64, -39, D:15) 3 large rocks a cyclops skeleton (65, 2, D:15) an orb of mesmerism (67, -38, D:15) a +0 pair of gloves the Ecumenical Temple Level 1 of the Orcish Mines (3, 4, Orc:1) a +0 robe a +0 dagger (3, 6, Orc:1) a +0 ring mail a +0 morningstar of protection (4, 5, Orc:1) a +0 chain mail a +0 short sword a +0 orcbow (4, 6, Orc:1) a +0 ring mail a +0 dagger (4, 7, Orc:1) a +0 robe a +0 dagger (5, -24, Orc:1) a +0 short sword an orc skeleton (5, -23, Orc:1) a +0 robe a +0 dagger an orc skeleton (5, 2, Orc:1) a +0 ring mail a +3 whip of electrocution (5, 4, Orc:1) a +0 leather armour a +0 mace (5, 5, Orc:1) a +0 plate armour a +0 halberd a +0 orcbow (5, 6, Orc:1) a +0 mace (5, 7, Orc:1) a +0 chain mail a +0 trident an orc skeleton (6, -24, Orc:1) a +0 short sword a +0 robe a +0 dagger an orc skeleton (6, -23, Orc:1) a +0 plate armour a +0 long sword an orc skeleton (6, 3, Orc:1) a +0 giant club (6, 5, Orc:1) a +0 chain mail of cold resistance a +0 scimitar a +0 robe a +0 dagger a +0 robe a +0 dagger (6, 6, Orc:1) a +0 ring mail a +0 hand axe a +0 robe a +0 dagger an orc skeleton (7, 3, Orc:1) a +0 club a +0 club (7, 4, Orc:1) a +0 plate armour a +0 long sword a +0 plate armour a +0 war axe (7, 6, Orc:1) a +0 chain mail a +0 war axe a +0 hand axe a +0 ring mail a +0 war axe a +0 robe a +0 dagger an orc skeleton (8, 2, Orc:1) a +0 club (8, 3, Orc:1) a +0 plate armour a +0 flail (8, 4, Orc:1) a +1 heavy mace a +0 plate armour a +0 hand axe a +0 club an orc skeleton an orc skeleton (11, -24, Orc:1) a +0 plate armour a +0 battleaxe an orc skeleton (12, -28, Orc:1) a +0 robe a +0 dagger an orc skeleton (15, -29, Orc:1) a +0 robe a +0 dagger (16, -24, Orc:1) a +0 chain mail a +0 flail (17, -24, Orc:1) a +0 flail (17, -21, Orc:1) a +0 leather armour a +1 falchion of freezing (18, -24, Orc:1) a +0 club (31, -27, Orc:1) a warg corpse (skeletalised by now) (32, -26, Orc:1) a +0 dagger an orc corpse (skeletalised by now) (33, -31, Orc:1) a +0 giant club (33, -27, Orc:1) a +2 robe of willpower a +1 dagger of freezing an orc corpse (skeletalised by now) (33, -26, Orc:1) a +0 robe a +0 dagger a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (33, -25, Orc:1) a +0 plate armour a +0 halberd Level 2 of the Orcish Mines [Shop] Baaromuh's General Store a wand of warping (5) (132 gold) a scroll of noise (11 gold) a +0 chain mail (66 gold) a potion of cancellation (88 gold) a +0 falchion (33 gold) a potion of ambrosia (88 gold) a scroll of teleportation (33 gold) [Shop] Enlynnon's Book Shoppe a parchment of Momentum Strike (75 gold) a parchment of Enfeeble (426 gold) a parchment of Flame Wave (169 gold) a parchment of Diamond Sawblades (426 gold) a parchment of Leda's Liquefaction (169 gold) a parchment of Forge Lightning Spire (169 gold) a parchment of Lesser Beckoning (75 gold) a parchment of Gell's Gavotte (325 gold) a parchment of Fortress Blast (325 gold) a parchment of Anguish (169 gold) a parchment of Silence (239 gold) a parchment of Alistair's Intoxication (239 gold) a parchment of Summon Seismosaurus Egg (169 gold) a parchment of Olgreb's Toxic Radiance (169 gold) a parchment of Sphinx Sisters (426 gold) [Shop] Sellaxut's General Store the +0 helmet "Gisiph" {rElec} (351 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 kite shield (133 gold) a +2 falchion of holy wrath (330 gold) a phial of floods (760 gold) a potion of might (86 gold) a sack of spiders (760 gold) an amulet of faith (760 gold) [Shop] Ydyirch's Book Emporium a parchment of Vhi's Electric Charge (247 gold) a parchment of Frozen Ramparts (167 gold) a parchment of Iskenderun's Battlesphere (247 gold) a parchment of Eringya's Noxious Bog (475 gold) a parchment of Summon Cactus Giant (475 gold) a parchment of Gell's Gavotte (475 gold) a parchment of Construct Spike Launcher (110 gold) [Shop] Booxke's Book Boutique a manual of Maces & Flails (1200 gold) a parchment of Confusing Touch (132 gold) a parchment of Blink (87 gold) a parchment of Disjunction (627 gold) a parchment of Flame Wave (195 gold) a parchment of Dimensional Bullseye (195 gold) a parchment of Rending Blade (195 gold) a parchment of Hoarfrost Cannonade (276 gold) a parchment of Permafrost Eruption (375 gold) [Shop] Zodyevud's Antique Armour Shop a +2 scale mail of fire resistance (714 gold) a +0 robe (30 gold) a +0 ring mail (136 gold) a +0 robe (30 gold) a +0 chain mail (204 gold) a +0 chain mail (204 gold) a +0 plate armour (612 gold) (0, 0, Orc:2) a +0 ring mail a +0 short sword (0, 1, Orc:2) a +0 leather armour a +0 club (1, 2, Orc:2) a +0 plate armour a +0 flail a +2 heavy arbalest (3, 1, Orc:2) a +0 giant spiked club an ogre skeleton (4, -1, Orc:2) a +1 whip of freezing (7, -16, Orc:2) a +0 club (8, -15, Orc:2) a +0 club (8, -5, Orc:2) the +5 hand axe of Time Moved Backwards {elec, rElec rN+ Dex+4 SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (8, -4, Orc:2) the amulet "Tet Fer" {Reflect Harm Str+4 Slay+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. Str+4: It affects your strength (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SH+5: It affects your SH (+5). a +6 ring of dexterity a ring of protection from cold a ring of see invisible (9, -15, Orc:2) a +0 chain mail a +0 glaive (9, -14, Orc:2) a +0 plate armour a +0 mace a +0 arbalest (9, -13, Orc:2) a +0 leather armour a +0 club (10, -14, Orc:2) a +0 robe a +0 dagger (11, -14, Orc:2) a +0 leather armour a +0 flail (11, -12, Orc:2) a +0 robe a +0 dagger an orc skeleton (12, 10, Orc:2) a +0 whip a +0 chain mail a +0 battleaxe an orc skeleton (12, 11, Orc:2) a +0 chain mail a +0 trident (12, 12, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 war axe (12, 13, Orc:2) a +0 robe a +0 dagger a +0 chain mail a +0 short sword a +0 plate armour a +0 long sword a +0 chain mail a +0 dire flail a +0 leather armour a +0 short sword an orc skeleton (13, 11, Orc:2) a +0 robe a +0 halberd a +0 robe a +0 battleaxe an orc skeleton (13, 13, Orc:2) a +0 chain mail a +0 battleaxe (13, 14, Orc:2) a +0 ring mail a +0 scimitar (14, 10, Orc:2) a +0 robe a +0 dagger (14, 11, Orc:2) a +0 leather armour a +0 dire flail (15, 11, Orc:2) a +0 arbalest a +0 robe a +0 dagger (16, -23, Orc:2) a +1 dagger of venom a +0 robe (16, 13, Orc:2) a +0 leather armour a +0 short sword an orc skeleton (17, -22, Orc:2) a +0 hand axe an orc corpse (skeletalised by now) (18, -23, Orc:2) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (18, -22, Orc:2) a +0 mace (19, -23, Orc:2) a +0 long sword a boomerang a +0 plate armour (19, 9, Orc:2) the +4 scale mail "Nuagguv" {Harm rC- Will++ SInv} Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. a +1 hat (20, -4, Orc:2) a +0 chain mail a +0 halberd an orc skeleton (20, 13, Orc:2) a +0 robe a +0 war axe an orc skeleton (21, 21, Orc:2) a +0 dagger an orc skeleton (21, 22, Orc:2) a +0 dagger (21, 23, Orc:2) a +0 chain mail a +0 halberd (23, 13, Orc:2) a +0 chain mail a +0 glaive a +0 arbalest an orc skeleton (24, 6, Orc:2) a +0 scale mail a +0 flail (25, 3, Orc:2) a +0 leather armour a +0 whip (25, 7, Orc:2) a +0 flail (25, 11, Orc:2) a +0 club an orc skeleton (26, 6, Orc:2) a +0 plate armour a +1 halberd of entangling a +0 plate armour a +0 flail (26, 8, Orc:2) a +0 chain mail a +0 hand axe an orc skeleton (26, 9, Orc:2) a +0 plate armour 2 boomerangs a +0 battleaxe a +0 mace an orc skeleton (26, 10, Orc:2) a +0 mace (27, 4, Orc:2) a +0 plate armour a +0 war axe an orc skeleton (27, 5, Orc:2) a +0 whip a +0 club a +0 short sword a +0 chain mail 3 boomerangs a +0 battleaxe an orc skeleton an orc skeleton an orc skeleton an orc skeleton (27, 6, Orc:2) a +0 plate armour a +0 trident (27, 7, Orc:2) a +0 whip (27, 8, Orc:2) a +0 chain mail a boomerang a +0 glaive a +0 dagger (28, 5, Orc:2) a +0 plate armour a +0 partisan (28, 6, Orc:2) a +1 plate armour of willpower a +0 glaive (28, 7, Orc:2) a boomerang a +0 club (29, 6, Orc:2) a +0 whip (37, 27, Orc:2) a +0 arbalest (38, 6, Orc:2) a +3 heavy great mace a +0 chain mail a +0 mace a +0 leather armour a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (38, 7, Orc:2) a +0 giant club a +0 dagger a +1 falchion of holy wrath a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (38, 25, Orc:2) a +0 arbalest (39, 5, Orc:2) a +0 trident a +0 leather armour a +0 giant club (39, 6, Orc:2) a +0 long sword a +1 plate armour of death a +0 whip (39, 7, Orc:2) a +0 giant spiked club a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (40, 6, Orc:2) a +0 falchion an orc corpse (skeletalised by now) a warg corpse (skeletalised by now) (40, 7, Orc:2) a +0 dagger a +0 robe a +0 war axe a +0 plate armour a +0 short sword (41, 19, Orc:2) a +0 giant club an ogre corpse (skeletalised by now) (44, 20, Orc:2) a +0 flail a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (44, 21, Orc:2) a +0 dagger a +0 robe (46, 21, Orc:2) a +0 short sword a +0 chain mail (46, 23, Orc:2) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (47, 21, Orc:2) a +0 hand axe a +0 ring mail a +0 club (47, 22, Orc:2) a +0 dagger a +0 robe a +0 dagger Level 1 of the Elven Halls [Shop] Tirrat's Magic Scroll Emporium a scroll of identify (30 gold) a scroll of revelation (112 gold) a scroll of noise (15 gold) a scroll of identify (30 gold) a scroll of enchant armour (112 gold) a scroll of poison (60 gold) a scroll of fog (60 gold) a scroll of identify (30 gold) a scroll of vulnerability (60 gold) [Shop] Ogyimuja's Armour Shop a +0 chain mail (132 gold) a +0 ring mail (88 gold) a +0 scale mail (88 gold) a +0 leather armour (44 gold) a +3 plate armour of fire resistance (880 gold) the +5 ring mail of Pragmatism {Will+ rCorr} (1038 gold) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +2 robe of fire resistance (393 gold) +2 golden dragon scales (2024 gold) a +0 leather armour (44 gold) a +0 scale mail (88 gold) [Shop] Jouje's Antique Weapon Shoppe a +1 dagger of draining (424 gold) a +2 orcbow of flaming (768 gold) a +0 morningstar (240 gold) a +0 trident (140 gold) a +0 halberd of flaming (368 gold) a +0 lajatang of speed (1880 gold) a +2 vampiric falchion (840 gold) the +7 falchion of Awkwardness {antimagic, rPois rC+ Int+4} (2824 gold) rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 orcbow (160 gold) a +4 trident of freezing (1132 gold) [Shop] Qongeh's Weapon Shop the +0 long sword of Exquisite Death {freeze, ^Contam Fly rC+} (268 gold) ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. a +0 halberd (64 gold) a +0 quarterstaff (80 gold) a +1 short sword of venom (169 gold) 2 poisoned darts (19 gold) a +2 long sword of holy wrath (292 gold) [Shop] Gahaj's Book Shop a parchment of Ensorcelled Hibernation (127 gold) a parchment of Polar Vortex (1144 gold) a parchment of Momentum Strike (127 gold) a parchment of Malign Gateway (721 gold) a parchment of Orb of Destruction (721 gold) a parchment of Rimeblight (721 gold) a parchment of Petrify (286 gold) a parchment of Nazja's Percussive Tempering (404 gold) a parchment of Borgnjor's Revivification (919 gold) a parchment of Eringya's Surprising Crocodile (286 gold) a parchment of Summon Hydra (721 gold) a parchment of Leda's Liquefaction (286 gold) (3, 9, Elf:1) a +2 dagger of draining a +1 robe of fire resistance (24, 43, Elf:1) a parchment of Lesser Beckoning (28, 17, Elf:1) a +0 long sword a +0 ring mail an elf skeleton (29, 43, Elf:1) a +0 sling (35, 0, Elf:1) 5 poisoned darts (37, 4, Elf:1) a +0 partisan (38, 6, Elf:1) a parchment of Awaken Armour (38, 15, Elf:1) a +1 heavy spear (42, 5, Elf:1) a +0 leather armour a +0 short sword a +0 longbow (42, 27, Elf:1) a +2 long sword of pain a +0 robe an elf corpse (skeletalised by now) (45, 3, Elf:1) a +0 leather armour a +0 dagger a +1 shortbow of freezing an elf skeleton (47, 31, Elf:1) a +0 flail (48, 1, Elf:1) a +4 heavy battleaxe (48, 22, Elf:1) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (49, 0, Elf:1) a +0 robe a +0 long sword an elf skeleton (51, 3, Elf:1) a +0 dagger (59, 26, Elf:1) 6 poisoned darts (59, 29, Elf:1) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) Level 2 of the Elven Halls [Shop] Yschucku's Book Boutique a parchment of Cause Fear (208 gold) a parchment of Passage of Golubria (208 gold) a parchment of Malign Gateway (524 gold) a parchment of Foxfire (64 gold) a parchment of Fulsome Fusillade (668 gold) a parchment of Eringya's Surprising Crocodile (208 gold) a parchment of Call Canine Familiar (140 gold) a parchment of Forge Phalanx Beetle (400 gold) a parchment of Disjunction (668 gold) a parchment of Vampiric Draining (140 gold) a parchment of Dimensional Bullseye (208 gold) a parchment of Ozocubu's Armour (140 gold) a parchment of Mephitic Cloud (140 gold) [Shop] Guklyhats's Assorted Antiques a lightning rod (4/4) (920 gold) a ring of poison resistance (460 gold) a +0 barding of flying (690 gold) a phantom mirror (920 gold) a +0 ring mail (92 gold) a +0 scale mail (92 gold) a scroll of immolation (92 gold) (0, 0, Elf:2) a +0 leather armour (3, -35, Elf:2) a +5 quick blade of freezing (3, -31, Elf:2) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (4, -35, Elf:2) a +4 short sword of speed (4, -33, Elf:2) a +2 long sword of flaming a +0 shortbow a +0 robe (4, -25, Elf:2) a +0 short sword a +0 robe (5, -29, Elf:2) a +2 glaive of venom (6, -30, Elf:2) a +0 short sword a +0 leather armour (7, -9, Elf:2) a +0 scale mail (7, -8, Elf:2) a parchment of Mercury Arrow (8, -2, Elf:2) a +0 dagger a +0 robe (8, 0, Elf:2) a +0 dagger (9, -6, Elf:2) a +0 dagger a +0 shortbow a +0 leather armour (9, -4, Elf:2) a +0 long sword a +0 robe (10, -4, Elf:2) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (11, -3, Elf:2) a +0 scimitar a +0 robe an elf corpse (skeletalised by now) (13, -2, Elf:2) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (17, -9, Elf:2) a +0 plate armour (17, -3, Elf:2) a +0 rapier a +0 robe (18, 6, Elf:2) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (22, -31, Elf:2) a +0 dagger a +0 robe (22, -29, Elf:2) a +0 dagger a +0 robe (23, -32, Elf:2) a +2 vampiric partisan (23, -1, Elf:2) a +0 cloak (24, 3, Elf:2) a +0 ring mail (25, -6, Elf:2) a +6 dagger (26, -26, Elf:2) a +1 war axe of electrocution (27, -30, Elf:2) a +0 scimitar a +0 shortbow a +0 ring mail (27, -24, Elf:2) a +0 short sword a +0 robe (28, 7, Elf:2) a +4 dagger of venom a +0 shortbow a +0 leather armour (28, 11, Elf:2) a +0 rapier a +0 robe (29, -11, Elf:2) a +0 falchion (29, 9, Elf:2) a +0 long sword a +0 robe (29, 11, Elf:2) a +0 short sword a +0 shortbow a +0 leather armour (30, 10, Elf:2) a +0 dagger a +0 scale mail (31, -29, Elf:2) a +2 devious short sword (33, -11, Elf:2) a +0 falchion (35, -4, Elf:2) a +5 dagger (37, -25, Elf:2) a +3 halberd of protection (38, -22, Elf:2) a +5 hand axe of freezing (41, 11, Elf:2) a +0 cloak of willpower (44, -38, Elf:2) a +0 battleaxe of venom (44, -4, Elf:2) a +0 club (46, -26, Elf:2) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (46, -23, Elf:2) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (47, -31, Elf:2) a +2 flail of concussion (47, -24, Elf:2) a +0 short sword a +0 leather armour (51, -12, Elf:2) a +0 rapier a +0 robe an elf skeleton (51, -9, Elf:2) a parchment of Ignite Poison (54, 3, Elf:2) a +6 heavy mace (58, -35, Elf:2) a +1 halberd of venom (58, -32, Elf:2) a +1 triple sword of flaming (58, -25, Elf:2) a +5 flail of protection (58, 7, Elf:2) a +0 quarterstaff (59, -32, Elf:2) a +0 long sword a +0 robe a +2 buckler (59, -24, Elf:2) a +0 dagger a +0 scale mail (61, 4, Elf:2) a +2 heavy war axe Level 3 of the Elven Halls [Shop] Asimpoh's Book Boutique a parchment of Ignition (919 gold) a parchment of Gloom (193 gold) a parchment of Hailstorm (193 gold) a parchment of Dispel Undead (286 gold) a parchment of Dimensional Bullseye (286 gold) a parchment of Hellfire Mortar (721 gold) a parchment of Flame Wave (286 gold) a parchment of Summon Cactus Giant (550 gold) a parchment of Eringya's Noxious Bog (550 gold) a parchment of Permafrost Eruption (550 gold) a parchment of Discord (919 gold) a parchment of Summon Mana Viper (404 gold) a parchment of Summon Ice Beast (193 gold) [Shop] Duiryurr's Armour Shop a +0 chain mail (138 gold) the +2 ring mail "Maun" {rElec rPois Will+} (869 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. a +0 leather armour (46 gold) a +0 cloak of corrosion resistance (264 gold) +2 storm dragon scales (1771 gold) a +1 chain mail of fire resistance (414 gold) a +0 ring mail (92 gold) (0, 0, Elf:3) a +0 shortbow a +0 scimitar a +0 robe (1, 1, Elf:3) a +0 long sword a +0 leather armour (2, 1, Elf:3) a +0 long sword a +0 scale mail (2, 2, Elf:3) a +0 long sword of electrocution a +0 robe (3, 0, Elf:3) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (3, 1, Elf:3) a +4 short sword a +0 robe an elf corpse (skeletalised by now) (14, -1, Elf:3) a +0 short sword a +0 leather armour (15, 41, Elf:3) a +1 long sword of holy wrath a +0 robe (15, 46, Elf:3) a +0 short sword a +0 robe (16, -7, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (16, 2, Elf:3) a +0 leather armour a +0 dagger a +0 shortbow an elf skeleton (16, 5, Elf:3) a +0 buckler a +0 robe a +0 long sword (16, 8, Elf:3) a +0 robe a +0 long sword an elf skeleton (17, 3, Elf:3) a +0 robe a +0 long sword an elf skeleton (17, 5, Elf:3) a +0 scale mail a +0 long sword an elf skeleton (17, 6, Elf:3) a +0 robe a +1 scimitar of flaming an elf skeleton (17, 7, Elf:3) a +0 robe a +0 dagger an elf skeleton (17, 42, Elf:3) a +0 robe (19, -6, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour (19, 0, Elf:3) a parchment of Forge Lightning Spire (19, 1, Elf:3) a +0 scimitar a +0 robe of fire resistance a +0 buckler an elf corpse (skeletalised by now) (19, 2, Elf:3) a +0 short sword a +0 shortbow a +0 robe an elf corpse (skeletalised by now) (19, 16, Elf:3) a +4 partisan of protection a +0 chain mail a +0 kite shield of reflection the human corpse of Donald (skeletalised by now) (23, 46, Elf:3) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (28, 16, Elf:3) a +0 robe a +1 scimitar of flaming an elf skeleton (30, 27, Elf:3) a +3 long sword of valour (31, -1, Elf:3) a +0 robe a +0 short sword an elf skeleton (31, 18, Elf:3) a +0 leather armour a +4 scimitar (31, 28, Elf:3) a +3 giant club (31, 30, Elf:3) the +5 dagger of Sunojoh {freeze, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (32, 29, Elf:3) the +1 eveningstar "Wagraakhla" {heavy, *Noise Int+8 SInv} *Noise: It may make a loud noise when swung. Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. It cannot be enchanted further. (32, 30, Elf:3) a riddle talisman (32, 31, Elf:3) a +1 battleaxe of freezing (32, 36, Elf:3) a +0 rapier a +0 robe (33, -1, Elf:3) a +0 robe a +0 scimitar (33, 28, Elf:3) an amulet of regeneration (33, 30, Elf:3) a +0 robe (34, -1, Elf:3) a +0 short sword a +0 leather armour a +0 short sword (34, 0, Elf:3) a +0 robe a +0 long sword (34, 2, Elf:3) a +0 rapier a +0 leather armour a +0 rapier a +0 ring mail a +3 falchion of flaming a +0 robe a +0 long sword an elf skeleton an elf skeleton an elf skeleton (34, 6, Elf:3) a +0 rapier a +0 leather armour a +0 rapier an elf skeleton (34, 15, Elf:3) a +0 rapier a +0 rapier the +1 robe of the Morning Star {rN+++ Str-3 Int-2 SInv} rN+++: It renders you almost immune to negative energy. Str-3: It affects your strength (-3). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. It cannot be enchanted further. an elf skeleton (34, 29, Elf:3) a riddle talisman (35, 0, Elf:3) a +0 robe a +0 rapier (35, 1, Elf:3) a +0 robe a +0 long sword of holy wrath (35, 2, Elf:3) a +0 leather armour a +0 short sword a +0 leather armour a +0 longbow a +0 robe a +0 short sword of draining an elf skeleton an elf skeleton an elf skeleton (35, 28, Elf:3) a staff of necromancy (35, 29, Elf:3) a +0 leather armour a +2 battleaxe of sundering (36, 4, Elf:3) a +0 robe a +0 scimitar of freezing (36, 29, Elf:3) the +0 scale mail "Fetum" {rPois rC+ Str-4} rPois: It protects you from poison. rC+: It protects you from cold. Str-4: It affects your strength (-4). It cannot be enchanted further. (36, 30, Elf:3) a ring of willpower (36, 36, Elf:3) a +2 long sword of valour (37, 4, Elf:3) a +0 ring mail a +0 long sword of protection (37, 7, Elf:3) a +0 leather armour a +3 scimitar an elf skeleton (37, 8, Elf:3) a +0 robe a +0 scimitar a +0 leather armour a +1 athame (37, 12, Elf:3) a +0 leather armour a +0 longbow (37, 28, Elf:3) a +0 leather armour a +2 heavy glaive a +4 sling of freezing an elf skeleton (37, 32, Elf:3) a +1 scimitar (37, 37, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour (38, 7, Elf:3) a +0 robe a +3 scimitar of flaming (38, 8, Elf:3) a +0 leather armour a +0 dagger (38, 9, Elf:3) a +4 heavy hand axe a +0 robe a +0 long sword (38, 31, Elf:3) a staff of fire (39, 8, Elf:3) a +0 robe a +4 falchion (39, 32, Elf:3) a +2 dagger of speed (40, 7, Elf:3) a +0 scale mail a +2 falchion an elf skeleton (40, 31, Elf:3) a parchment of Dragon's Call (41, 32, Elf:3) a +0 scimitar (42, 27, Elf:3) a +0 robe a +1 athame of freezing (42, 30, Elf:3) a parchment of Anguish (43, 24, Elf:3) a Treatise on Traps (43, 28, Elf:3) a +0 robe a +4 scimitar of freezing a +6 ring of intelligence (43, 29, Elf:3) a +0 ring mail the +2 great sword of Daring {venom, rCorr Int-4 Dex+4} rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +1 sling of flaming (43, 30, Elf:3) a +0 scale mail (44, 30, Elf:3) a +0 leather armour a +0 rapier a +0 dagger (46, 25, Elf:3) a +2 dagger of venom (46, 26, Elf:3) a +0 leather armour (46, 30, Elf:3) a +0 robe a +0 rapier (47, 25, Elf:3) a staff of alchemy (47, 26, Elf:3) a +2 pair of boots of flying (47, 29, Elf:3) a +0 ring mail of cold resistance (48, 26, Elf:3) a fortress talisman (48, 27, Elf:3) a staff of air (49, 25, Elf:3) a +2 rapier (49, 26, Elf:3) the spider talisman of Lifelessness {MP+4 Str+4 Dex+3} [spider talisman] MP+4: It affects your magic capacity (+4). Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (50, 25, Elf:3) a +0 falchion (52, 39, Elf:3) a +0 long sword a +0 leather armour (52, 44, Elf:3) a +0 long sword a +0 robe (54, 13, Elf:3) a +2 arbalest of draining a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (55, -1, Elf:3) a +0 kite shield (55, 14, Elf:3) a +0 dagger of venom a +0 robe (55, 38, Elf:3) a +3 rapier a +0 robe an elf corpse (skeletalised by now) (55, 40, Elf:3) a +1 short sword of draining a +0 shortbow a +0 leather armour (56, 38, Elf:3) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (56, 39, Elf:3) a +0 scimitar a +0 robe a +2 buckler an elf corpse (skeletalised by now) (56, 40, Elf:3) a +1 dagger of pain a +0 robe (60, 45, Elf:3) an electric eel corpse (skeletalised by now) Level 1 of the Lair of Beasts (1, -2, Lair:1) 6 atropa-tipped darts (4, -7, Lair:1) a cane toad skeleton (9, -32, Lair:1) an elephant skeleton (9, -30, Lair:1) an elephant skeleton (10, -32, Lair:1) an elephant skeleton (25, 3, Lair:1) a +0 scale mail (28, 15, Lair:1) a black bear corpse (skeletalised by now) (31, 16, Lair:1) a +2 buckler (34, 17, Lair:1) a +0 war axe (38, 2, Lair:1) the +7 war axe "Puvecout" {flame, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (41, -37, Lair:1) a +3 falchion of electrocution a +0 spear a +0 leather armour (41, 4, Lair:1) a bullfrog skeleton (44, 4, Lair:1) a yak skeleton a komodo dragon skeleton (45, 4, Lair:1) an elephant skeleton (46, 4, Lair:1) a komodo dragon skeleton a bullfrog skeleton (46, 21, Lair:1) a +0 ring mail (47, 4, Lair:1) an elephant skeleton (58, 8, Lair:1) the +3 ring mail of Sloth {Rampage rPois rCorr Str-5 Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 9, Lair:1) a komodo dragon skeleton Level 2 of the Lair of Beasts (2, -7, Lair:2) a blink frog skeleton (15, -16, Lair:2) a yak corpse (skeletalised by now) (16, -38, Lair:2) a rime drake skeleton (16, -16, Lair:2) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (17, -28, Lair:2) a +0 war axe (22, -8, Lair:2) a +0 falchion (23, -27, Lair:2) a black mamba skeleton (28, -13, Lair:2) a +0 scale mail (33, -51, Lair:2) a rime drake skeleton (33, -35, Lair:2) a +0 ring mail (37, -56, Lair:2) a bullfrog skeleton (40, -34, Lair:2) a +0 halberd (41, -29, Lair:2) a bullfrog skeleton (48, -26, Lair:2) a +0 mace (49, -38, Lair:2) a +0 halberd a +0 dire flail a +0 robe a +0 scimitar a naga skeleton (50, -39, Lair:2) a +0 glaive a naga skeleton (50, -38, Lair:2) a +0 robe a +0 war axe a +0 short sword a naga skeleton (51, -36, Lair:2) a blink frog skeleton (52, -39, Lair:2) a +0 trident a naga skeleton (52, -37, Lair:2) a +0 mace a naga skeleton (56, -20, Lair:2) a black mamba skeleton (57, -20, Lair:2) a cane toad skeleton Level 3 of the Lair of Beasts (0, 0, Lair:3) a parchment of Volatile Blastmotes (3, 12, Lair:3) a +0 buckler (8, -29, Lair:3) a +0 dagger (10, 11, Lair:3) a rime drake skeleton (11, -23, Lair:3) a +0 orcbow a centaur skeleton (11, -19, Lair:3) a +0 shortbow a centaur skeleton (12, -20, Lair:3) a +0 orcbow a centaur skeleton (22, -12, Lair:3) a dragon-coil talisman (28, -16, Lair:3) a +0 club (30, -3, Lair:3) a bullfrog skeleton (41, 4, Lair:3) a blink frog corpse (skeletalised by now) (41, 14, Lair:3) a water moccasin corpse (skeletalised by now) (42, 15, Lair:3) a yak corpse (skeletalised by now) (43, -6, Lair:3) a komodo dragon corpse (skeletalised by now) (45, 8, Lair:3) a +0 robe (48, 7, Lair:3) a yak skeleton (49, 7, Lair:3) a blink frog skeleton (50, 7, Lair:3) a yak skeleton (50, 8, Lair:3) a yak skeleton (52, -2, Lair:3) +0 steam dragon scales a steam dragon skeleton (53, 2, Lair:3) a komodo dragon skeleton (54, -18, Lair:3) a wolf skeleton (55, -18, Lair:3) a wolf skeleton (56, 2, Lair:3) a cane toad skeleton (57, -13, Lair:3) a +0 whip (60, -15, Lair:3) a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 chain mail (3, 5, Lair:4) a +0 glaive (7, 33, Lair:4) a +2 plate armour of command (13, 24, Lair:4) a yak skeleton (13, 25, Lair:4) a yak skeleton (18, 47, Lair:4) a komodo dragon corpse (skeletalised by now) (20, 40, Lair:4) a water moccasin corpse (skeletalised by now) (24, 1, Lair:4) a komodo dragon skeleton (27, 15, Lair:4) a +0 mace (34, 27, Lair:4) a blink frog skeleton (34, 28, Lair:4) a blink frog skeleton (35, 27, Lair:4) a komodo dragon skeleton (36, 14, Lair:4) a +0 ring mail (38, 31, Lair:4) a water moccasin skeleton (45, 43, Lair:4) an elephant skeleton (45, 44, Lair:4) an elephant skeleton (46, 12, Lair:4) a +0 pair of boots (55, 3, Lair:4) a parchment of Call Imp (58, 25, Lair:4) a +0 trident (61, 4, Lair:4) a +0 lajatang Level 5 of the Lair of Beasts (0, 0, Lair:5) a blink frog skeleton (1, 0, Lair:5) a blink frog skeleton (5, -14, Lair:5) a +0 chain mail (5, 11, Lair:5) a blink frog skeleton (6, -26, Lair:5) a +0 ring mail (6, -14, Lair:5) a death yak corpse (skeletalised by now) (6, -13, Lair:5) a death yak corpse (skeletalised by now) (6, -12, Lair:5) a death yak corpse (skeletalised by now) (6, 11, Lair:5) a cane toad skeleton a dream sheep skeleton (6, 12, Lair:5) a wolf skeleton (6, 13, Lair:5) a +0 rapier a +0 robe a wolf skeleton a wolf skeleton (6, 14, Lair:5) a +0 dagger a +0 robe (7, 11, Lair:5) a dream sheep skeleton (7, 12, Lair:5) a +0 rapier a +0 robe (7, 13, Lair:5) a +0 short sword a +0 robe a polar bear skeleton (8, 9, Lair:5) a dream sheep skeleton (8, 11, Lair:5) a +0 rapier a +0 robe (8, 13, Lair:5) a +0 spear (9, 9, Lair:5) a +3 great mace of protection a +0 chain mail a maw talisman (10, 13, Lair:5) a +0 rapier a +0 robe a wolf skeleton (11, 14, Lair:5) a +0 rapier a +0 robe (12, 7, Lair:5) a +0 chain mail (12, 14, Lair:5) a +0 short sword a +0 robe a black bear skeleton (12, 15, Lair:5) a +0 short sword a +0 robe a spriggan skeleton (18, -5, Lair:5) a +0 scimitar (21, 14, Lair:5) a polar bear corpse (skeletalised by now) (28, -30, Lair:5) a hydra skeleton (30, -30, Lair:5) a +0 dagger (31, -31, Lair:5) a yak skeleton a wolf skeleton (31, -29, Lair:5) a +0 rapier a +0 robe a +0 buckler (32, -29, Lair:5) a yak skeleton (37, 13, Lair:5) a wolf corpse (skeletalised by now) (41, -20, Lair:5) a wolf corpse (skeletalised by now) (41, -12, Lair:5) a +0 long sword (44, -33, Lair:5) a +0 scale mail (44, 12, Lair:5) a black bear corpse (skeletalised by now) (48, 9, Lair:5) a polar bear corpse (skeletalised by now) (51, -35, Lair:5) a fortress talisman (51, -25, Lair:5) a +0 robe (51, 8, Lair:5) a wolf skeleton (53, 20, Lair:5) a +0 arbalest Level 1 of the Shoals (0, 0, Shoals:1) a +0 trident 3 boomerangs (5, -34, Shoals:1) 2 flux baubles (5, -10, Shoals:1) a +0 trident (10, -30, Shoals:1) the scarab talisman "Velioger" {rF+ rC+ Str+5 Stlth-} [scarab talisman] rF+: It protects you from fire. rC+: It protects you from cold. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (17, -18, Shoals:1) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (18, -28, Shoals:1) a +0 trident 2 boomerangs a +0 robe a merfolk corpse (skeletalised by now) (18, -2, Shoals:1) a +0 trident (19, -27, Shoals:1) a +0 trident (20, -25, Shoals:1) a manticore corpse (skeletalised by now) (22, -27, Shoals:1) a parchment of Anguish (25, -7, Shoals:1) a +0 falchion (35, -5, Shoals:1) a +0 scale mail (36, -27, Shoals:1) a +0 club a +0 sling (36, -12, Shoals:1) a +0 whip (37, -2, Shoals:1) a +0 chain mail (38, -43, Shoals:1) a +0 trident (39, -20, Shoals:1) a +3 spear (41, 4, Shoals:1) a +0 spear a merfolk skeleton (42, -22, Shoals:1) a parchment of Fugue of the Fallen (45, -15, Shoals:1) a parchment of Curse of Agony (45, 0, Shoals:1) a +0 trident a merfolk corpse (skeletalised by now) (45, 2, Shoals:1) a +0 flail (47, 6, Shoals:1) a +0 robe Level 2 of the Shoals (0, 0, Shoals:2) a +0 quarterstaff a +0 sling (0, 1, Shoals:2) a +0 trident (0, 2, Shoals:2) a +0 quarterstaff a +0 sling (1, 2, Shoals:2) a +0 spear a +0 sling (8, 3, Shoals:2) a +0 spear (10, 0, Shoals:2) a +0 trident (12, 3, Shoals:2) an orb of mayhem (14, 4, Shoals:2) a +0 club a +0 sling (14, 5, Shoals:2) a +0 spear (15, 5, Shoals:2) a +0 spear a +0 sling a faun skeleton (15, 14, Shoals:2) 5 large rocks a dream sheep skeleton (15, 15, Shoals:2) a +0 robe a +0 vampiric rapier (15, 32, Shoals:2) 5 large rocks a cyclops skeleton (16, 32, Shoals:2) a dream sheep skeleton a dream sheep skeleton (17, 6, Shoals:2) a +0 pair of boots of rampaging (17, 13, Shoals:2) a dream sheep skeleton (17, 31, Shoals:2) a +0 trident a merfolk skeleton (21, 43, Shoals:2) a water nymph skeleton (27, 38, Shoals:2) a +0 leather armour (28, 45, Shoals:2) a +0 shortbow (30, 53, Shoals:2) a sea snake corpse (skeletalised by now) (36, 40, Shoals:2) a +1 rapier of holy wrath a +0 robe a +2 rapier of electrocution a +0 robe a +0 rapier a +0 robe (36, 42, Shoals:2) a +0 rapier a +0 robe a merfolk skeleton (37, 40, Shoals:2) a +0 rapier a +0 robe a merfolk skeleton (43, 14, Shoals:2) a +0 chain mail (44, 16, Shoals:2) a parchment of Mercury Arrow (48, 27, Shoals:2) a +0 trident (50, -5, Shoals:2) a +0 trident a merfolk corpse (skeletalised by now) (50, 14, Shoals:2) a harpy corpse (skeletalised by now) (50, 15, Shoals:2) a harpy corpse (skeletalised by now) Level 3 of the Shoals [Shop] Kyewki's Book Emporium a parchment of Gell's Gavotte (625 gold) a parchment of Lee's Rapid Deconstruction (460 gold) a manual of Unarmed Combat (2000 gold) a parchment of Dragon's Call (1300 gold) a parchment of Sticky Flame (325 gold) a parchment of Swiftness (220 gold) a parchment of Eringya's Noxious Bog (625 gold) a parchment of Yara's Violent Unravelling (460 gold) a parchment of Bombard (625 gold) a parchment of Sculpt Simulacrum (625 gold) [Shop] Hifu's Jewellery Shop a ring of protection from cold (575 gold) a ring of poison resistance (460 gold) a ring of protection from fire (575 gold) a +5 ring of evasion (828 gold) a ring of protection from fire (575 gold) a ring of resist corrosion (460 gold) a +4 ring of protection (828 gold) a +6 ring of strength (828 gold) an amulet of regeneration (690 gold) a +4 ring of protection (828 gold) a +6 ring of strength (828 gold) (1, -13, Shoals:3) a +0 shortbow (3, -27, Shoals:3) a manticore corpse (skeletalised by now) (6, -3, Shoals:3) a +0 spear (6, -2, Shoals:3) a sea snake corpse (skeletalised by now) (7, -1, Shoals:3) a +0 cloak (11, -28, Shoals:3) a ring of magical power (15, -10, Shoals:3) a +0 trident (15, 6, Shoals:3) a wind drake corpse (skeletalised by now) (17, -16, Shoals:3) a harpy skeleton (18, -23, Shoals:3) a +0 whip (18, -17, Shoals:3) a +0 cloak (19, -31, Shoals:3) a harpy corpse (skeletalised by now) a harpy corpse (skeletalised by now) (20, -32, Shoals:3) a harpy skeleton (25, -2, Shoals:3) a +0 scale mail a +2 trident of pain (26, -38, Shoals:3) a +0 quarterstaff (26, -2, Shoals:3) a scroll of noise (34, -2, Shoals:3) a +0 ring mail (36, -15, Shoals:3) a manticore skeleton (37, -4, Shoals:3) a +0 war axe (38, -20, Shoals:3) a parchment of Splinterfrost Shell Level 4 of the Shoals [Shop] Cimih's Antique Weapon Shop a +0 mace (108 gold) a +0 club (18 gold) a +0 dagger (72 gold) a +0 spear (108 gold) a +2 flail of protection (583 gold) a +0 flail (126 gold) a +4 devious rapier (990 gold) a +3 devious rapier (810 gold) (0, 0, Shoals:4) the +7 hand axe of Okawaru, Crafting {heavy, rF+ Str-4 SInv} rF+: It protects you from fire. Str-4: It affects your strength (-4). SInv: It lets you see invisible. It cannot be enchanted further. (1, 0, Shoals:4) the +4 war axe of the Chickpea {pain, *Rage rCorr Dex+8 Stlth-} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. It cannot be enchanted further. (1, 5, Shoals:4) an alligator snapping turtle corpse (skeletalised by now) (4, -44, Shoals:4) a +0 trident 3 boomerangs (4, -38, Shoals:4) a +1 trident of venom a +0 robe a +0 trident of freezing a +0 robe a +0 cloak a merfolk skeleton a sphinx marauder skeleton (4, 0, Shoals:4) a manticore corpse (skeletalised by now) (5, -37, Shoals:4) a +0 rapier a +0 robe (5, -10, Shoals:4) a +0 leather armour (6, -38, Shoals:4) a +0 rapier of holy wrath a +0 robe (6, 2, Shoals:4) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (7, -13, Shoals:4) a +0 club (9, -42, Shoals:4) a catoblepas skeleton (10, -43, Shoals:4) 9 large rocks (11, -23, Shoals:4) a +3 long sword of electrocution (12, -9, Shoals:4) a +0 trident (12, -4, Shoals:4) a manticore skeleton (12, 0, Shoals:4) a wind drake corpse (skeletalised by now) (13, -15, Shoals:4) a +2 scale mail of death (15, -4, Shoals:4) a snapping turtle skeleton (15, 0, Shoals:4) a manticore corpse (skeletalised by now) (16, 1, Shoals:4) the +0 leather armour of a Labyrinth {*Corrode rF+ SInv} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (16, 2, Shoals:4) a wind drake skeleton (17, -27, Shoals:4) a +0 trident (17, -26, Shoals:4) a +3 spear of venom a +0 leather armour (18, -38, Shoals:4) a sea snake skeleton (18, -14, Shoals:4) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (18, -7, Shoals:4) a +0 trident of venom a +0 robe (18, -6, Shoals:4) a +0 spear a merfolk skeleton (19, -7, Shoals:4) a +0 spear a merfolk skeleton (20, -9, Shoals:4) a +0 trident (20, 6, Shoals:4) a +0 trident (21, -18, Shoals:4) a +1 rapier of holy wrath a +0 robe a merfolk skeleton (21, 6, Shoals:4) a +0 trident 2 boomerangs (21, 7, Shoals:4) a +2 trident of entangling a +0 robe (24, 3, Shoals:4) a +0 trident (25, -24, Shoals:4) a +3 trident of entangling a +0 robe a merfolk skeleton (25, -18, Shoals:4) a wind drake skeleton (26, -25, Shoals:4) a +0 trident (26, 9, Shoals:4) a +0 halberd (27, -24, Shoals:4) a +0 spear (28, -27, Shoals:4) a +0 trident a merfolk skeleton (28, -26, Shoals:4) a +0 trident a merfolk skeleton (28, -10, Shoals:4) the orb of the King of the Hill {Mesmerism, +Inv Str+3 Tloc} +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). Tloc: It increases the power of your Translocations spells. (29, -12, Shoals:4) a +1 trident of entangling (33, -39, Shoals:4) a +0 trident (33, -14, Shoals:4) a +2 trident of protection a +0 robe (34, -36, Shoals:4) 4 large rocks (34, -20, Shoals:4) the +5 orcbow "Ucyss" {chaos, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (38, -39, Shoals:4) a staff of necromancy (39, -2, Shoals:4) a +0 chain mail (40, -22, Shoals:4) an amulet of regeneration (42, -35, Shoals:4) a parchment of Blink (44, -27, Shoals:4) a +3 demon trident of draining a +0 leather armour (45, -29, Shoals:4) a dream sheep corpse (skeletalised by now) (45, -27, Shoals:4) a +0 trident a merfolk corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (46, -29, Shoals:4) 3 large rocks (46, -28, Shoals:4) a +0 trident a merfolk corpse (skeletalised by now) (46, -27, Shoals:4) a dream sheep corpse (skeletalised by now) Level 1 of the Snake Pit (0, 0, Snake:1) a +0 hand axe (9, 19, Snake:1) a +0 chain mail (10, 15, Snake:1) a shock serpent skeleton (15, 11, Snake:1) a black mamba skeleton (18, -4, Snake:1) a +0 club a naga corpse (skeletalised by now) (23, 14, Snake:1) a +0 robe a +0 war axe a naga skeleton (23, 23, Snake:1) a +0 robe a +0 spear (24, 14, Snake:1) a +0 flail (24, 23, Snake:1) a +0 kite shield of positive energy a +0 morningstar (24, 24, Snake:1) a +0 robe a +0 short sword (33, -4, Snake:1) a +0 club (33, 23, Snake:1) a +0 robe a +0 war axe a naga skeleton (34, 24, Snake:1) a +0 trident a naga skeleton (35, 23, Snake:1) a shock serpent skeleton (42, 5, Snake:1) a +0 great sword (44, 35, Snake:1) a +0 glaive (45, 33, Snake:1) a +0 kite shield a +0 flail (47, -3, Snake:1) a +1 heavy battleaxe (52, 0, Snake:1) a parchment of Slow (53, 13, Snake:1) a +0 halberd (56, 48, Snake:1) an anaconda corpse (skeletalised by now) (57, 2, Snake:1) a +0 robe a +0 club (57, 3, Snake:1) a +2 mace of protection (58, 1, Snake:1) a +0 long sword a naga skeleton (58, 2, Snake:1) a +0 long sword (59, -1, Snake:1) a +0 robe a +0 halberd a naga skeleton (59, 1, Snake:1) a +0 robe a +0 long sword (65, 17, Snake:1) a +0 robe Level 2 of the Snake Pit [Shop] Maedwa's General Store 5 poisoned darts (63 gold) a tin of tremorstones (inert) (840 gold) a scroll of blinking (238 gold) a parchment of Forge Phalanx Beetle (525 gold) a sack of spiders (840 gold) a scroll of identify (50 gold) a parchment of Launch Clockwork Bee (184 gold) a sack of spiders (840 gold) [Shop] Ceawkav's Antique Weapon Shoppe a +0 long sword of flaming (215 gold) a +0 halberd (104 gold) a +0 short sword (78 gold) a +0 hand axe (78 gold) a +3 war axe (533 gold) a +0 great sword (260 gold) a +0 morningstar of flaming (332 gold) a +1 orcbow of freezing (369 gold) the +8 whip of Deformation {freeze, *Slow rPois rN++ Dex+3} (1739 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 shortbow (78 gold) [Shop] Agyangupt's Book Shop a parchment of Ozocubu's Refrigeration (492 gold) a parchment of Alistair's Walking Alembic (276 gold) a parchment of Arcjolt (276 gold) a parchment of Forge Blazeheart Golem (195 gold) a parchment of Sphinx Sisters (492 gold) a parchment of Borgnjor's Vile Clutch (276 gold) a parchment of Airstrike (195 gold) a parchment of Call Imp (87 gold) a parchment of Summon Ice Beast (132 gold) a parchment of Permafrost Eruption (375 gold) a parchment of Vampiric Draining (132 gold) (3, -1, Snake:2) a +0 long sword (5, 0, Snake:2) a +0 glaive a naga skeleton (11, -16, Snake:2) a +0 scimitar (17, 17, Snake:2) a +0 falchion (21, -6, Snake:2) an anaconda skeleton (23, -27, Snake:2) a +0 long sword (23, -5, Snake:2) the +9 battleaxe of Plunder {vamp, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a ring of willpower the +2 pair of gloves of Lulaxeti {Rampage rC- rN+ Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +5 ring of evasion (31, -3, Snake:2) a +0 halberd a naga corpse (skeletalised by now) (32, -4, Snake:2) a +0 long sword (33, -32, Snake:2) the serpent talisman "Lobis" {rC++ rCorr Slay+2} [serpent talisman] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (34, -32, Snake:2) a +0 scale mail (34, -23, Snake:2) a +0 longbow (35, -16, Snake:2) a black mamba corpse (skeletalised by now) (35, 7, Snake:2) a +0 ring mail (36, -32, Snake:2) a black mamba skeleton (38, 5, Snake:2) a +0 club (40, 12, Snake:2) a +0 glaive a +0 robe a naga corpse (skeletalised by now) (41, -5, Snake:2) a +0 robe a +0 morningstar (42, -6, Snake:2) a +0 battleaxe (42, -5, Snake:2) a +0 halberd a naga skeleton (42, 11, Snake:2) an anaconda corpse (skeletalised by now) (43, -5, Snake:2) a +0 robe a +0 short sword (44, -11, Snake:2) a +0 pair of gloves a +2 rapier of electrocution (46, -10, Snake:2) a +0 robe a +0 glaive a naga skeleton (47, -13, Snake:2) a +0 leather armour a +0 halberd (47, -12, Snake:2) a +0 halberd (47, -11, Snake:2) a +2 halberd a black mamba skeleton a salamander skeleton (48, -12, Snake:2) a +0 halberd a salamander skeleton (49, -12, Snake:2) a +0 trident (49, -11, Snake:2) a +0 trident Level 3 of the Snake Pit (0, 0, Snake:3) a guardian serpent skeleton (0, 10, Snake:3) an anaconda skeleton (0, 13, Snake:3) a +0 spear a +0 robe (2, -7, Snake:3) a snapping turtle skeleton (2, 1, Snake:3) a snapping turtle skeleton (3, 9, Snake:3) a +0 shortbow a +1 short sword of venom (3, 12, Snake:3) an alligator snapping turtle skeleton (3, 13, Snake:3) a +0 mace a naga skeleton (4, -8, Snake:3) a shock serpent skeleton (4, -6, Snake:3) an anaconda skeleton (4, 15, Snake:3) a black mamba skeleton (11, 24, Snake:3) a black mamba skeleton (11, 32, Snake:3) a +0 mace a +0 robe a naga skeleton (12, 29, Snake:3) a +0 dagger a +0 robe a salamander skeleton (13, 25, Snake:3) a black mamba skeleton (14, 6, Snake:3) a +0 robe a +0 halberd a naga skeleton (17, -4, Snake:3) a +0 whip (18, 12, Snake:3) a +3 scimitar of flaming (19, -5, Snake:3) a black mamba skeleton (19, 0, Snake:3) a +0 ring mail (19, 13, Snake:3) a +0 mace (20, -11, Snake:3) a +0 flail a +0 shortbow a naga skeleton (20, -5, Snake:3) a +0 club a naga skeleton (23, 17, Snake:3) a shock serpent skeleton (26, 4, Snake:3) a +0 robe a +0 dagger (27, 3, Snake:3) a +1 spear of entangling a salamander skeleton (27, 4, Snake:3) a +2 spear (27, 5, Snake:3) a +3 halberd a salamander skeleton (28, 35, Snake:3) a +0 mace a naga skeleton (32, 13, Snake:3) an anaconda skeleton (36, 6, Snake:3) a +0 trident a +0 robe (36, 13, Snake:3) a +0 trident (36, 16, Snake:3) a +0 long sword (36, 28, Snake:3) a +0 battleaxe (37, 2, Snake:3) a +0 robe a +0 hand axe a +0 arbalest of electrocution (37, 30, Snake:3) a +0 halberd (38, -1, Snake:3) a +0 longbow a +2 heavy war axe a +1 barding of earth the naga skeleton of Vashnia (38, 1, Snake:3) a +1 long sword of holy wrath a +0 arbalest a naga skeleton (38, 4, Snake:3) a +0 whip (38, 12, Snake:3) a +1 halberd of protection a salamander skeleton (38, 27, Snake:3) an anaconda corpse (skeletalised by now) (39, -1, Snake:3) a +0 longbow a +0 mace (39, 2, Snake:3) a +3 halberd a salamander skeleton (39, 3, Snake:3) a black mamba skeleton (39, 4, Snake:3) a guardian serpent skeleton (39, 13, Snake:3) a +0 quarterstaff a +0 robe (39, 14, Snake:3) a black mamba skeleton (39, 27, Snake:3) a +2 heavy war axe a +0 robe (39, 28, Snake:3) a +0 flail (40, 3, Snake:3) a +0 spear a +0 scimitar (40, 5, Snake:3) a +0 dire flail a +0 robe a naga skeleton (48, 17, Snake:3) a +0 trident (50, 24, Snake:3) a +0 spear Level 4 of the Snake Pit [Shop] Oxkidwytin's Book Shoppe a parchment of Passwall (167 gold) a parchment of Platinum Paragon (988 gold) a parchment of Metabolic Englaciation (349 gold) a parchment of Confusing Touch (167 gold) a parchment of Flame Wave (247 gold) a parchment of Stone Arrow (167 gold) a parchment of Bombard (475 gold) a parchment of Airstrike (247 gold) a parchment of Fulminant Prism (247 gold) a parchment of Animate Dead (247 gold) [Shop] Giuliog's Armour Emporium a +0 helmet of ice (408 gold) the +1 ring mail "Jauhurghe" {*Corrode Fly Str+3} (357 gold) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 chain mail (114 gold) a +0 scale mail (76 gold) a +0 chain mail (114 gold) a +0 robe (17 gold) a +0 scale mail (76 gold) a +0 plate armour (342 gold) a +0 robe (17 gold) a +0 ring mail of willpower (209 gold) (0, 0, Snake:4) a +0 battleaxe (3, -27, Snake:4) a +0 trident (3, -9, Snake:4) the +0 orcbow of the Old World {drain, rElec rF+ rN++ Int-4} rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (5, 6, Snake:4) a +0 mace a naga skeleton (5, 8, Snake:4) a +0 robe a +0 short sword (6, 7, Snake:4) a +0 robe a +0 hand axe a naga skeleton (8, 5, Snake:4) a guardian serpent skeleton (9, 7, Snake:4) a salamander skeleton (10, 7, Snake:4) a +0 spear a salamander skeleton (13, -9, Snake:4) a +0 halberd (13, -8, Snake:4) a +0 glaive a naga skeleton (14, -7, Snake:4) a +0 whip (15, -8, Snake:4) a +1 partisan of freezing a +0 robe a +0 flail a salamander skeleton (15, -6, Snake:4) a +0 glaive (16, 7, Snake:4) a +1 antimagic hand axe a +0 robe (17, 9, Snake:4) a black mamba skeleton (18, -50, Snake:4) a black mamba corpse (skeletalised by now) (19, -32, Snake:4) a +0 flail (19, -3, Snake:4) a +0 dagger (23, -9, Snake:4) a +0 trident (23, -8, Snake:4) a +2 halberd of protection a +0 robe a naga corpse (skeletalised by now) (25, -27, Snake:4) a +2 whip of pain a +0 robe (27, -43, Snake:4) a +2 vampiric halberd a naga skeleton (27, -42, Snake:4) a +0 dagger a +0 robe (28, -22, Snake:4) a +0 war axe a +0 robe (28, -8, Snake:4) a +0 flail a +0 robe a naga corpse (skeletalised by now) (28, -6, Snake:4) a blade talisman a guardian serpent corpse (skeletalised by now) (29, -7, Snake:4) a black mamba corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (29, 7, Snake:4) a +0 longbow a +0 flail (30, -14, Snake:4) a +0 glaive a +0 robe (30, -4, Snake:4) a +0 shortbow a +3 flail (31, -40, Snake:4) a +0 club (31, -9, Snake:4) a +0 flail a +0 robe a naga corpse (skeletalised by now) (31, 6, Snake:4) a black mamba skeleton (32, -36, Snake:4) a +0 shortbow a +0 halberd (33, -36, Snake:4) a +0 spear a +0 robe (33, -33, Snake:4) a +0 robe (33, -13, Snake:4) a +0 war axe a +1 kite shield of protection (33, -12, Snake:4) a guardian serpent corpse (skeletalised by now) (34, -41, Snake:4) a +0 trident a naga skeleton (34, -39, Snake:4) a +0 arbalest a +0 dire flail a naga skeleton (34, -38, Snake:4) a salamander skeleton (34, -13, Snake:4) a +0 shortbow a +0 trident (34, -1, Snake:4) a +3 heavy flail a +0 robe (35, -42, Snake:4) a +0 club a +0 robe (35, -41, Snake:4) a +0 flail a +0 robe (35, -2, Snake:4) a +0 trident (36, -41, Snake:4) a +0 scimitar a +0 robe a naga skeleton (36, -40, Snake:4) a +0 flail of draining a +0 robe of willpower (36, -30, Snake:4) a +0 shortbow a +1 scimitar of holy wrath (36, -18, Snake:4) a +1 heavy war axe a naga skeleton (37, -30, Snake:4) a +0 scimitar a +0 robe a naga skeleton a black mamba skeleton (37, -17, Snake:4) a +0 hand axe (38, -36, Snake:4) a +0 flail of protection a +0 robe a naga skeleton (38, -32, Snake:4) a +0 dire flail a +0 robe (38, -31, Snake:4) a +0 mace a +0 robe (38, -12, Snake:4) a +0 trident a salamander skeleton (39, -8, Snake:4) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (40, -36, Snake:4) a parchment of Lesser Beckoning (40, -7, Snake:4) a +0 mace a +0 robe (43, -4, Snake:4) a black mamba corpse (skeletalised by now) (44, -27, Snake:4) a +4 spear (54, -17, Snake:4) a +0 club a +0 robe a naga skeleton (58, -9, Snake:4) a scroll of noise (59, -27, Snake:4) a +0 quarterstaff a +0 robe a salamander corpse (skeletalised by now) (60, -25, Snake:4) a +0 dire flail (61, -27, Snake:4) a +0 mace (61, -26, Snake:4) a +0 whip Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (19, 25, Slime:5) a +4 battleaxe of freezing (20, 15, Slime:5) a parchment of Sphinx Sisters (20, 17, Slime:5) an amulet of magic regeneration (20, 24, Slime:5) the +10 long sword of Conatus {vamp, +Blink rF+ Dex+3} +Blink: It lets you blink. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (20, 25, Slime:5) a +3 battleaxe of venom (21, 15, Slime:5) a +1 vampiric falchion (21, 16, Slime:5) a +0 sling (21, 23, Slime:5) a parchment of Blink (21, 24, Slime:5) 5 atropa-tipped darts (21, 25, Slime:5) a ring of resist corrosion (23, 11, Slime:5) a staff of conjuration (23, 13, Slime:5) a parchment of Yara's Violent Unravelling (23, 27, Slime:5) a parchment of Forge Phalanx Beetle (23, 28, Slime:5) an amulet of faith (23, 29, Slime:5) a staff of fire (24, 13, Slime:5) a parchment of Lesser Beckoning (24, 29, Slime:5) 4 boomerangs (25, 11, Slime:5) 3 boomerangs (25, 13, Slime:5) a riddle talisman (25, 28, Slime:5) a +0 dagger (25, 29, Slime:5) a +0 ring mail (31, 12, Slime:5) a +0 hand axe (31, 13, Slime:5) the medusa talisman of Gehenna {Rampage rElec rC+} [medusa talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rC+: It protects you from cold. (31, 28, Slime:5) a parchment of Summon Cactus Giant (31, 29, Slime:5) a parchment of Fulsome Fusillade (32, 11, Slime:5) a +0 whip (32, 27, Slime:5) a +0 chain mail (32, 28, Slime:5) a +0 scale mail (32, 29, Slime:5) the +5 short sword "Zihast" {drain, rElec Str+4 Int+3} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (33, 11, Slime:5) a +1 plate armour of death (33, 12, Slime:5) a +2 whip of draining (33, 27, Slime:5) the +7 short sword of Abomination {devious, ^Fragile Int+5 Stlth+} ^Fragile: It will be destroyed if unequipped. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (33, 28, Slime:5) a +2 spear of flaming (35, 15, Slime:5) a +4 quarterstaff of speed (35, 16, Slime:5) a +0 giant club (35, 23, Slime:5) a +0 helmet of sniping (35, 25, Slime:5) a +0 ring mail of cold resistance (36, 15, Slime:5) a staff of cold (36, 16, Slime:5) a ring of magical power (36, 17, Slime:5) a +0 longbow (36, 24, Slime:5) a +0 plate armour (36, 25, Slime:5) a staff of alchemy (37, 15, Slime:5) the +7 athame of Duty {freeze, *Corrode Int+3 Dex+2} *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (37, 16, Slime:5) 6 curare-tipped darts (37, 17, Slime:5) a scroll of noise (38, 28, Slime:5) a parchment of Conjure Ball Lightning Level 1 of the Vaults [Shop] Iwuewnao's Book Emporium a parchment of Manifold Assault (656 gold) a parchment of Malign Gateway (656 gold) a parchment of Sticky Flame (260 gold) a parchment of Summon Seismosaurus Egg (260 gold) a manual of Shields (1600 gold) a parchment of Irradiate (368 gold) a parchment of Vhi's Electric Charge (260 gold) [Shop] Jaavux's Book Shoppe a parchment of Leda's Liquefaction (234 gold) a manual of Fighting (1440 gold) a parchment of Bombard (450 gold) a parchment of Summon Seismosaurus Egg (234 gold) a parchment of Summon Hydra (590 gold) a parchment of Diamond Sawblades (590 gold) a parchment of Lesser Beckoning (104 gold) [Shop] Ziepani's Weapon Boutique a +0 arbalest (97 gold) a +0 battleaxe (130 gold) a +0 trident of protection (80 gold) the +5 morningstar "Mugopn" {venom, *Noise rC+ Int+6 Stlth+} (755 gold) *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +3 athame (351 gold) a throwing net (39 gold) a +0 spear (39 gold) a +0 glaive (130 gold) a +0 club (6 gold) a +0 arbalest (97 gold) [Shop] Wobo's Jewellery Boutique the ring "Ofera" {EV+5 Str+2 SInv} (1028 gold) [ring of evasion] EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). SInv: It lets you see invisible. a +6 ring of dexterity (720 gold) a ring of resist corrosion (400 gold) the ring of Arrival {EV+5 Dex+2} (944 gold) [ring of evasion] EV+5: It affects your evasion (+5). Dex+2: It affects your dexterity (+2). an amulet of dissipation (600 gold) a ring of see invisible (300 gold) an amulet of wildshape (600 gold) an amulet of guardian spirit (600 gold) an amulet of the acrobat (600 gold) an amulet of wildshape (600 gold) [Shop] Asioro's Book Shop a parchment of Summon Horrible Things (961 gold) a parchment of Fulsome Fusillade (961 gold) a parchment of Starburst (575 gold) a parchment of Bombard (575 gold) a parchment of Vhi's Electric Charge (299 gold) a parchment of Plasma Beam (575 gold) a parchment of Alistair's Intoxication (423 gold) a parchment of Fugue of the Fallen (202 gold) a parchment of Ozocubu's Armour (202 gold) a parchment of Maxwell's Portable Piledriver (202 gold) a parchment of Arcjolt (423 gold) (0, 0, Vaults:1) a +0 war axe a +0 scale mail (3, -50, Vaults:1) a +0 arbalest (3, -13, Vaults:1) a lindwurm skeleton (6, 2, Vaults:1) a scarf of repulsion (9, -17, Vaults:1) the +7 orcbow "Xykusmod" {speed, Bane rC++ Int+3} Bane: It inflicts you with a random bane when you equip it. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (12, -46, Vaults:1) a deep troll skeleton (12, 8, Vaults:1) a +0 troll leather armour a deep troll corpse (skeletalised by now) (13, -46, Vaults:1) a +0 troll leather armour a +0 troll leather armour a +0 ring mail a +0 flail a deep troll skeleton a deep troll skeleton (13, -26, Vaults:1) a +0 club (13, -25, Vaults:1) a +0 flail (13, -24, Vaults:1) a +0 dagger of venom (13, -23, Vaults:1) a +0 pair of gloves (13, -22, Vaults:1) a +0 dagger (13, 9, Vaults:1) a +0 troll leather armour a +0 flail a +0 leather armour a deep troll corpse (skeletalised by now) a human corpse (skeletalised by now) (14, -46, Vaults:1) a +0 troll leather armour a deep troll skeleton (15, 5, Vaults:1) a +0 war axe a +0 plate armour a human skeleton (15, 6, Vaults:1) a +0 arbalest a +0 flail a +0 ring mail (16, -5, Vaults:1) a dire elephant skeleton (16, 4, Vaults:1) a +0 halberd of venom a +0 plate armour (16, 5, Vaults:1) a +0 great sword a +0 plate armour (17, -26, Vaults:1) a +0 scale mail a +0 morningstar a human skeleton (17, -25, Vaults:1) a +0 plate armour a +2 war axe of freezing (17, -6, Vaults:1) a dire elephant skeleton (18, -25, Vaults:1) a +0 leather armour a +0 dire flail a human skeleton (21, -26, Vaults:1) a +0 dagger (21, -24, Vaults:1) a +0 glaive of protection (21, -23, Vaults:1) a +0 quarterstaff (21, -22, Vaults:1) +0 ice dragon scales (21, 5, Vaults:1) a kobold skeleton (23, 9, Vaults:1) a merfolk skeleton (24, 1, Vaults:1) a +0 scale mail (25, 3, Vaults:1) a gnoll skeleton (27, 7, Vaults:1) a gnoll skeleton (29, -24, Vaults:1) a +1 great sword a +0 chain mail (29, -23, Vaults:1) a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (30, -24, Vaults:1) a +2 dire flail a +0 arbalest a +0 chain mail a human corpse (skeletalised by now) (30, -17, Vaults:1) a +0 morningstar a +0 scale mail a human corpse (skeletalised by now) (31, 7, Vaults:1) a +1 ring mail of poison resistance (33, -5, Vaults:1) a +0 scale mail a +0 morningstar a human skeleton (33, 6, Vaults:1) a human skeleton (37, 9, Vaults:1) a +0 spear (38, -52, Vaults:1) a +0 dire flail a +0 giant club (38, -51, Vaults:1) a +2 flail of concussion a +0 ring mail (38, -47, Vaults:1) a parchment of Forge Phalanx Beetle (40, -52, Vaults:1) a +0 whip a +0 animal skin a +3 war axe a +0 scale mail a +0 long sword a +0 arbalest a +0 ring mail a +0 giant spiked club a +0 giant club a human skeleton a human skeleton a two-headed ogre skeleton (40, -51, Vaults:1) a +0 giant spiked club a +0 scale mail a +0 war axe a +0 ring mail a dire elephant skeleton a human skeleton (40, -47, Vaults:1) a +0 kite shield (41, -51, Vaults:1) a +0 long sword a +0 ring mail a +0 giant club a +0 giant club a dire elephant skeleton a dire elephant skeleton a human skeleton a two-headed ogre skeleton (41, -50, Vaults:1) a +0 halberd a +0 robe (41, -49, Vaults:1) a +0 arbalest (42, -52, Vaults:1) a +0 arbalest (44, -30, Vaults:1) a +0 spear (46, -49, Vaults:1) a +0 arbalest (46, -27, Vaults:1) a +0 scale mail (47, -48, Vaults:1) a +0 arbalest (47, -47, Vaults:1) a +0 arbalest (55, -7, Vaults:1) a +0 leather armour (56, -48, Vaults:1) a +0 quarterstaff (56, -11, Vaults:1) a deep troll skeleton (56, -10, Vaults:1) a +0 troll leather armour a deep troll skeleton (56, 3, Vaults:1) a deep troll corpse (skeletalised by now) (56, 4, Vaults:1) a +0 troll leather armour a deep troll corpse (skeletalised by now) (57, -11, Vaults:1) a +0 troll leather armour a +0 leather armour a +0 mace a deep troll skeleton (57, -10, Vaults:1) a +0 ring mail a +0 dire flail (57, 4, Vaults:1) a +0 troll leather armour a +0 troll leather armour a deep troll corpse (skeletalised by now) a deep troll corpse (skeletalised by now) (58, 3, Vaults:1) a +0 morningstar a +0 leather armour Level 2 of the Vaults (0, 0, Vaults:2) a +0 great mace a +0 scale mail a human corpse (skeletalised by now) (3, -1, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (3, 11, Vaults:2) a dire elephant corpse (skeletalised by now) (4, 10, Vaults:2) a +0 partisan a +0 animal skin (5, -2, Vaults:2) a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (5, 0, Vaults:2) a +0 scimitar (5, 2, Vaults:2) a +0 flail a +0 ring mail (7, 16, Vaults:2) a +0 long sword a +0 ring mail (21, 42, Vaults:2) a +0 arbalest a yaktaur skeleton (24, 28, Vaults:2) a +0 short sword (28, 53, Vaults:2) a +2 dire flail of protection a +0 ring mail a human corpse (skeletalised by now) (28, 54, Vaults:2) a deep troll corpse (skeletalised by now) (29, 54, Vaults:2) a +0 troll leather armour a deep troll corpse (skeletalised by now) (38, 7, Vaults:2) a harpy corpse (skeletalised by now) (39, 7, Vaults:2) a harpy corpse (skeletalised by now) (39, 9, Vaults:2) a harpy corpse (skeletalised by now) (39, 21, Vaults:2) a +1 heavy war axe a +0 arbalest a +0 chain mail (39, 22, Vaults:2) a +0 scale mail (40, 21, Vaults:2) a +0 flail a +0 ring mail (40, 22, Vaults:2) a +0 great mace a +0 scale mail (40, 51, Vaults:2) a lindwurm corpse (skeletalised by now) (45, 19, Vaults:2) a +0 arbalest (45, 21, Vaults:2) a +0 arbalest (47, 19, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (49, 18, Vaults:2) a +0 triple crossbow (49, 20, Vaults:2) a +0 arbalest (49, 22, Vaults:2) a +0 arbalest (51, 7, Vaults:2) a +0 great mace a +0 plate armour (52, 6, Vaults:2) a +0 falchion a +1 battleaxe of venom a +0 chain mail a +0 club an orc skeleton (52, 7, Vaults:2) a +0 battleaxe a +3 chain mail of cold resistance a +1 great mace a +0 chain mail (53, 6, Vaults:2) a +0 battleaxe a +0 leather armour of positive energy an orc skeleton (54, 6, Vaults:2) a +0 trident a +0 trident a +0 scale mail (54, 7, Vaults:2) a +0 great mace a +0 ring mail (60, 15, Vaults:2) a +0 battleaxe (62, 14, Vaults:2) a +0 robe Level 3 of the Vaults (0, 0, Vaults:3) a +0 morningstar a +0 ring mail (2, 0, Vaults:3) a +3 great mace of holy wrath a +0 leather armour (7, -20, Vaults:3) a +0 scale mail a human skeleton (8, -31, Vaults:3) a +0 battleaxe (11, -18, Vaults:3) a deep troll corpse (skeletalised by now) (14, -10, Vaults:3) a deep troll corpse (skeletalised by now) (14, -9, Vaults:3) a +0 arbalest a yaktaur corpse (skeletalised by now) (14, -5, Vaults:3) a +0 scale mail (15, -10, Vaults:3) a +2 great mace of draining a +0 ring mail (15, -9, Vaults:3) a +0 dire flail a +0 animal skin (15, -4, Vaults:3) a +1 dire flail of holy wrath a +0 animal skin (16, -15, Vaults:3) a +0 arbalest a yaktaur skeleton (16, -9, Vaults:3) a +0 dire flail a +0 scale mail (18, -12, Vaults:3) a +0 mace of concussion (20, -29, Vaults:3) a +0 war axe a +0 war axe a +0 ring mail a goblin skeleton (21, -31, Vaults:3) a deep troll skeleton (21, -30, Vaults:3) a +0 troll leather armour a deep troll skeleton (24, -20, Vaults:3) a +0 flail a +0 leather armour a human corpse (skeletalised by now) (24, -18, Vaults:3) a +0 flail a +0 ring mail (28, -22, Vaults:3) a +0 dagger a +0 robe a human corpse (skeletalised by now) (38, -24, Vaults:3) a +0 partisan a +0 partisan a +0 ring mail (39, -26, Vaults:3) a +1 cloak of willpower a harpy skeleton (39, -24, Vaults:3) a +0 cloak (40, -11, Vaults:3) a ring of willpower (43, -10, Vaults:3) a +5 arbalest (43, -9, Vaults:3) a +0 arbalest a yaktaur skeleton (43, -7, Vaults:3) a +0 arbalest (44, -8, Vaults:3) a +0 arbalest (48, -6, Vaults:3) a +2 chain mail of fire resistance a +0 dire flail a human skeleton (48, -5, Vaults:3) a +0 plate armour a +0 halberd a human skeleton (49, -8, Vaults:3) a +0 animal skin a +0 great mace an ogre skeleton (49, -7, Vaults:3) a +0 chain mail a +0 dire flail a human skeleton (49, -6, Vaults:3) a +0 chain mail a +0 battleaxe a human skeleton (51, -23, Vaults:3) a parchment of Ignite Poison (51, -10, Vaults:3) a +0 halberd (52, -18, Vaults:3) a +0 scale mail (61, 1, Vaults:3) a +0 robe (63, -56, Vaults:3) the amulet of Moploigg {Dissipate Slay+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +0 pair of boots of the Sixty-Six Gods {Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +4 ring of protection a +4 ring of protection a +4 ring of protection an amulet of chemistry a ring of positive energy (63, -42, Vaults:3) a +0 troll leather armour a +0 plate armour a +2 halberd a +0 arbalest a +0 chain mail a +0 great sword a +0 chain mail a +2 long sword a deep troll skeleton a human skeleton a human skeleton (64, -56, Vaults:3) a +0 cloak of poison resistance 16 curare-tipped darts (64, -42, Vaults:3) a +0 arbalest a +0 leather armour a +2 dire flail of draining a deep troll skeleton a yaktaur skeleton (65, -42, Vaults:3) a +3 ring mail a +0 morningstar (65, -40, Vaults:3) a +0 ring mail a +0 great mace (66, -43, Vaults:3) a +0 ring mail a +0 great mace (66, 9, Vaults:3) a +0 great mace Level 4 of the Vaults [Shop] Puitryn's Book Emporium a parchment of Summon Seismosaurus Egg (299 gold) a parchment of Cause Fear (299 gold) a parchment of Conjure Ball Lightning (575 gold) a parchment of Sticky Flame (299 gold) a parchment of Passage of Golubria (299 gold) a parchment of Fugue of the Fallen (202 gold) a parchment of Ignition (961 gold) a parchment of Brom's Barrelling Boulder (299 gold) a parchment of Vhi's Electric Charge (299 gold) a parchment of Summon Forest (423 gold) a parchment of Lee's Rapid Deconstruction (423 gold) a parchment of Gell's Gavotte (575 gold) a parchment of Alistair's Walking Alembic (423 gold) a parchment of Ozocubu's Refrigeration (754 gold) (0, 0, Vaults:4) a +0 demon whip a +0 animal skin (1, -8, Vaults:4) a +2 robe of positive energy (1, 0, Vaults:4) a lindwurm corpse (skeletalised by now) (2, 3, Vaults:4) an amulet of the acrobat (9, -32, Vaults:4) a +0 pair of boots (14, -45, Vaults:4) a +0 dagger a +0 robe (15, -20, Vaults:4) a +0 hand axe (18, -45, Vaults:4) a +0 arbalest (22, -35, Vaults:4) a +2 dagger of freezing (23, -35, Vaults:4) a +2 robe of cold resistance (25, 0, Vaults:4) a +0 dagger (29, -25, Vaults:4) a +0 ring mail a +0 mace a human skeleton (29, -24, Vaults:4) a +0 ring mail (30, -26, Vaults:4) a +0 troll leather armour the wellspring talisman of the Elven Halls {Rampage rN+ Dex+3} [wellspring talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). a deep troll skeleton (30, -24, Vaults:4) a +0 ring mail a +0 morningstar a +0 scale mail a +0 flail a +0 scale mail a +0 mace a human skeleton (30, -22, Vaults:4) a +0 ring mail a +0 falchion a +0 arbalest (30, 0, Vaults:4) a +0 club (31, -25, Vaults:4) a +0 troll leather armour a +0 robe a +0 dagger a deep troll skeleton (31, -24, Vaults:4) a +0 leather armour a +0 morningstar (31, -22, Vaults:4) a +0 animal skin a +0 dire flail an ogre skeleton (33, -40, Vaults:4) a +1 robe of cold resistance (33, -32, Vaults:4) a scroll of noise (33, -24, Vaults:4) a +0 plate armour a +0 great mace a +1 heavy arbalest (33, -21, Vaults:4) a +0 ring mail (34, -40, Vaults:4) a +1 dagger of freezing (34, -22, Vaults:4) a +6 ring of intelligence a +0 leather armour a +0 great mace (35, -22, Vaults:4) a +0 ring mail a +0 mace a +0 ring mail a human skeleton (37, -26, Vaults:4) a +0 scale mail a +0 long sword (37, -24, Vaults:4) a +0 troll leather armour a +3 chain mail a +0 dire flail a deep troll skeleton (37, -23, Vaults:4) a +0 robe a +0 dagger (38, -24, Vaults:4) a +0 ring mail a +0 falchion (38, -23, Vaults:4) a deep troll skeleton (38, -22, Vaults:4) a +0 ring mail a +0 morningstar (39, -22, Vaults:4) a +0 ring mail a +0 falchion a +0 arbalest (40, -23, Vaults:4) a +0 robe a +0 dagger (53, 3, Vaults:4) a +0 morningstar (57, -38, Vaults:4) a +0 arbalest (59, -39, Vaults:4) a +0 hand axe (64, -37, Vaults:4) a +0 ring mail a +0 dire flail Level 5 of the Vaults [Shop] Opregoz's General Store a wand of digging (4) (595 gold) a parchment of Death's Door (1352 gold) a scroll of fog (142 gold) a phantom mirror (1040 gold) a +0 mace (78 gold) a scarf of shadows (312 gold) a parchment of Ozocubu's Refrigeration (852 gold) a +0 bardiche (390 gold) a throwing net (78 gold) (6, -5, Vaults:5) a parchment of Shatter (6, 25, Vaults:5) a +0 lajatang (8, -1, Vaults:5) a +0 scale mail (9, -11, Vaults:5) a +0 hand axe (10, -3, Vaults:5) a +0 scale mail (11, 35, Vaults:5) a +0 chain mail a +0 plate armour (13, 22, Vaults:5) a +0 cloak of poison resistance (14, 24, Vaults:5) a spider talisman (15, 21, Vaults:5) a +0 giant club (15, 22, Vaults:5) a +0 spear (17, 19, Vaults:5) a +0 falchion a +0 arbalest a +0 ring mail a human skeleton (17, 35, Vaults:5) the spider talisman "Teffe" {*Slow rC++ Dex+4} [spider talisman] *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). (18, 5, Vaults:5) a +2 ring mail of fire resistance (18, 37, Vaults:5) a parchment of Gloom (19, 32, Vaults:5) a +0 chain mail (19, 34, Vaults:5) a +0 quarterstaff (20, 24, Vaults:5) the +1 shortbow of Patience {flame, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (22, 34, Vaults:5) a parchment of Ignite Poison (23, 19, Vaults:5) a +0 chain mail a +0 broad axe a +0 cloak (23, 25, Vaults:5) a staff of conjuration (23, 27, Vaults:5) a +0 ring mail a +0 long sword (24, 18, Vaults:5) a +0 leather armour a +0 dire flail (24, 27, Vaults:5) +0 golden dragon scales a +0 chain mail a +0 arbalest a +1 scale mail of cold resistance a +0 glaive 3 boomerangs a +0 broad axe of freezing a golden dragon skeleton (24, 28, Vaults:5) a storm dragon skeleton (25, 13, Vaults:5) a +0 arbalest a deep troll skeleton (25, 18, Vaults:5) a +0 robe a +4 scimitar an elf skeleton (25, 19, Vaults:5) 6 large rocks a +2 great sword of flaming (25, 25, Vaults:5) a staff of alchemy a +0 robe a +1 long sword of venom a +0 arbalest an elf skeleton (25, 28, Vaults:5) 4 large rocks a +0 arbalest a +0 partisan a stone giant skeleton a titan skeleton a yaktaur skeleton (26, 12, Vaults:5) a +0 arbalest a +0 ring mail a +0 glaive a +0 scale mail a +5 great sword of venom a +0 whip (26, 14, Vaults:5) a +0 kite shield a +0 chain mail a +0 long sword a +0 chain mail a +1 great mace of holy wrath 6 large rocks a titan skeleton (26, 15, Vaults:5) a +0 club a +0 ring mail a +0 dire flail (26, 16, Vaults:5) a +0 plate armour a +2 great sword of valour (26, 17, Vaults:5) quicksilver dragon scales a quicksilver dragon skeleton (26, 19, Vaults:5) a titan skeleton (26, 20, Vaults:5) 3 large rocks a stone giant skeleton (26, 27, Vaults:5) a +0 scale mail a +0 great sword (26, 30, Vaults:5) a +0 robe a +3 scimitar of freezing (27, 11, Vaults:5) a +0 troll leather armour a deep troll skeleton (27, 12, Vaults:5) a +0 arbalest a +0 robe a +0 dagger a +0 war axe a +0 scale mail a +0 war axe a +0 dire flail a +1 dire flail of concussion an orc skeleton (27, 13, Vaults:5) a +0 troll leather armour a +0 arbalest a +0 plate armour a +2 battleaxe a +0 dire flail a +0 dire flail a deep troll skeleton (27, 14, Vaults:5) a +0 dagger a +0 arbalest a +0 leather armour a +0 flail a +0 plate armour a +0 war axe (27, 15, Vaults:5) a +0 arbalest a +0 chain mail a +0 bardiche a +0 tower shield a +0 plate armour a +2 long sword (27, 16, Vaults:5) +0 shadow dragon scales a +0 chain mail a +0 great sword a +0 plate armour a +3 battleaxe of freezing a shadow dragon skeleton a human skeleton (27, 17, Vaults:5) a +0 chain mail a +3 partisan a +0 kite shield a +0 plate armour a +0 war axe (27, 18, Vaults:5) a +0 chain mail a +0 war axe an orc skeleton a warg skeleton (28, 12, Vaults:5) a +0 arbalest a +0 ring mail a +0 morningstar (28, 13, Vaults:5) a +0 arbalest (28, 14, Vaults:5) a +0 arbalest a +0 ring mail a +0 dire flail a +0 chain mail a +0 long sword a +0 plate armour a +0 great sword a human skeleton (28, 15, Vaults:5) a +0 ring mail a +0 morningstar a +0 arbalest (28, 16, Vaults:5) a +0 leather armour a +0 club a +0 plate armour a +0 broad axe (28, 17, Vaults:5) a +0 plate armour a +0 battleaxe (28, 18, Vaults:5) a +0 plate armour a +0 battleaxe (29, 13, Vaults:5) a +0 chain mail a +0 bardiche (29, 14, Vaults:5) a +1 chain mail of cold resistance a +1 war axe a +0 chain mail a +0 long sword (29, 15, Vaults:5) a +0 chain mail a +2 long sword a +0 arbalest a yaktaur skeleton (29, 16, Vaults:5) a +0 chain mail a +3 battleaxe a +0 plate armour a +3 battleaxe a +0 chain mail a +0 war axe a +2 chain mail of poison resistance a +1 dire flail of protection a human skeleton a human skeleton (29, 17, Vaults:5) a +0 plate armour a +0 dire flail (30, 14, Vaults:5) a +0 plate armour a +0 bardiche (31, 14, Vaults:5) a +0 plate armour a +1 great mace a human skeleton (31, 15, Vaults:5) a +0 kite shield a +0 plate armour a +3 war axe a +0 chain mail a +2 vampiric long sword a human skeleton (31, 16, Vaults:5) a +0 chain mail a +0 great sword (33, 41, Vaults:5) a +0 spear (34, 14, Vaults:5) a +0 animal skin a +0 dire flail an ogre skeleton (39, -3, Vaults:5) a +2 chain mail of willpower (40, 27, Vaults:5) a +1 great mace of draining a +0 plate armour (40, 28, Vaults:5) +0 shadow dragon scales a +3 vampiric battleaxe a +0 plate armour a shadow dragon skeleton (40, 29, Vaults:5) 4 large rocks the +2 robe of Equivocation {Regen+ SInv} Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. (41, 27, Vaults:5) a +0 dire flail a +0 dire flail an ettin skeleton (41, 28, Vaults:5) a +0 great mace a +0 ring mail (41, 29, Vaults:5) a +0 morningstar a +0 arbalest a +0 ring mail (43, 24, Vaults:5) a +3 ring mail of poison resistance (43, 25, Vaults:5) the scarf of the Beginning {+Inv, Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (43, 28, Vaults:5) a glowing shapeshifter skeleton (43, 31, Vaults:5) a +0 robe (43, 32, Vaults:5) the +6 rapier of Checkmate {freeze, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (44, 3, Vaults:5) a +0 chain mail (44, 27, Vaults:5) a +0 great sword a +0 ring mail a tengu skeleton (44, 28, Vaults:5) a +0 long sword a +0 chain mail (45, 26, Vaults:5) a +0 arbalest (46, 3, Vaults:5) a +0 trident (46, 26, Vaults:5) a +0 dagger a +0 robe an orc skeleton (46, 27, Vaults:5) a +0 giant club a +0 arbalest (46, 28, Vaults:5) a +0 dagger of draining a +0 robe 2 large rocks an orc skeleton a stone giant skeleton (47, 32, Vaults:5) a parchment of Orb of Destruction (49, 5, Vaults:5) a +0 club (50, 29, Vaults:5) a parchment of Death Channel (59, 12, Vaults:5) a ring of protection from cold (60, -12, Vaults:5) a +0 spear a +0 robe Level 1 of the Crypt (0, 0, Crypt:1) a +0 flail (1, -19, Crypt:1) a +0 long sword (1, 28, Crypt:1) a +0 quarterstaff (4, 1, Crypt:1) a +0 glaive a +0 chain mail (5, 3, Crypt:1) a +0 halberd (6, 2, Crypt:1) a +0 athame a +0 robe a +4 war axe a human corpse (skeletalised by now) (6, 3, Crypt:1) a +0 trident (6, 4, Crypt:1) a +0 battleaxe (8, 3, Crypt:1) a +0 halberd (9, 24, Crypt:1) a +0 chain mail (10, 25, Crypt:1) a +0 dagger of venom (19, 6, Crypt:1) a +0 halberd (20, -5, Crypt:1) a +0 mace (20, 5, Crypt:1) a +0 athame a +0 robe a +0 glaive (20, 7, Crypt:1) a +0 long sword a +0 hand axe (21, 8, Crypt:1) a +0 trident (21, 31, Crypt:1) a +3 glaive a +0 chain mail (21, 32, Crypt:1) a +4 scimitar a +0 robe (22, 30, Crypt:1) a +0 battleaxe (23, 30, Crypt:1) a +0 hand axe (27, 24, Crypt:1) a +0 flail (27, 25, Crypt:1) a +0 mace a +0 chain mail a +0 war axe (28, 17, Crypt:1) a parchment of Gloom (28, 24, Crypt:1) a +0 dire flail a +0 flail (29, 24, Crypt:1) a +0 plate armour a +3 battleaxe (29, 25, Crypt:1) a +0 robe a +0 whip (33, -22, Crypt:1) a +4 great sword of freezing a +4 plate armour of cold resistance (39, 0, Crypt:1) a +0 long sword (42, 6, Crypt:1) a +0 trident (44, 3, Crypt:1) a +0 great sword a +0 plate armour (46, 3, Crypt:1) a ghoul corpse (skeletalised by now) (47, 2, Crypt:1) a ghoul corpse (skeletalised by now) (47, 3, Crypt:1) a bog body corpse (skeletalised by now) (54, 12, Crypt:1) a +0 robe (55, 3, Crypt:1) a +0 cloak of corrosion resistance (55, 4, Crypt:1) a +0 leather armour (62, 33, Crypt:1) a +2 robe of resistance Level 2 of the Crypt (4, 13, Crypt:2) a +0 war axe (15, -4, Crypt:2) a +0 robe (16, 3, Crypt:2) a +0 club (23, -16, Crypt:2) a parchment of Enfeeble (30, 0, Crypt:2) a +4 ring of protection (31, 4, Crypt:2) a +0 bardiche a +0 plate armour (33, 26, Crypt:2) a +2 flail of venom (38, -9, Crypt:2) a +0 mace (39, -9, Crypt:2) a +0 dire flail (39, -8, Crypt:2) a +0 battleaxe (40, -12, Crypt:2) a parchment of Lee's Rapid Deconstruction (40, -9, Crypt:2) a +0 dire flail a +0 long sword (42, -12, Crypt:2) a +0 flail (43, -9, Crypt:2) a +0 sling (46, 14, Crypt:2) a +0 robe Level 3 of the Crypt [Shop] Jotidghoa's Gilded Reliquary the +4 triple sword of Severance {reap, *Corrode rPois Will- Int+8} (1064 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). It cannot be enchanted further. the +7 battleaxe "Globulus" {pain, Str+5} (1550 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the ring "Listoben" {rN++ Dex+6} (1070 gold) [ring of dexterity] rN++: It greatly protects you from negative energy. Dex+6: It affects your dexterity (+6). the ring of Ignis's Felicitations {rN++ SInv} (650 gold) [ring of see invisible] rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. the Vellum of Wicked Arts (1078 gold) Spells Type Level a - Gloom Hexes/Necromancy 3 b - Haunt Necromancy/Summoning 7 c - Infestation Necromancy 8 the +0 plate armour of the Endless Expanse {Death, Dex+2} (654 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (2, 17, Crypt:3) a +0 battleaxe (3, 32, Crypt:3) a +0 short sword (5, 18, Crypt:3) a +0 chain mail a +0 heavy battleaxe (11, 34, Crypt:3) a +0 chain mail a +0 battleaxe (11, 38, Crypt:3) a +0 chain mail a +0 battleaxe (11, 49, Crypt:3) a +5 ring of evasion (12, 26, Crypt:3) a +0 robe an amulet of guardian spirit an orb of mesmerism 6 atropa-tipped darts a +0 rapier (12, 32, Crypt:3) a +0 robe (13, 25, Crypt:3) a +0 robe (13, 47, Crypt:3) a +2 helmet (15, 31, Crypt:3) a +2 robe of positive energy (16, 31, Crypt:3) a +0 long sword a +0 hand axe a +0 plate armour a +0 great sword a +0 plate armour a +0 dire flail (19, 53, Crypt:3) the +3 lajatang "Xaebor" {freeze, rF- rCorr Dex+6} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (19, 54, Crypt:3) a +1 short sword of protection (20, 21, Crypt:3) a parchment of Borgnjor's Vile Clutch (20, 23, Crypt:3) a +0 plate armour (20, 53, Crypt:3) a +2 leather armour of fire resistance (20, 55, Crypt:3) a staff of earth (21, 53, Crypt:3) a +3 short sword of speed (29, 53, Crypt:3) a +2 scale mail of fire resistance (30, 55, Crypt:3) a +0 pair of gloves of parrying (31, 14, Crypt:3) a ring of see invisible (31, 30, Crypt:3) a +0 plate armour a +0 great mace (31, 31, Crypt:3) a +0 plate armour a +3 dire flail of protection (31, 53, Crypt:3) a +6 ring of dexterity (31, 55, Crypt:3) a +3 heavy mace (32, 25, Crypt:3) a +0 dire flail a +0 plate armour (34, 54, Crypt:3) a +2 vampiric long sword (35, 12, Crypt:3) a staff of necromancy (37, 17, Crypt:3) a +0 robe (38, 45, Crypt:3) a +1 vampiric long sword (39, 47, Crypt:3) a parchment of Blink (42, 7, Crypt:3) a +0 plate armour a +1 great sword (43, 46, Crypt:3) a +0 plate armour a +0 halberd (45, 47, Crypt:3) a staff of fire (48, 46, Crypt:3) a +0 battleaxe of pain a +0 plate armour (49, 32, Crypt:3) a +0 chain mail a +3 long sword (50, 33, Crypt:3) a +0 chain mail a +0 great sword (51, 33, Crypt:3) a +0 chain mail a +0 great sword a +0 chain mail a +0 dire flail (56, 41, Crypt:3) a +0 robe (58, 41, Crypt:3) 4 large rocks (59, 13, Crypt:3) a +0 dire flail Level 1 of the Tomb of the Ancients (11, 22, Tomb:1) a +0 hand axe (12, 39, Tomb:1) the riddle talisman of Okawaru's Reproof {rC- Int+7 Slay-6} [riddle talisman] rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (12, 46, Tomb:1) a +0 robe (15, 46, Tomb:1) a +0 cloak (16, 23, Tomb:1) a +0 leather armour (20, 16, Tomb:1) a granite talisman (21, 52, Tomb:1) a +0 long sword (22, 18, Tomb:1) an amulet of the acrobat (22, 52, Tomb:1) a +0 cloak of willpower (22, 54, Tomb:1) a +0 cloak (23, 52, Tomb:1) a +0 cloak a +4 dire flail (23, 53, Tomb:1) a +0 cloak (23, 54, Tomb:1) a +0 hand axe (24, 52, Tomb:1) a +0 cloak (24, 53, Tomb:1) a +0 hand axe (27, 48, Tomb:1) a +0 trident (30, 15, Tomb:1) a +0 short sword (34, 7, Tomb:1) a scroll of noise (35, 18, Tomb:1) a +0 scale mail (36, 11, Tomb:1) an amulet of regeneration (37, 48, Tomb:1) the +3 leather armour of Recklessness {Harm} Harm: It increases damage dealt and taken. It cannot be enchanted further. (40, 21, Tomb:1) an amulet of dissipation (50, 46, Tomb:1) a parchment of Cause Fear (61, 46, Tomb:1) a +0 robe Level 2 of the Tomb of the Ancients (7, 13, Tomb:2) 4 boomerangs (15, -14, Tomb:2) a +0 hand axe (15, -13, Tomb:2) a +0 short sword of protection (17, -14, Tomb:2) a +0 short sword a +0 chain mail a +2 battleaxe (20, 15, Tomb:2) 3 poisoned darts (22, 12, Tomb:2) a +0 long sword (23, 5, Tomb:2) a +0 ring mail (24, 13, Tomb:2) a +0 partisan (25, 1, Tomb:2) a +0 scale mail (26, 15, Tomb:2) a +0 dire flail (33, 17, Tomb:2) a +0 trident (36, 9, Tomb:2) a +5 ring of evasion Level 3 of the Tomb of the Ancients (3, 24, Tomb:3) a +0 heavy hand axe (3, 26, Tomb:3) a +2 executioner's axe of venom (3, 28, Tomb:3) an eel talisman (4, 23, Tomb:3) a parchment of Dimensional Bullseye (6, 30, Tomb:3) a sack of spiders (10, 15, Tomb:3) a +0 robe (11, 2, Tomb:3) a +0 sling (14, 15, Tomb:3) a +0 ring mail (14, 22, Tomb:3) a +0 flail (14, 23, Tomb:3) a +1 battleaxe of draining a +0 plate armour (14, 24, Tomb:3) a +1 vampiric glaive (15, 23, Tomb:3) a +0 halberd a +0 heavy great mace a +0 plate armour (15, 24, Tomb:3) a +3 great mace of freezing a +0 chain mail (16, 24, Tomb:3) a +1 heavy great sword a +0 chain mail (16, 25, Tomb:3) a +0 great mace of draining a +0 chain mail (18, 10, Tomb:3) a +0 dagger (18, 15, Tomb:3) a +0 great sword (18, 21, Tomb:3) a +0 short sword (18, 22, Tomb:3) a +0 long sword (19, 30, Tomb:3) a +0 long sword (28, 29, Tomb:3) a +2 robe (28, 30, Tomb:3) a +2 shortbow of freezing (29, 26, Tomb:3) a ring of see invisible (29, 27, Tomb:3) a granite talisman (29, 28, Tomb:3) a staff of alchemy (29, 29, Tomb:3) a +4 ring of slaying (30, 24, Tomb:3) a +0 chain mail (30, 25, Tomb:3) a staff of necromancy (30, 26, Tomb:3) a +2 robe (30, 28, Tomb:3) a +2 antimagic orcbow (30, 29, Tomb:3) the +9 great mace "Zimimaut" {freeze, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (31, 24, Tomb:3) a parchment of Orb of Destruction (31, 25, Tomb:3) a +4 war axe of venom (31, 26, Tomb:3) a staff of air (31, 27, Tomb:3) the cold staff of the Shore {rC+ Will+ Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. (31, 28, Tomb:3) a staff of earth (32, 21, Tomb:3) the +7 war axe of Modern Duty {protect, +Blink Str+3} +Blink: It lets you blink. Str+3: It affects your strength (+3). It cannot be enchanted further. (32, 24, Tomb:3) a sack of spiders (32, 25, Tomb:3) a +2 robe of positive energy (32, 26, Tomb:3) a staff of cold (32, 27, Tomb:3) a +0 long sword of protection (33, 24, Tomb:3) a +2 pair of gloves of strength (33, 25, Tomb:3) a +4 ring of protection (33, 26, Tomb:3) a parchment of Ozocubu's Armour (34, 23, Tomb:3) a ring of willpower (34, 24, Tomb:3) a +0 chain mail of fire resistance (34, 25, Tomb:3) a +2 orcbow of draining (35, 3, Tomb:3) a +4 ring of protection (35, 22, Tomb:3) a sack of spiders (35, 23, Tomb:3) a parchment of Diamond Sawblades (35, 24, Tomb:3) a parchment of Freezing Cloud the Vestibule of Hell (0, 0, Hell) a +2 hand axe of electrocution (1, 1, Hell) a +0 vampiric scythe (1, 3, Hell) a +0 halberd of protection (3, 4, Hell) a +2 scimitar (5, 7, Hell) a +0 battleaxe (9, 3, Hell) a hell hog skeleton (11, 5, Hell) a +4 scythe of venom (32, 5, Hell) a +1 antimagic scythe (34, 9, Hell) a +0 scythe of protection Level 1 of the Iron City of Dis (0, 0, Dis:1) a +0 dire flail (4, 3, Dis:1) a +3 battleaxe a +0 plate armour (9, -12, Dis:1) a +2 heavy great mace a +0 plate armour (9, -1, Dis:1) a +0 dire flail (10, -12, Dis:1) a +2 great sword of flaming a +0 plate armour a +0 flail (10, -2, Dis:1) a +0 flail (10, 2, Dis:1) a +1 great sword of draining a +0 plate armour Level 2 of the Iron City of Dis (7, -3, Dis:2) a +0 morningstar (15, -10, Dis:2) a +0 flail (15, -4, Dis:2) a +2 morningstar of freezing Level 3 of the Iron City of Dis (0, 0, Dis:3) a +3 giant club 4 large rocks a stone giant corpse (skeletalised by now) (0, 1, Dis:3) a +4 giant spiked club a +3 giant spiked club 9 large rocks a +3 morningstar (0, 2, Dis:3) a +4 morningstar (1, 1, Dis:3) a +4 giant club a +6 dire flail a +4 great mace a +6 giant club 7 large rocks (2, 0, Dis:3) a +5 dire flail Level 4 of the Iron City of Dis (5, 9, Dis:4) a +0 flail (5, 11, Dis:4) a +0 great sword a +0 plate armour (7, 10, Dis:4) a +1 great sword a +0 chain mail (8, 11, Dis:4) a +0 heavy great sword a +1 plate armour of fire resistance Level 5 of the Iron City of Dis (0, 0, Dis:5) a +0 dire flail (0, 3, Dis:5) a +0 giant club an iron giant corpse (skeletalised by now) (1, 2, Dis:5) a +2 great mace a +0 chain mail (16, 3, Dis:5) a +2 heavy battleaxe a +0 plate armour (16, 5, Dis:5) a +1 battleaxe of draining a +0 plate armour a +0 giant club an iron giant corpse (skeletalised by now) (17, 5, Dis:5) an iron dragon corpse (skeletalised by now) (17, 6, Dis:5) a +0 dire flail Level 6 of the Iron City of Dis (4, -3, Dis:6) a +0 giant club (6, -3, Dis:6) a caustic shrike corpse (skeletalised by now) (7, -7, Dis:6) a +2 great sword of pain a +0 chain mail (8, -13, Dis:6) a +3 great mace a +2 plate armour of cold resistance (16, -15, Dis:6) a +0 flail Level 7 of the Iron City of Dis (0, 0, Dis:7) a +0 plate armour (0, 1, Dis:7) a +4 ring of slaying (0, 2, Dis:7) a parchment of Bombard (1, -3, Dis:7) a +0 heavy hand axe (1, -2, Dis:7) the +5 scimitar "Rainush" {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (1, -1, Dis:7) a +0 spectral giant club (1, 0, Dis:7) a +1 scale mail of death (1, 1, Dis:7) a ring of willpower (1, 2, Dis:7) a +2 arbalest of draining (2, -34, Dis:7) a +0 giant club (2, -3, Dis:7) a lightning rod (4/4) (2, -2, Dis:7) a +2 vampiric hand axe (2, -1, Dis:7) the +9 plate armour of Mayp {Ponderous, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (2, 0, Dis:7) a +4 antimagic long sword (2, 1, Dis:7) the +8 battleaxe of the Sharing Saviour {chaos, rCorr Str+3 Dex+4} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (3, -3, Dis:7) a parchment of Airstrike (3, -1, Dis:7) 3 boomerangs (3, 1, Dis:7) a +0 chain mail (3, 2, Dis:7) a +0 leather armour (4, -33, Dis:7) a +0 giant club an iron giant corpse (skeletalised by now) (6, -45, Dis:7) a +3 great sword of pain a +0 chain mail (7, -42, Dis:7) a +0 great sword of freezing a +0 plate armour (7, -1, Dis:7) a +0 giant club (9, -55, Dis:7) a +1 plate armour of poison resistance (9, -54, Dis:7) a staff of fire (9, -53, Dis:7) the +9 glaive of Bouj Joust {antimagic, *Slow rCorr Dex+3} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (10, -53, Dis:7) a +3 glaive of venom (11, -55, Dis:7) an amulet of the acrobat (11, -54, Dis:7) a +5 quick blade of venom (11, -53, Dis:7) a staff of cold (13, -13, Dis:7) a +0 great mace (14, -53, Dis:7) a +0 giant club (14, -29, Dis:7) a caustic shrike corpse (skeletalised by now) (16, -33, Dis:7) a +0 giant club (16, -14, Dis:7) a +1 morningstar of protection (16, -13, Dis:7) a +2 great mace of holy wrath (16, -12, Dis:7) a +0 morningstar (17, -15, Dis:7) a +0 morningstar (17, -14, Dis:7) a +0 great mace (19, -39, Dis:7) a caustic shrike skeleton (21, -39, Dis:7) a caustic shrike skeleton (26, -1, Dis:7) a caustic shrike skeleton (28, -52, Dis:7) a +0 giant club an iron giant corpse (skeletalised by now) (30, -41, Dis:7) a caustic shrike corpse (skeletalised by now) (31, -34, Dis:7) a caustic shrike skeleton (34, -48, Dis:7) a +0 giant club an iron giant corpse (skeletalised by now) (35, -58, Dis:7) a +0 giant club (37, -40, Dis:7) a +0 giant club (42, -42, Dis:7) a +0 giant club (43, -29, Dis:7) a +0 giant spiked club an iron giant skeleton (44, 0, Dis:7) a +0 morningstar of protection (44, 4, Dis:7) a +0 giant club an iron giant skeleton (45, -50, Dis:7) a +0 giant spiked club an iron giant skeleton (45, -18, Dis:7) a +0 dire flail (46, -18, Dis:7) a +4 flail (47, -50, Dis:7) a +0 giant club (47, -48, Dis:7) a +1 heavy battleaxe a +0 chain mail (48, -48, Dis:7) a caustic shrike skeleton (48, -18, Dis:7) a caustic shrike skeleton (49, -48, Dis:7) a caustic shrike skeleton (49, -36, Dis:7) a +1 great mace of draining a +0 chain mail (49, -34, Dis:7) a +1 heavy battleaxe a +0 plate armour (49, -18, Dis:7) a +0 flail a caustic shrike skeleton (50, -34, Dis:7) a +2 great mace of draining a +0 chain mail a +0 great mace of draining a +0 chain mail (50, -29, Dis:7) a +3 battleaxe of draining a +0 chain mail (51, -51, Dis:7) a +0 battleaxe of draining a +0 chain mail (51, -30, Dis:7) a +0 great sword of draining a +0 plate armour (53, -49, Dis:7) a +0 giant club (53, -10, Dis:7) a +2 morningstar of protection (54, -5, Dis:7) a +1 battleaxe a +0 plate armour (60, -39, Dis:7) a +0 dire flail an iron giant corpse (skeletalised by now) Level 1 of Gehenna (7, 3, Geh:1) a +0 great sword of flaming a fire giant skeleton (8, 4, Geh:1) a +1 broad axe of flaming a +0 plate armour (8, 5, Geh:1) a hell hog skeleton (9, 6, Geh:1) a +3 great sword of flaming (10, 7, Geh:1) a hell hog corpse (skeletalised by now) (10, 8, Geh:1) a +0 great sword of flaming a fire giant skeleton (10, 11, Geh:1) a hell hog corpse (skeletalised by now) a hell hog skeleton (11, 10, Geh:1) a +1 great sword of flaming (12, 8, Geh:1) a +2 great sword of flaming a hell hog corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (12, 11, Geh:1) a +1 bardiche of flaming +2 fire dragon scales a +1 demon whip of flaming a +1 bardiche of flaming +2 fire dragon scales an oni corpse (skeletalised by now) (12, 12, Geh:1) a hell hog skeleton (14, 2, Geh:1) a hellephant corpse (skeletalised by now) Level 2 of Gehenna (2, 0, Geh:2) a +1 glaive of flaming +1 fire dragon scales (22, 5, Geh:2) a hell hog skeleton (23, 3, Geh:2) a +1 glaive of flaming +0 fire dragon scales (24, 3, Geh:2) a hell hog skeleton (25, -1, Geh:2) a +2 vampiric demon whip (25, 1, Geh:2) a hell hog skeleton Level 3 of Gehenna (3, 1, Geh:3) +2 fire dragon scales a +1 glaive of flaming Level 4 of Gehenna (0, 0, Geh:4) a hell hog corpse (skeletalised by now) (1, -1, Geh:4) a +2 glaive of flaming +0 fire dragon scales an oni corpse (skeletalised by now) (9, 6, Geh:4) a +2 glaive of flaming +2 fire dragon scales an oni corpse (skeletalised by now) (11, 3, Geh:4) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (11, 5, Geh:4) a +1 demon whip of venom (12, 1, Geh:4) a hell hog corpse (skeletalised by now) (12, 2, Geh:4) a salamander corpse (skeletalised by now) Level 5 of Gehenna (6, -3, Geh:5) a +3 demon whip of draining (7, -4, Geh:5) a hell hog corpse (skeletalised by now) (7, -3, Geh:5) a hell hog corpse (skeletalised by now) (10, 2, Geh:5) a hell hog corpse (skeletalised by now) (13, 5, Geh:5) a hell hog corpse (skeletalised by now) Level 6 of Gehenna (0, 0, Geh:6) +2 fire dragon scales a +1 glaive of flaming an oni corpse (skeletalised by now) (3, -1, Geh:6) a +0 demon whip (3, 4, Geh:6) a +1 demon whip of draining (6, -4, Geh:6) a +2 demon whip of draining (6, -2, Geh:6) a hellephant corpse (skeletalised by now) (8, 13, Geh:6) a +1 glaive of flaming +0 fire dragon scales Level 7 of Gehenna (0, 0, Geh:7) a +2 demon whip of venom (8, -20, Geh:7) a staff of cold (8, 25, Geh:7) a +1 demon whip of draining (16, -5, Geh:7) a staff of fire (17, -4, Geh:7) a +1 heavy great mace (17, -2, Geh:7) a staff of conjuration (18, -5, Geh:7) a lightning rod (4/4) (19, -9, Geh:7) a storm talisman (19, -5, Geh:7) a lightning rod (4/4) (19, -4, Geh:7) a sack of spiders (20, -9, Geh:7) a staff of air (20, -8, Geh:7) a +6 ring of strength (20, -7, Geh:7) a +5 quick blade of holy wrath (20, -5, Geh:7) a +2 plate armour of fire resistance (20, -4, Geh:7) a parchment of Borgnjor's Revivification (20, -2, Geh:7) a ring of magical power (21, -9, Geh:7) the +8 dagger "Avoranaama" {spect, Fly} Fly: It grants you flight. It cannot be enchanted further. (21, -8, Geh:7) a +1 rapier of draining (23, 27, Geh:7) a +2 great sword of flaming (24, -3, Geh:7) a parchment of Forge Lightning Spire (25, -4, Geh:7) a +0 morningstar of distortion (25, -3, Geh:7) an amulet of regeneration (26, -4, Geh:7) a staff of fire (26, 26, Geh:7) a +1 glaive of flaming +2 fire dragon scales (30, -18, Geh:7) a +1 great sword of flaming (30, -16, Geh:7) a +0 demon whip (31, -20, Geh:7) a hellephant skeleton (31, -15, Geh:7) a +4 great sword of flaming (31, -14, Geh:7) a +2 demon whip of venom (33, -5, Geh:7) a +3 mace of protection (34, -14, Geh:7) a hellephant skeleton (34, -5, Geh:7) a ring of willpower (34, -4, Geh:7) a ring of flight (46, -22, Geh:7) a +0 great sword of flaming (47, -20, Geh:7) a +0 demon whip (53, -20, Geh:7) a +6 ring of dexterity (55, 11, Geh:7) a +0 demon whip of freezing (55, 12, Geh:7) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (62, 18, Geh:7) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (63, -17, Geh:7) a +0 great sword of flaming Level 1 of Cocytus Level 2 of Cocytus Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus (0, 0, Coc:6) a +3 scythe of venom (1, 3, Coc:6) a +2 scythe of distortion Level 7 of Cocytus (3, -44, Coc:7) a parchment of Splinterfrost Shell (3, -42, Coc:7) a +4 longbow (5, -44, Coc:7) a +0 glaive of freezing (5, -42, Coc:7) a parchment of Gell's Gavotte (7, -17, Coc:7) a staff of conjuration (7, -16, Coc:7) a +1 whip of freezing (15, -44, Coc:7) the titan corpse of Antaeus (skeletalised by now) (36, -16, Coc:7) the +5 partisan of Infinity {venom, rElec Str+2 Stlth+} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (37, -16, Coc:7) a +1 quarterstaff of draining (37, -15, Coc:7) a +2 robe (37, -14, Coc:7) a staff of air (38, -15, Coc:7) the +4 falchion of Misconduct {flame, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (38, -14, Coc:7) a parchment of Starburst (43, -24, Coc:7) a parchment of Diamond Sawblades (45, -35, Coc:7) a titan skeleton (49, -48, Coc:7) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (50, -24, Coc:7) a +1 broad axe of venom (50, -23, Coc:7) a +1 heavy arbalest (52, -48, Coc:7) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) Level 1 of Tartarus Level 2 of Tartarus Level 3 of Tartarus (22, -24, Tar:3) an oblivion hound corpse (skeletalised by now) Level 4 of Tartarus (11, 12, Tar:4) 2 large rocks (16, 9, Tar:4) a +3 demon whip of freezing (20, -2, Tar:4) 3 large rocks Level 5 of Tartarus (4, -8, Tar:5) 4 large rocks (5, -10, Tar:5) an oblivion hound corpse (skeletalised by now) Level 6 of Tartarus (13, 10, Tar:6) 11 large rocks (14, 12, Tar:6) a +0 heavy scythe (19, 2, Tar:6) 5 large rocks a tainted leviathan corpse (skeletalised by now) Level 7 of Tartarus (0, 0, Tar:7) 3 large rocks a tainted leviathan skeleton (2, 3, Tar:7) the +11 executioner's axe of the Hurting Gods {holy, Str+7 Dex+3} Str+7: It affects your strength (+7). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (3, 3, Tar:7) a +2 robe (3, 33, Tar:7) a +1 scimitar of freezing (7, 3, Tar:7) a +1 heavy scythe (7, 4, Tar:7) 4 large rocks an oblivion hound skeleton a tainted leviathan skeleton (9, 3, Tar:7) a +0 antimagic scythe (9, 4, Tar:7) an oblivion hound skeleton (18, 19, Tar:7) 5 large rocks (19, 16, Tar:7) an oblivion hound skeleton (19, 21, Tar:7) 4 large rocks a tainted leviathan skeleton (19, 45, Tar:7) 6 large rocks (22, -6, Tar:7) a phantom mirror (22, 42, Tar:7) a +2 plate armour of poison resistance (23, -6, Tar:7) a staff of conjuration (23, 42, Tar:7) a +3 scale mail of death (24, -6, Tar:7) a +2 heavy falchion (24, 42, Tar:7) a phantom mirror (25, -6, Tar:7) a +0 leather armour of cold resistance (25, 4, Tar:7) a +1 chain mail of fire resistance (25, 32, Tar:7) a +3 morningstar of protection (25, 42, Tar:7) a +1 rapier of venom (26, -6, Tar:7) a staff of cold (26, 42, Tar:7) a +4 trident of freezing (27, -6, Tar:7) a +4 mace of holy wrath (27, 42, Tar:7) a +6 ring of intelligence (28, -6, Tar:7) a phantom mirror (28, 17, Tar:7) 3 large rocks a tainted leviathan skeleton (28, 42, Tar:7) a +2 shortbow of flaming (30, 18, Tar:7) 5 large rocks a tainted leviathan skeleton (30, 19, Tar:7) 4 large rocks (31, 16, Tar:7) 7 large rocks (32, 18, Tar:7) a +2 heavy scythe (37, 33, Tar:7) an oblivion hound skeleton (38, 28, Tar:7) 5 large rocks a tainted leviathan corpse (skeletalised by now) (42, 2, Tar:7) an oblivion hound skeleton (43, 35, Tar:7) 5 large rocks (47, 3, Tar:7) a +3 heavy arbalest (47, 15, Tar:7) 2 large rocks (47, 33, Tar:7) a staff of cold (48, 3, Tar:7) a ring of willpower (48, 15, Tar:7) 6 large rocks a tainted leviathan corpse (skeletalised by now) (48, 33, Tar:7) a parchment of Lee's Rapid Deconstruction (49, -8, Tar:7) 4 large rocks (53, 14, Tar:7) a +4 heavy scythe (54, 37, Tar:7) 6 large rocks a tainted leviathan skeleton Level 1 of the Realm of Zot (17, -24, Zot:1) a staff of conjuration (26, -28, Zot:1) a +0 heavy spear (27, -21, Zot:1) a +0 hand axe a +11 club of distortion (27, -20, Zot:1) a +0 glaive (27, -19, Zot:1) a +0 scimitar a +0 rapier a +0 cloak a purple draconian skeleton a purple draconian skeleton (28, -22, Zot:1) a +0 scimitar a +0 hand axe a +0 cloak (28, -21, Zot:1) a +10 club of venom (28, -20, Zot:1) a +0 battleaxe quicksilver dragon scales a quicksilver dragon skeleton (29, -22, Zot:1) a +0 war axe a +0 halberd a +0 glaive a +0 cloak of poison resistance a purple draconian skeleton a purple draconian skeleton (29, -21, Zot:1) quicksilver dragon scales a +2 heavy quarterstaff a +1 cloak a +2 scimitar of electrocution a quicksilver dragon skeleton (30, -38, Zot:1) a +0 morningstar (30, -23, Zot:1) a +0 battleaxe a +0 cloak (30, -22, Zot:1) a +0 short sword a +0 long sword a purple draconian skeleton (30, -11, Zot:1) +0 storm dragon scales a quicksilver dragon skeleton a storm dragon skeleton (31, -40, Zot:1) a +0 long sword a purple draconian skeleton (31, -15, Zot:1) a +0 long sword (32, -42, Zot:1) a +0 short sword a +0 cloak a purple draconian skeleton (32, -40, Zot:1) a +0 scimitar (33, -40, Zot:1) a +2 short sword of electrocution (33, -15, Zot:1) a staff of cold (35, -33, Zot:1) a +4 chain mail of poison resistance (58, -33, Zot:1) a +0 broad axe Level 2 of the Realm of Zot (15, 13, Zot:2) a +0 hand axe a green draconian corpse (skeletalised by now) (15, 14, Zot:2) a +0 short sword a yellow draconian corpse (skeletalised by now) (15, 16, Zot:2) a +0 long sword of electrocution a +0 cloak (15, 17, Zot:2) a +0 glaive (19, 10, Zot:2) a +0 flail of protection a white draconian corpse (skeletalised by now) (20, -1, Zot:2) a +3 rapier of draining (31, 38, Zot:2) a storm dragon skeleton (32, 2, Zot:2) 112 gold pieces (32, 8, Zot:2) quicksilver dragon scales a quicksilver dragon skeleton (32, 9, Zot:2) +0 shadow dragon scales a shadow dragon skeleton (32, 12, Zot:2) a +0 halberd (35, -10, Zot:2) a +0 long sword a +1 cloak a yellow draconian corpse (skeletalised by now) (36, -12, Zot:2) a +0 long sword a +2 cloak of willpower (37, -12, Zot:2) a +0 short sword (37, -10, Zot:2) a +0 long sword a +0 cloak of willpower (38, -12, Zot:2) a +0 short sword (39, -11, Zot:2) a storm dragon skeleton (40, -12, Zot:2) a +0 rapier a +2 cloak (43, -14, Zot:2) a +0 dire flail (43, -13, Zot:2) a +0 halberd (44, -15, Zot:2) a +2 vampiric halberd a purple draconian skeleton (48, -18, Zot:2) a +0 rapier a +0 cloak (50, -15, Zot:2) a +0 scimitar of flaming (50, -14, Zot:2) a +0 hand axe (52, -11, Zot:2) a +3 scale mail of fire resistance (53, -16, Zot:2) a +10 club (53, -11, Zot:2) a parchment of Dragon's Call (53, -9, Zot:2) a +0 plate armour (58, 9, Zot:2) a +0 scimitar a +0 glaive a white draconian skeleton (59, 7, Zot:2) a +4 dire flail (59, 8, Zot:2) a +0 flail Level 3 of the Realm of Zot (6, 17, Zot:3) 2 poisoned darts (10, 3, Zot:3) a +0 dagger (12, 34, Zot:3) a +0 short sword a +0 cloak a red draconian skeleton (12, 35, Zot:3) a +0 hand axe a +0 short sword a +0 cloak a +0 dire flail a yellow draconian skeleton a purple draconian skeleton (17, -1, Zot:3) a +0 chain mail (19, 5, Zot:3) a +0 leather armour (22, 16, Zot:3) a +0 flail a yellow draconian skeleton (25, 0, Zot:3) 4 poisoned darts (25, 13, Zot:3) a +0 cloak of willpower (25, 14, Zot:3) a +0 battleaxe a purple draconian skeleton (26, 13, Zot:3) a +0 dagger a +0 cloak (36, 23, Zot:3) a +0 scimitar (43, 5, Zot:3) a +0 long sword (52, 10, Zot:3) a +0 battleaxe a +0 whip a +0 cloak (52, 11, Zot:3) a +0 cloak (53, 9, Zot:3) a +0 scimitar (53, 10, Zot:3) a +3 great sword of distortion a +0 cloak of corrosion resistance (59, 7, Zot:3) a scroll of noise Level 4 of the Realm of Zot (8, -15, Zot:4) a +8 club of flaming a Killer Klown skeleton (20, -26, Zot:4) a shadow dragon skeleton (21, -21, Zot:4) a +0 hand axe (21, -7, Zot:4) quicksilver dragon scales a quicksilver dragon skeleton (21, 8, Zot:4) +0 shadow dragon scales a shadow dragon skeleton (22, -28, Zot:4) a storm dragon skeleton (23, -31, Zot:4) a +0 scimitar of freezing (23, -30, Zot:4) a +0 glaive (24, -31, Zot:4) a +0 cloak (24, -30, Zot:4) a +0 cloak a +0 short sword a yellow draconian skeleton (24, -29, Zot:4) a +0 dire flail (25, -30, Zot:4) a +0 morningstar a +0 cloak a +1 short sword of electrocution a red draconian skeleton (25, 2, Zot:4) a ring of flight (25, 3, Zot:4) a +2 barding of flying (26, -32, Zot:4) a +0 hand axe a purple draconian skeleton (26, -31, Zot:4) a +0 glaive (26, -30, Zot:4) a +0 long sword (26, -29, Zot:4) a +0 cloak a +0 dagger a purple draconian skeleton (26, -4, Zot:4) a +0 scimitar (26, 2, Zot:4) a parchment of Ozocubu's Refrigeration (27, -29, Zot:4) a +0 sling (27, 3, Zot:4) a +0 long sword a +0 cloak a red draconian corpse (skeletalised by now) (29, -29, Zot:4) a +2 cloak a +1 long sword of electrocution (30, -1, Zot:4) a +2 whip of venom a +0 cloak a yellow draconian corpse (skeletalised by now) (30, 0, Zot:4) a +1 antimagic bardiche a +2 cloak (30, 2, Zot:4) a +1 long sword of valour a +0 cloak (30, 3, Zot:4) a +0 long sword a +2 cloak a red draconian corpse (skeletalised by now) (30, 4, Zot:4) a +0 short sword a +0 cloak a white draconian corpse (skeletalised by now) (31, -5, Zot:4) a +0 short sword (31, 3, Zot:4) a +0 cloak of willpower a +0 whip a +0 cloak (33, 3, Zot:4) a +0 broad axe of flaming a +0 cloak of stealth a +0 kite shield a +0 long sword a +0 cloak a black draconian corpse (skeletalised by now) (34, 2, Zot:4) a +0 whip a +0 cloak a red draconian corpse (skeletalised by now) (37, -5, Zot:4) a parchment of Manifold Assault (39, -17, Zot:4) a +0 broad axe (42, 2, Zot:4) the +0 hand axe "Juadyx" {pain, rElec rF- Dex+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (58, -6, Zot:4) a +0 mace Level 5 of the Realm of Zot (4, 11, Zot:5) a ring of flight (9, 24, Zot:5) a +0 morningstar (10, 24, Zot:5) 9 gold pieces (10, 27, Zot:5) 19 gold pieces (13, 11, Zot:5) a +0 hand axe a green draconian skeleton (18, 21, Zot:5) a +8 antimagic club (unseen) (22, 20, Zot:5) a +11 heavy club +0 storm dragon scales a storm dragon skeleton (26, 18, Zot:5) a +0 hand axe (26, 20, Zot:5) the Orb of Zot (28, -9, Zot:5) a +0 war axe (29, -9, Zot:5) a +0 cloak (30, -9, Zot:5) a +0 scimitar a green draconian corpse (skeletalised by now) (30, 3, Zot:5) a +0 shortbow (32, -10, Zot:5) a +0 hand axe of electrocution a green draconian corpse (skeletalised by now) (32, -9, Zot:5) a +0 rapier a +0 cloak a white draconian corpse (skeletalised by now) (33, -10, Zot:5) a +0 morningstar of protection (42, 6, Zot:5) a +0 scale mail (43, -25, Zot:5) a +0 war axe Level 13 of a ziggurat (0, 0, Zig:13) a +2 long sword of holy wrath (still there?) a +0 tower shield (still there?) (0, 4, Zig:13) a +0 athame a +0 ring mail a +0 buckler (1, -1, Zig:13) a +5 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (2, -5, Zig:13) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (2, -3, Zig:13) a +2 scimitar of holy wrath a +0 tower shield (2, 0, Zig:13) a +4 eudemon blade of holy wrath a +2 tower shield (3, -2, Zig:13) a +0 glaive a +0 plate armour a demonspawn corpse (3, -1, Zig:13) a +3 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (3, 0, Zig:13) a +2 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (3, 4, Zig:13) a silver javelin (still there?) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (4, 4, Zig:13) a silver javelin (unseen) (5, -1, Zig:13) a raiju corpse (5, 2, Zig:13) a +0 great sword a +0 scale mail (5, 3, Zig:13) a +2 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (6, -4, Zig:13) a +4 scimitar of holy wrath (still there?) a +2 tower shield (still there?) (6, -1, Zig:13) a +5 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (6, 0, Zig:13) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (6, 2, Zig:13) a +2 long sword of holy wrath (still there?) a +0 tower shield (still there?) (6, 3, Zig:13) a +2 scimitar of holy wrath (still there?) a +2 tower shield of cold resistance (still there?) (7, -4, Zig:13) a +0 glaive a +0 scale mail (7, -3, Zig:13) a +0 glaive (still there?) a +0 plate armour (still there?) a +2 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (7, -2, Zig:13) a +3 long sword of holy wrath (still there?) a +0 tower shield (still there?) (7, -1, Zig:13) a +2 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (7, 2, Zig:13) a +0 demon whip a +0 ring mail (7, 4, Zig:13) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (7, 5, Zig:13) a +3 long sword of holy wrath (still there?) a +0 tower shield (still there?) (8, -3, Zig:13) a +0 athame a +0 scale mail (8, 0, Zig:13) 2 silver javelins (unseen) (8, 3, Zig:13) a +0 great sword a +0 scale mail (8, 4, Zig:13) a +0 athame a +0 scale mail (9, -2, Zig:13) a +4 scimitar of holy wrath (still there?) a +1 tower shield of protection (still there?) (9, -1, Zig:13) a +5 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (9, 0, Zig:13) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (10, -9, Zig:13) 2 silver javelins (unseen) (10, -3, Zig:13) a silver javelin (unseen) (10, -2, Zig:13) a +2 vampiric athame (still there?) a +0 scale mail (still there?) (10, 0, Zig:13) a +0 demon blade a +0 scale mail a +0 buckler Level 1 of the Depths (5, 20, Depths:1) a +0 broad axe a +0 leather armour a +2 kite shield of cold resistance a tengu corpse (skeletalised by now) (5, 22, Depths:1) a +0 great sword a +0 leather armour (10, -12, Depths:1) a +0 ring mail (11, -17, Depths:1) a glowing shapeshifter skeleton (16, 17, Depths:1) a +0 great sword of flaming a +0 great sword of flaming a +3 great sword of flaming a +1 battleaxe of freezing a +0 dire flail a +0 dire flail (17, -16, Depths:1) 2 boomerangs a +0 robe a +0 whip (17, 4, Depths:1) the orb of Fuyteeth {Stardust, -Tele rC+ Will++ rCorr} -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (18, 3, Depths:1) the fire staff of Cheibriados's Envy {rF+ rC+ Stlth-- Fire Ice} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Stlth--: It makes you much less stealthy. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. the cold staff of Vimmic {rC+ Int+3 Forge Fire Ice} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. the fire staff of the Lair of Beasts {rF+ Int+4 Fire Air} [staff of fire] rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (18, 4, Depths:1) a +9 broad axe of sundering the +1 broad axe "Moedisyps" {antimagic, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. the +9 broad axe of Midnight {vamp, rC+ rN++ Dex-4} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +9 vampiric broad axe the +6 broad axe "Newt's Nightmare" {flame, rElec rF+ Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (19, 3, Depths:1) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). the amulet of Tranquility {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (19, 4, Depths:1) the +7 Throatcutter {drain, coup de grace} It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +5 Force Lance {heavy, knockback} It cannot be enchanted further. the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +5 woodcutter's axe It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. the +7 staff of the Meek {protect, meekguard} It cannot be enchanted further. the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the +8 demon trident "Rift" {distort, reach+} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 autumn katana {manifold assault} It cannot be enchanted further. the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. the +12 partisan of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. the +13 sceptre of Asmodeus Hellfire Court: It may summon demons of flame and damnation when striking foes. It cannot be enchanted further. the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. the +6 sword of Cerebov {flame} It cannot be enchanted further. the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (20, -18, Depths:1) a +0 battleaxe of freezing a frost giant skeleton (20, 3, Depths:1) a ring of the Octopus King {HP+2 Wiz AC+2 EV+2 SH+2} [ring of wizardry] HP+2: It affects your health (+2). Wiz: It increases the success rate of your magical spells. AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of the Octopus King {Fly HP+2 AC+2 EV+2 SH+2} [ring of flight] Fly: It grants you flight. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of the Octopus King {HP+2 AC+2 EV+2 SH+2 SInv} [ring of see invisible] HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). SInv: It lets you see invisible. a ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} [ring of positive energy] rN+: It protects you from negative energy. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of the Octopus King {rF+ HP+2 AC+2 EV+2 SH+2} [ring of protection from fire] rF+: It protects you from fire. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} [ring of magical power] HP+2: It affects your health (+2). MP+9: It affects your magic capacity (+9). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (20, 4, Depths:1) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind adjacent enemies who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. It cannot be enchanted further. the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. It cannot be enchanted further. the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). It cannot be enchanted further. the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. It cannot be enchanted further. the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. It cannot be enchanted further. the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. the +5 swamp witch's dragon scales {TrickPois rPois Int+3} TrickPois: Whenever you inflict a negative status on an enemy, you also fully poison it. Those with rPois+ will only be lightly poisoned, and those with rPois∞ won't be poisoned at all. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +9 scales of the Dragon King {Command, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. It cannot be enchanted further. the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. (20, 10, Depths:1) a fire dragon skeleton (20, 30, Depths:1) a parchment of Sandblast (21, -16, Depths:1) 4 large rocks (21, 3, Depths:1) the death talisman "Lekie" {Fly Int+2 Dex+2} [talisman of death] Fly: It grants you flight. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (21, 4, Depths:1) the +1 pair of boots of Gravity {+Blink Will+ MP+5} +Blink: It lets you blink. Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. the +1 helmet of Weightlessness {rPois rF+++ rC+ Dex-4} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the scarf of Intercession {rC+ rF+, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. the +0 cloak "Itwoasar" {^Drain rPois rC++ Regen+ Dex+3 Air} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. It cannot be enchanted further. the +0 cloak of Parlour Games {rF+++ rC- Regen+} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +1 pair of boots "Ozxupaco" {MP+9 Dex-2 Stlth+} MP+9: It affects your magic capacity (+9). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 cloak of Cuek {rN+ Will+ Air} rN+: It protects you from negative energy. Will+: It increases your willpower. Air: It increases the power of your Air spells. It cannot be enchanted further. the +0 cloak of Abstinence {rElec rN+ SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the +1 cloak of the Dwarven Hall {Bane rPois rCorr Int+5} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +1 pair of boots of Ethruw {Rampage rC+ Earth} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. Earth: It increases the power of your Earth spells. It cannot be enchanted further. the +3 pair of boots of Past Mistakes {Bane Harm rC+ Int+3} Bane: It inflicts you with a random bane when you equip it. Harm: It increases damage dealt and taken. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +2 cloak of the Northern Lights {Will+ Str+2 Dex+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. +12 golden dragon scales a +2 cloak of corrosion resistance a +8 tower shield of fire resistance the +0 cloak of Compression {Rampage rC- MP+10} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. MP+10: It affects your magic capacity (+10). It cannot be enchanted further. the +2 pair of boots of Refuge {rC++ Stlth+} rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 pair of boots of rampaging a +2 helmet of intelligence the +0 helmet of Wisdom {Fly rC+ rN+} Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 helmet of light the +2 hat "Necsety" {rC- rN++ Ice} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Ice: It increases the power of your Ice spells. It cannot be enchanted further. the +2 pair of boots of the Villain {rN++ Regen+ Dex-3} rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a scarf of resistance a +0 tower shield of cold resistance (21, 25, Depths:1) a +0 leather armour (22, 4, Depths:1) the ring of Vampiric Thralls {Will+ Int+7} [ring of willpower] Will+: It increases your willpower. Int+7: It affects your intelligence (+7). the ring of Nereunge {*Corrode rN+ Str+4 Int+3} [ring of positive energy] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). the ring "Eramym" {rC++} [ring of protection from cold] rC++: It greatly protects you from cold. the ring of the Present {^Drain rC+ Will+++ rCorr Str-3} [ring of protection from cold] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). the ring of Ylakah {rF+ rN+ Str+2 Int-3} [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). the ring "Syrhygot" {Will+ MP+12 SInv} [ring of see invisible] Will+: It increases your willpower. MP+12: It affects your magic capacity (+12). SInv: It lets you see invisible. the ring "Isox Epe" {rF+ MP+9} [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). the ring "Jieboiph" {Will+ Str+2 Int+3 SInv} [ring of willpower] Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the ring of Roem {rElec rN+ Stlth+} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. the ring "Lixtydanum" {rCorr MP+6 Int+5} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Int+5: It affects your intelligence (+5). the amulet "Gamoinis" {Spirit rN+ Will+ rCorr Int-3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). the ring "Viulabb" {rElec rF- AC+4 SInv} [ring of protection] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. AC+4: It affects your AC (+4). SInv: It lets you see invisible. the ring "Faetid" {Fly rPois rF- rC- MP+9} [ring of magical power] Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). the ring of Enaontoy {^Contam +Blink rN++ MP+9 Slay-6} [ring of magical power] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). the ring "Xoaryidd" {rC+ Wiz Str-4 Dex+7} [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Str-4: It affects your strength (-4). Dex+7: It affects your dexterity (+7). the ring of the Princess {rPois Str+3 Int+3} [ring of poison resistance] rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). the ring "Ralodgh" {rPois Will++ rCorr Str-2} [ring of poison resistance] rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). the ring "Pionotz" {+Blink rN+ Int+5 Dex+6} [ring of dexterity] +Blink: It lets you blink. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). the ring of Ybbociat {Will++ Dex+6} [ring of dexterity] Will++: It greatly increases your willpower. Dex+6: It affects your dexterity (+6). the ring of Iroiz {+Blink rF- rN+ AC+4 Int+3} [ring of protection] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). the ring of Voitsehi {rPois Will+ Dex+5} [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). the ring of Wariness {+Blink Will+ rCorr MP+9} [ring of magical power] +Blink: It lets you blink. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). the ring of the Barnacle {^Contam rPois rN+ Will+ Str+3} [ring of poison resistance] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). the ring "Ogry" {Will+ Str+6 Int+2} [ring of strength] Will+: It increases your willpower. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). the ring "Etiam Posch" {rPois Int+7 Dex+4 SInv Stlth-} [ring of poison resistance] rPois: It protects you from poison. Int+7: It affects your intelligence (+7). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the ring of Zuna {^Drain Will++ EV+5 Stlth+} [ring of evasion] ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. the ring of Kishuck {rPois Int+6 SInv Stlth+} [ring of intelligence] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring of Dyll {Fly rC++ rN+} [ring of flight] Fly: It grants you flight. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. the ring "Oravvait" {rF+ rC++ rN++ Str-3} [ring of protection from fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). the amulet "Ydoh" {Faith Dex+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+3: It affects your dexterity (+3). the ring "Uwuics" {+Blink rPois rC+ Will- rCorr} [ring of resist corrosion] +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. the ring of Birdsong {Fly Str+7 Int+4 Dex-5} [ring of flight] Fly: It grants you flight. Str+7: It affects your strength (+7). Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). the ring "Ferghasch" {^Contam Fly rF+ rC+++ rCorr} [ring of resist corrosion] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. the ring of Isio {Fly rPois rCorr Str+6} [ring of strength] Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). the ring "Gecvumeewe" {rPois MP+9 Int+2} [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). the ring "Jaemimav" {rC- rCorr AC+4 Str-3 Stlth+} [ring of protection] rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. the ring "Unaexzeobb" {rC+ Int-3 Dex+9} [ring of dexterity] rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Dex+9: It affects your dexterity (+9). the ring of Ru's Respect {^Drain rPois rC- Int+6 SInv} [ring of intelligence] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. the amulet of Nikam {Reflect +Inv rPois rC+ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. +Inv: It lets you turn invisible. rPois: It protects you from poison. rC+: It protects you from cold. SH+5: It affects your SH (+5). the ring "Moeweos" {rElec rC+ rN+++ Will- Stlth+} [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. the ring "Riugiaro" {MP+9 Str+2 Int+4} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). the ring "Olag" {rElec rF+ rC+ Str+6 Dex-2} [ring of strength] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). the ring of Wasu {rElec Will++ Dex+6} [ring of dexterity] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Dex+6: It affects your dexterity (+6). the ring "Vecs" {rPois rF+ rCorr Int+6 Stlth-} [ring of intelligence] rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. the ring of Ulobruiji {rCorr Int+6 Dex+6} [ring of intelligence] rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). the ring of Ofotu {Fly rC+ Str+6 Dex+3} [ring of strength] Fly: It grants you flight. rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). the ring of Osoxteri {rElec Str+4 Int+6} [ring of intelligence] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). the ring of Pokahire {rPois Str-4 Int+4 Dex+10} [ring of dexterity] rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Dex+10: It affects your dexterity (+10). the ring of Joqua {rF++ SInv} [ring of protection from fire] rF++: It greatly protects you from fire. SInv: It lets you see invisible. the ring of Sinappun {rF+ rC- Dex+5 Stlth+} [ring of protection from fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. the ring of Tiphag {rPois rN+++ Str+4 Dex-3} [ring of poison resistance] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). the ring "Honguych" {rPois rF+ Dex+3 Slay+4 Stlth+} [ring of slaying] rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. the ring of Reij {rPois rF+ rN+ Str-4 Dex+3} [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). the ring of Xytel {rN+ Will+ Int+2 SInv} [ring of see invisible] rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the ring "Liofily" {^Drain Fly rC++ Slay+2} [ring of flight] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rC++: It greatly protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring of Boule {Fly Will+ Str+3 Int+3} [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). the ring of Creativity {+Blink rPois} [ring of poison resistance] +Blink: It lets you blink. rPois: It protects you from poison. the ring of Existentialism {rC+ Dex+6} [ring of dexterity] rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). the ring "Peror" {rF- rC- rCorr Dex+9 SInv} [ring of see invisible] rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+9: It affects your dexterity (+9). SInv: It lets you see invisible. a ring of the Octopus King {rC+ HP+2 AC+2 EV+2 SH+2} [ring of protection from cold] rC+: It protects you from cold. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). the ring of the Sybil {rElec rF++ rC+ Will+ Str-3} [ring of willpower] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Str-3: It affects your strength (-3). the ring "Vuzume" {rF+ rC+ AC+4 Str+3} [ring of protection] rF+: It protects you from fire. rC+: It protects you from cold. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). the ring "Lokhluhe" {Int+3 Dex+6} [ring of dexterity] Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). the ring "Uroetui" {Dex+6 Stlth+} [ring of dexterity] Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. the ring "Mumuist" {Fly rPois rF+++ Int-4 Dex+2} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). the ring of Mygeeb {rPois rC+} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. the ring "Wiysch" {rF+ rC+ MP+6} [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). the ring "Jykhlewa" {rElec rC++ Will+ EV+5 Int-4} [ring of evasion] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Int-4: It affects your intelligence (-4). the ring of the Invisible Hand {rN+ Will+ Int+3 Dex+3} [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the ring "Bouly" {Str+7 Slay+4} [ring of slaying] Str+7: It affects your strength (+7). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Zarolam" {rPois Str+3 Stlth+} [ring of poison resistance] rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the ring of the Little Devil {Will+ rCorr Dex+2} [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). the ring of Daxelix {rElec rN+ Will+ AC+4} [ring of protection] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. AC+4: It affects your AC (+4). the ring of the Mertaur {rElec rPois} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. the ring "Igyacw" {rPois rC- Int+6 Dex+3 SInv} [ring of intelligence] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring of Dekari Lufef {Fly rC+ AC+4 Int+3} [ring of protection] Fly: It grants you flight. rC+: It protects you from cold. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). the ring "Azxoil" {rElec rPois Str+3 SInv} [ring of see invisible] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). SInv: It lets you see invisible. the ring of Weequh {rPois Str+9 Int+2 SInv} [ring of strength] rPois: It protects you from poison. Str+9: It affects your strength (+9). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the ring of Trepidation {rElec rPois rCorr MP+8 Slay-6} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). the ring "Diliupp" {rC+ Int+6} [ring of intelligence] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). the ring of Kumn {rCorr Str+3 Dex+6} [ring of dexterity] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). the ring of Quiliat {rElec rC- Str+4 Int+6 Stlth+} [ring of intelligence] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. the ring of Xeupuuno {rN+ EV+5 Dex+8 Slay+5} [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Dex+8: It affects your dexterity (+8). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the ring "Guzona Wepro" {rF+ rC++ Str-2} [ring of protection from cold] rF+: It protects you from fire. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). the ring "Unonex" {+Blink MP+9 Str-5 Int+3} [ring of magical power] +Blink: It lets you blink. MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). the ring of Suluus {rElec rPois Str-4 Int+6 Dex+2} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). the ring of Cyumoc {+Blink rC+ Int+3 Dex+6} [ring of dexterity] +Blink: It lets you blink. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). the ring of Kecoy {rElec Will++ Stlth+} [ring of willpower] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. the ring "Xumeok" {rElec Will- Wiz Str+3 Slay+3} [ring of wizardry] rElec: It insulates you from electricity. Will-: It decreases your willpower. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Naar" {^Drain rN+ Str+5 Dex+3 SInv} [ring of see invisible] ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring of the Firefly {rF+ Dex+6} [ring of dexterity] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). the ring "Buclujat" {rN+ Str+3 Slay+4 Stlth-} [ring of slaying] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. the ring of Mumi Uzxuj {rC+ Will+ Int+3 Dex+2} [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). the ring "Xogg" {Fly rElec rPois rCorr Str-2} [ring of resist corrosion] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). the ring of Toymaptuzy {Str+6 Int+3} [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). the ring of Catakh {rPois rC+ rN+ Int+2} [ring of positive energy] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). the ring of Lufadoink {rElec rPois rF- Str-5 Dex+6} [ring of dexterity] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). the ring of Heresy {rPois rC+ Slay+4} [ring of slaying] rPois: It protects you from poison. rC+: It protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Absolutism {Will+ AC+4 Dex+3} [ring of protection] Will+: It increases your willpower. AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). the ring "Tolergh" {AC+4 Str+4} [ring of protection] AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). the ring of Mommun {rCorr EV+5 Str+2} [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). the ring "Sur Fymne" {rN+ Dex+4 SInv} [ring of see invisible] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the ring "Jiqash" {MP+9 Str+4} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). the ring "Teibamo" {rElec rC+ AC+4 Slay+2} [ring of protection] rElec: It insulates you from electricity. rC+: It protects you from cold. AC+4: It affects your AC (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring of Upygoffi {+Blink Fly rElec rCorr Dex-4} [ring of flight] +Blink: It lets you blink. Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). the ring of the Heavens {rC- Will+ Int+3 Dex+4} [ring of willpower] rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). the ring "Qiurch" {AC+4 Str+3 Int-3 Dex+3} [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). the ring of Yendor {Fly Int+2 Dex+5} [ring of flight] Fly: It grants you flight. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). the ring "Zuhojik" {*Slow rCorr Dex+3 SInv Stlth+} [ring of resist corrosion] *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring of Umuduvas {Str+3 Int+3 Dex-2 Slay+4} [ring of slaying] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Hoakh" {rPois Wiz} [ring of wizardry] rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. the ring of Yrisopor {rC+ Str+3 Slay+4} [ring of slaying] rC+: It protects you from cold. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Lunwueku" {Will+ Int+2} [ring of willpower] Will+: It increases your willpower. Int+2: It affects your intelligence (+2). the ring "Junaur" {Str+2 Int+2 SInv Stlth-} [ring of see invisible] Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the ring of Noantiun {rF+ Str+3} [ring of protection from fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). a +4 ring of slaying the ring of Fisan {rC+ SInv} [ring of see invisible] rC+: It protects you from cold. SInv: It lets you see invisible. a ring of resist corrosion a ring of protection from fire the ring of Zicsyihy {rPois Will- Str+6} [ring of poison resistance] rPois: It protects you from poison. Will-: It decreases your willpower. Str+6: It affects your strength (+6). a ring of protection from cold (22, 24, Depths:1) a parchment of Awaken Armour (22, 30, Depths:1) a +2 buckler (23, 4, Depths:1) the amulet "Vuijufau" {Chemistry rN+ Will+} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rN+: It protects you from negative energy. Will+: It increases your willpower. the amulet "Ysuomag" {Reflect Dex+5 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+5: It affects your dexterity (+5). SH+5: It affects your SH (+5). the amulet "Tadeh" {RegenMP+ Int+2 Dex+5} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). the amulet "Nohiamus" {rF+ Regen+ Dex-2 Slay+2 Stlth+} [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Dex-2: It affects your dexterity (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. the amulet of Fugosuit {Dissipate Regen+ Int+4} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). the amulet of Boud Duo {Reflect rN+ MP+4 SH+5 SInv} [amulet of reflection] Reflect: It reflects blocked missile attacks. rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). SH+5: It affects your SH (+5). SInv: It lets you see invisible. the amulet "Karituh" {Chemistry rN+ rCorr} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the amulet of Wonder {Regen+ Int+5 Dex+2 Stlth-} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. the amulet of Woigu {Dissipate rF- Will+ Regen+} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. the amulet "Qeskicad" {Regen+ Dex+3} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). the amulet "Wynaxaot" {Wildshape rF+ Int+2} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF+: It protects you from fire. Int+2: It affects your intelligence (+2). the amulet of Jypn {rElec rN+ Regen+ Int-4 Dex+2} [amulet of regeneration] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). the amulet "Ycuj" {Faith rElec rC+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rC+: It protects you from cold. the amulet of Laaf {Faith +Blink +Inv Str+5 Int+2 Dex-2} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Blink: It lets you blink. +Inv: It lets you turn invisible. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). the amulet "Jiuzxeal" {Acrobat rPois rN+ rCorr} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the amulet of the Ikuchi {Faith Fly Dex+3 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. an amulet of reflection the amulet "Qodym" {-Tele Acrobat rF++ Int+3 Dex+3} [amulet of the acrobat] -Tele: It prevents most forms of teleportation. Acrobat: It increases your evasion after moving or waiting. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the amulet "Cigauboi" {rN+ Regen+ Int+4} [amulet of regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). the amulet of Reiklire {Reflect Rampage rF+ Str-5 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Str-5: It affects your strength (-5). SH+5: It affects your SH (+5). the amulet "Puettyu" {Faith Harm Rampage Will+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. the amulet of Qaotutopn {Wildshape rF- rN++ Dex+3 Stlth+} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the amulet "Dafet" {Spirit Will+ Regen+ Dex+3 Slay+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). an amulet of magic regeneration (24, 5, Depths:1) the ring of Cuhi {rPois Will+ Str+3} [ring of poison resistance] rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). the ring "Ketuku" {+Blink rC+} [ring of protection from cold] +Blink: It lets you blink. rC+: It protects you from cold. the ring of Dules {Dex+9 Stlth+} [ring of dexterity] Dex+9: It affects your dexterity (+9). Stlth+: It makes you more stealthy. the ring "Toude" {Fly rC+ Str-5 Dex+9} [ring of dexterity] Fly: It grants you flight. rC+: It protects you from cold. Str-5: It affects your strength (-5). Dex+9: It affects your dexterity (+9). the ring "Wicoru Souch" {rElec Will+ Str-5 Int+2 Dex+3} [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). the ring of Puxoamot {rC+ rCorr Wiz Dex+7 Slay-4} [ring of wizardry] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Dex+7: It affects your dexterity (+7). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). the ring of Bodily Harmony {AC+4 Str+7} [ring of protection] AC+4: It affects your AC (+4). Str+7: It affects your strength (+7). the ring "Yloduem" {rPois rF++ Wiz} [ring of wizardry] rPois: It protects you from poison. rF++: It greatly protects you from fire. Wiz: It increases the success rate of your magical spells. the ring "Puaz" {+Blink rCorr AC+4 Int-4 Stlth+} [ring of protection] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. the ring of Saruv {rPois rF+ Int+2 Slay+4} [ring of slaying] rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Fumiupp" {rPois Stlth+} [ring of poison resistance] rPois: It protects you from poison. Stlth+: It makes you more stealthy. the ring "Imebij" {rN+ Wiz Int+2} [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). the ring "Nocwipih" {rC- rCorr Str+9 Int+7} [ring of strength] rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+9: It affects your strength (+9). Int+7: It affects your intelligence (+7). the ring "Arepemis" {rPois rCorr Wiz Dex+3} [ring of wizardry] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). the ring "Hatsad Oseys" {^Drain rF+ Will+ SInv Stlth+} [ring of protection from fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring of Iwnod {rElec Str+6} [ring of strength] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). the ring of Fiemnuvo {MP+9 Str-5 Int+7 SInv Stlth-} [ring of magical power] MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the ring of Apnaifas {Will++ AC+4} [ring of protection] Will++: It greatly increases your willpower. AC+4: It affects your AC (+4). the ring "Vidobid" {Fly Int+3 SInv} [ring of see invisible] Fly: It grants you flight. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the ring "Wapick" {Dex+4 Slay+4} [ring of slaying] Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Day {rElec MP+6 AC+4} [ring of protection] rElec: It insulates you from electricity. MP+6: It affects your magic capacity (+6). AC+4: It affects your AC (+4). the ring of the Marlin {rN+ AC+4} [ring of protection] rN+: It protects you from negative energy. AC+4: It affects your AC (+4). the ring of Utte {EV+5 Str+3 Int+3 Stlth-} [ring of evasion] EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. the ring "Soatiodgh" {rF+++ Str-3 Int+6 Dex-4 SInv} [ring of intelligence] rF+++: It renders you almost immune to fire. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. the ring of Conformity {Fly rPois Will- Str+5} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Will-: It decreases your willpower. Str+5: It affects your strength (+5). the ring of Zoinyd {rPois SInv} [ring of see invisible] rPois: It protects you from poison. SInv: It lets you see invisible. the ring "Vaajid" {*Corrode rF+++ rC+} [ring of protection from fire] *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. the ring of Recklessness {rElec Str+8 Dex-3 SInv Stlth+} [ring of see invisible] rElec: It insulates you from electricity. Str+8: It affects your strength (+8). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring "Siuqabb" {rN+ Will+ rCorr Str+9} [ring of strength] rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+9: It affects your strength (+9). the ring of Geuraemi {+Blink rElec MP+9 Int+9 Stlth-} [ring of magical power] +Blink: It lets you blink. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Int+9: It affects your intelligence (+9). Stlth-: It makes you less stealthy. the amulet of Itim {Reflect ^Fragile rF+++ rN+++ Dex-2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Fragile: It will be destroyed if unequipped. rF+++: It renders you almost immune to fire. rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). SH+5: It affects your SH (+5). the ring "Itzynoc" {Will+++ MP-9 EV+5 Str+3 Int+3} [ring of evasion] Will+++: It greatly increases your willpower. MP-9: It affects your magic capacity (-9). EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). the ring "Kesoo" {rPois rC+ MP+9} [ring of magical power] rPois: It protects you from poison. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). the ring of Lecheem {^Contam rPois rCorr AC+4 Str+3} [ring of protection] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). the ring of the Oily God {rElec rPois rCorr Str+4} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (24, 6, Depths:1) the amulet "Fochous" {-Tele rPois Regen+ Str+7} [amulet of regeneration] -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+7: It affects your strength (+7). the amulet of Xyakhuol {Will+ Regen+ rCorr SInv} [amulet of regeneration] Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. the amulet "Tidock" {rN++ RegenMP+} [amulet of magic regeneration] rN++: It greatly protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. the amulet of Cazongic {Faith +Inv MP+10 Int+4 Stlth-} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. MP+10: It affects your magic capacity (+10). Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. the amulet of the Magpie {Acrobat rN+++ rCorr Dex-5 Stlth+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. the amulet "Ushij" {Reflect rF- rCorr Int+6 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). SH+5: It affects your SH (+5). (24, 21, Depths:1) a ring of wizardry (24, 28, Depths:1) a +0 dire flail a +0 dire flail (24, 29, Depths:1) a +1 great sword of flaming (25, 22, Depths:1) a +0 leather armour a +0 dire flail (25, 23, Depths:1) a +0 buckler a +0 ring mail a +2 partisan of protection (25, 25, Depths:1) a +0 robe a +0 dagger (25, 26, Depths:1) a +0 battleaxe of freezing (25, 28, Depths:1) a +0 dire flail of protection a +2 dire flail of protection (25, 29, Depths:1) a fire dragon corpse (skeletalised by now) (26, 21, Depths:1) 5 large rocks a stone giant corpse (skeletalised by now) (26, 25, Depths:1) a +0 ring mail a +0 great sword a ring of positive energy (26, 26, Depths:1) a +1 battleaxe of freezing (27, 26, Depths:1) a +0 glaive a tengu skeleton (28, 14, Depths:1) 22 throwing nets 12 javelins the lupine talisman "Deomas" {rF++ Will+} [lupine talisman] rF++: It greatly protects you from fire. Will+: It increases your willpower. the lupine talisman of the Valley of Death {rC++ rCorr Str+3 Dex-2} [lupine talisman] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (40, -14, Depths:1) a +0 double sword (42, 11, Depths:1) a +0 trident (44, 11, Depths:1) a hell hog skeleton (45, 12, Depths:1) a +2 great sword of flaming (47, -14, Depths:1) a +0 troll leather armour a +0 ring mail a +0 great mace of protection a deep troll skeleton a tengu skeleton (47, -13, Depths:1) a +0 troll leather armour a +0 robe a +0 whip a deep troll skeleton (47, -10, Depths:1) a deep troll skeleton (47, -8, Depths:1) a deep troll skeleton an iron troll skeleton an iron troll skeleton (48, -14, Depths:1) a +0 troll leather armour a deep troll skeleton (48, -13, Depths:1) a +0 troll leather armour a deep troll skeleton a deep troll skeleton (48, -12, Depths:1) a +0 troll leather armour a deep troll skeleton (48, -9, Depths:1) a +1 great sword of flaming (49, -14, Depths:1) a deep troll skeleton (49, -13, Depths:1) a +0 troll leather armour a deep troll skeleton (49, -10, Depths:1) a +0 leather armour a +0 great mace (50, -14, Depths:1) a +0 robe a +0 dagger a +0 robe a +0 scimitar of freezing a human skeleton (50, -13, Depths:1) a +0 troll leather armour an iron troll skeleton a deep troll skeleton (50, -12, Depths:1) a +0 ring mail a +0 halberd a deep troll skeleton a tengu skeleton (50, -11, Depths:1) a +0 robe a +3 dagger of venom (51, -14, Depths:1) a +0 robe a +0 whip (51, -13, Depths:1) a +0 robe a +0 dagger (55, 36, Depths:1) a +0 quarterstaff Level 2 of the Depths (0, 0, Depths:2) a +2 heavy long sword a +0 leather armour a +0 buckler (1, -25, Depths:2) a very ugly thing corpse (skeletalised by now) (2, -25, Depths:2) a very ugly thing corpse (skeletalised by now) (2, -24, Depths:2) a +3 dagger a +0 robe a kobold corpse (skeletalised by now) (2, 6, Depths:2) 5 boomerangs (3, -25, Depths:2) a very ugly thing corpse (skeletalised by now) (4, -35, Depths:2) a +0 dire flail of draining a +0 dire flail an ettin corpse (skeletalised by now) (9, -33, Depths:2) a staff of cold (10, -31, Depths:2) a caustic shrike corpse (skeletalised by now) (12, 0, Depths:2) a lupine talisman (13, -49, Depths:2) a +0 falchion (16, -1, Depths:2) a +0 plate armour (18, -32, Depths:2) a +0 battleaxe a +0 leather armour (22, -8, Depths:2) a parchment of Lesser Beckoning (23, -11, Depths:2) an anaconda skeleton (25, -11, Depths:2) a caustic shrike skeleton (25, -10, Depths:2) a +0 quarterstaff a +0 robe a ring of willpower a +0 spectral quarterstaff a +0 robe a caustic shrike skeleton a spriggan skeleton (29, -36, Depths:2) a chonchon skeleton (29, -12, Depths:2) a +2 antimagic flail a +0 animal skin (29, -11, Depths:2) a bunyip skeleton (30, -40, Depths:2) a chonchon skeleton (30, -12, Depths:2) a +2 antimagic quarterstaff a +0 animal skin a spriggan skeleton (31, -12, Depths:2) +0 ice dragon scales an ice dragon skeleton (31, -1, Depths:2) a +3 executioner's axe of electrocution (33, 7, Depths:2) a +0 dire flail a +0 arbalest a +0 leather armour (39, -47, Depths:2) a +0 troll leather armour a deep troll skeleton (41, -22, Depths:2) a +0 dire flail a +0 dire flail (48, -11, Depths:2) a +0 battleaxe a +0 chain mail (48, -9, Depths:2) a +0 long sword a +0 robe (51, -15, Depths:2) a +0 troll leather armour a deep troll skeleton a deep troll skeleton (53, -16, Depths:2) a +0 troll leather armour a deep troll skeleton (58, -5, Depths:2) a parchment of Cigotuvi's Putrefaction Level 3 of the Depths [Shop] Big Baal Hell's Store the earth staff "Siag" {Will+ rCorr Earth} (2851 gold) [staff of earth] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. 10 scrolls of enchant armour (13365 gold) the Thoughts on the Iceberg (2092 gold) Spells Type Level a - Freeze Ice 1 b - Hailstorm Conjuration/Ice 3 c - Ozocubu's Refrigeration Ice 7 the ring "Turush" {rC+ Dex+3} (2527 gold) [ring of protection from cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). a +2 halberd of flaming (1267 gold) the +0 leather armour "Vikkeics" {rF- rC+ Will+ Int+2 SInv} (1518 gold) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +2 pair of boots "Betsisoedo" {rN+ Regen+ Int-4 Dex+2} (1419 gold) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. 10 potions of curing (5346 gold) 10 potions of brilliance (7128 gold) the +6 executioner's axe of Dayxi {holy, rElec rPois Will+} (5332 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. a +0 great mace (660 gold) [Shop] Xeonlo's Book Shoppe a parchment of Polar Vortex (1144 gold) a parchment of Summon Horrible Things (919 gold) a parchment of Metabolic Englaciation (404 gold) a parchment of Bombard (550 gold) a parchment of Lee's Rapid Deconstruction (404 gold) a parchment of Forge Monarch Bomb (550 gold) a parchment of Borgnjor's Vile Clutch (404 gold) a parchment of Summon Mana Viper (404 gold) a parchment of Ozocubu's Armour (193 gold) a parchment of Forge Lightning Spire (286 gold) a parchment of Rending Blade (286 gold) a parchment of Freeze (88 gold) a parchment of Magnavolt (721 gold) a parchment of Plasma Beam (550 gold) [Shop] Vunoc's Jewellery Shop the ring of Jihi {rPois Str+3 Int+2 SInv} (660 gold) [ring of see invisible] rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the scarab talisman of the Skies Above {rPois Will+++ Int-3 Slay+3} (1629 gold) [scarab talisman] rPois: It protects you from poison. Will+++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +6 ring of intelligence (648 gold) a +4 ring of slaying (648 gold) a ring of poison resistance (360 gold) a lupine talisman (270 gold) an amulet of wildshape (540 gold) [Shop] Nusox's Book Shoppe a parchment of Permafrost Eruption (450 gold) a parchment of Nazja's Percussive Tempering (331 gold) a parchment of Forge Lightning Spire (234 gold) a parchment of Splinterfrost Shell (590 gold) a parchment of Petrify (234 gold) a parchment of Starburst (450 gold) a parchment of Passwall (158 gold) a parchment of Disjunction (752 gold) a parchment of Conjure Ball Lightning (450 gold) a parchment of Enfeeble (590 gold) a parchment of Iskenderun's Battlesphere (234 gold) a parchment of Spellspark Servitor (590 gold) a parchment of Hellfire Mortar (590 gold) a parchment of Summon Hydra (590 gold) (0, 0, Depths:3) a +0 robe a +0 dagger (1, -1, Depths:3) a +0 robe a +0 dagger a +0 plate armour a +5 long sword of flaming (1, 0, Depths:3) a +0 chain mail a +2 great sword of draining a +0 chain mail a +0 chain mail a +4 demon whip a +0 robe a +0 dagger (2, 1, Depths:3) a +0 plate armour a +0 heavy war axe (4, 18, Depths:3) a parchment of Sphinx Sisters (5, 19, Depths:3) a staff of necromancy (6, 19, Depths:3) a +4 heavy shortbow (6, 26, Depths:3) a +0 dire flail a +0 ring mail a tengu corpse (skeletalised by now) (10, 41, Depths:3) a +0 scale mail (11, 9, Depths:3) a +0 plate armour a +0 broad axe (12, 23, Depths:3) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (13, 5, Depths:3) +0 storm dragon scales a storm dragon skeleton (13, 6, Depths:3) a +0 robe (13, 23, Depths:3) a glowing shapeshifter corpse (skeletalised by now) (14, 22, Depths:3) a juggernaut corpse (skeletalised by now) (19, 1, Depths:3) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (22, 0, Depths:3) a parchment of Fireball (24, 28, Depths:3) a +0 dagger a +0 robe quicksilver dragon scales a quicksilver dragon skeleton (24, 29, Depths:3) a +0 whip a +0 robe a +0 dagger of venom a +0 robe a human skeleton (25, 25, Depths:3) a +0 antimagic rapier a +0 animal skin a +2 flail of concussion a +0 robe a +0 buckler (25, 29, Depths:3) a +1 great sword of flaming (26, 24, Depths:3) a +4 demon whip of pain a +0 robe a +0 buckler (26, 25, Depths:3) a +0 robe (27, 24, Depths:3) a +0 spear a +0 ring mail (27, 27, Depths:3) a deep troll skeleton (28, 26, Depths:3) a +0 whip a +0 robe (29, 25, Depths:3) a deep troll skeleton (34, 16, Depths:3) a +2 dire flail of protection a +0 dire flail (35, -7, Depths:3) 4 large rocks a stone giant skeleton (35, 16, Depths:3) a +0 cloak (38, -9, Depths:3) a ring of protection from fire an amulet of regeneration a +4 ring of slaying a ring of willpower a +4 ring of slaying a +6 ring of strength a ring of flight a +5 broad axe of freezing a golden dragon skeleton (39, 10, Depths:3) a +4 heavy long sword a +0 chain mail (39, 11, Depths:3) a +3 halberd of flaming a +0 chain mail (40, 9, Depths:3) a +0 whip a +0 robe (40, 10, Depths:3) a +5 great mace of flaming a +0 plate armour (40, 11, Depths:3) a +5 long sword of flaming a +0 plate armour (41, 9, Depths:3) a +4 scimitar a +0 chain mail (41, 11, Depths:3) a +4 scimitar a +0 plate armour (42, 11, Depths:3) a +0 whip a +0 robe (53, 41, Depths:3) a staff of air a +0 club (54, 41, Depths:3) the +9 quarterstaff "Senagh" {elec, rF+} rF+: It protects you from fire. It cannot be enchanted further. a +0 quarterstaff a +0 club Level 4 of the Depths (0, 0, Depths:4) a +0 chain mail (2, 4, Depths:4) a +0 great sword a +0 scale mail a tengu corpse (skeletalised by now) (2, 8, Depths:4) a +0 buckler (5, -23, Depths:4) +0 fire dragon scales a fire dragon skeleton (7, -6, Depths:4) 3 large rocks a stone giant skeleton (19, -6, Depths:4) a +2 kite shield of cold resistance a +0 ring mail a +0 long sword a +0 robe a tengu skeleton (20, -8, Depths:4) 6 large rocks a stone giant skeleton (20, -7, Depths:4) a +0 dire flail of protection a +0 dire flail an ettin skeleton (21, -8, Depths:4) a +0 robe a +0 battleaxe of freezing (21, -7, Depths:4) 3 large rocks a stone giant skeleton (34, 12, Depths:4) a parchment of Grave Claw (37, -19, Depths:4) a +0 crystal plate armour (38, -15, Depths:4) +0 fire dragon scales a +0 flail a fire dragon skeleton (38, -14, Depths:4) +0 golden dragon scales a golden dragon skeleton (39, -16, Depths:4) a +0 robe (39, -15, Depths:4) a +0 animal skin a +1 antimagic hand axe (42, -32, Depths:4) a parchment of Disjunction (45, -32, Depths:4) a +0 halberd a yellow draconian skeleton (47, -32, Depths:4) a +0 cloak of poison resistance (47, 16, Depths:4) a +0 dire flail a +3 dire flail an ettin corpse (skeletalised by now) (50, 3, Depths:4) a +1 dagger of draining a +0 robe a kobold corpse (skeletalised by now) (51, -12, Depths:4) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (52, 3, Depths:4) a +3 rapier a +0 robe a kobold corpse (skeletalised by now) (54, -25, Depths:4) a +0 cloak a +0 rapier a +0 battleaxe (56, 11, Depths:4) a +2 antimagic dire flail a +0 dire flail (56, 12, Depths:4) a +0 cloak of corrosion resistance a guardian sphinx corpse (skeletalised by now)