Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 1720433743051485728 505243 leafmold the Metamorph (level 24, -21/185 HPs) Began as a Demonspawn Fighter on Apr 25, 2026. Was the Champion of Qazlal. Demolished by a dancing +6 war axe of sundering (23 damage) ... animated by an undying armoury ... on level 5 of the Vaults. The game lasted 01:34:07 (39422 turns). leafmold the Metamorph (Demonspawn Fighter) Turns: 39422, Time: 01:34:07 Health: -21/185 AC: 15 Str: 21 XL: 24 Next: 14% Magic: 22/37 EV: 14 Int: 18 God: Qazlal [******] Gold: 2934 SH: 8 Dex: 23 Spells: 18/44 levels left rFire + + . (33%) t - +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rCold + + + (20%) [offhand occupied] rNeg + + . (20%) e - +5 ring mail of Uskayaw's Favour {rElec rF+ rN+} rPois + (33%) J - +2 hood of the Assassin {Detect Stab+ Stlth++} rElec + (33%) d - +1 Delatra's gloves {ID++} rCorr . (100%) B - +2 pair of boots of the Lily {Fly Dex+3 Earth} SInv + l - amulet of Panentheism {rPois rC++ Will+ Regen+} Will ++... v - ring "Kelas" {rN+ Int+4 Slay+2 SInv} Stlth + D - ring of Orthodoxy {Wiz Dex+2} HPRegen 12.30/turn H - blade talisman of the Curious Persimmons {rElec Dex+3 Stlth+} MPRegen 0.25/turn %: repel missiles, clarity, wizardry (x1) @: mighty, lethally poisoned (-21 -> -21), blade-form, death channelling (expiring), marked, protected from fire, corroded (-6), flying A: blade aux, blade parry, blade armour, icemail 2, powered by death 2, augmentation 1, sharp scales 3, condensation shield, weakness stinger 3, talons 1, iridescent scales 1, clarity }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Upheaval (0%), Elemental Force (0%), Disaster Area (0%) You were on level 5 of the Vaults. You worshipped Qazlal. Qazlal was exalted by your worship. You had blades growing out of your body. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the Abyss 1 time. You also visited: Gauntlet, Ice Cave and Desolation. You collected 6607 gold pieces. You spent 3673 gold pieces at shops. Inventory: Hand Weapons m - a +6 broad axe of sundering t - the +8 frozen axe "Frostbite" (weapon) {freeze, freezing cloud, *Noise Fly rC+} (You found it on level 3 of the Elven Halls) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. y - a +3 vampiric war axe Missiles b - 12 curare-tipped darts (quivered) r - 22 javelins E - 19 silver javelins F - 9 throwing nets Armour d - the +1 Delatra's gloves (worn) {ID++} (You found it on level 2 of the Dungeon) ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. e - the +5 ring mail of Uskayaw's Favour (worn) {rElec rF+ rN+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. j - the +7 plate armour of Intercession {Rampage rElec} (You found it in the Desolation of Salt) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further. n - a +2 kite shield s - a +0 helmet of intelligence u - the +3 cloak "Hexius" {rElec rPois Will+ MP+7} (You found it in the Desolation of Salt) rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). It cannot be enchanted further. w - a +2 pair of boots of rampaging x - the +3 chain mail of Privacy {Death, Bane rN++ Slay+3 Stlth+} (You bought it in a shop on level 3 of the Elven Halls) Bane: It inflicts you with a random bane when you equip it. rN++: It greatly protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. B - the +2 pair of boots of the Lily (worn) {Fly Dex+3 Earth} (You bought it in a shop on level 4 of the Shoals) Fly: It grants you flight. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. It cannot be enchanted further. C - the +0 helmet of Atyiss {Harm Dex+4} (You found it in a Gauntlet) Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. J - the +2 hood of the Assassin (worn) {Detect Stab+ Stlth++} (You found it on level 4 of the Spider Nest) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. Jewellery a - the ring "Benniebyrr" {rC+ AC+4 Dex-2 SInv} (You took it off an imperial myrmidon in the Desolation of Salt) [ring of protection] rC+: It protects you from cold. AC+4: It affects your AC (+4). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. c - the ring "Ahytuop" {Will+ Str-3 Dex+3} (You found it in the Desolation of Salt) [ring of willpower] Will+: It increases your willpower. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). f - a ring of protection from fire g - the amulet of Vitality {Regen++ RegenMP++} (You took it off a merfolk siren on level 4 of the Shoals) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. h - the ring of Juinkuin {rF+ rCorr MP-6 EV+5} (You found it on level 2 of the Elven Halls) [ring of evasion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. MP-6: It affects your magic capacity (-6). EV+5: It affects your evasion (+5). i - a +5 ring of evasion k - the ring of Qazlal, Threshing {rPois Str-3 Dex+3 SInv} (You found it on level 10 of the Dungeon) [ring of see invisible] rPois: It protects you from poison. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. l - the amulet of Panentheism (worn) {rPois rC++ Will+ Regen+} (You found it on level 10 of the Dungeon) [amulet of regeneration] rPois: It protects you from poison. rC++: It greatly protects you from cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. p - the ring "Etyazes" {rF+ Will+ Dex+3} (You took it off a merfolk impaler on level 4 of the Shoals) [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). q - the ring "Zuzuh" {rC+ Dex+3} (You took it off a servant of whispers in the Desolation of Salt) [ring of protection from cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). v - the ring "Kelas" (worn) {rN+ Int+4 Slay+2 SInv} (You bought it in a shop on level 2 of the Orcish Mines) [ring of positive energy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. z - a ring of resist corrosion D - the ring of Orthodoxy (worn) {Wiz Dex+2} (You took it off a minotaur in a Gauntlet) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+2: It affects your dexterity (+2). G - a ring of flight I - an amulet of reflection Talismans o - the spore talisman "Edwus" {rElec Will++ Dex-2 Stlth+} (You found it on level 4 of the Lair of Beasts) [spore talisman] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. A - the lupine talisman "Rialliwk" {+Inv Fly} (You found it on level 3 of the Elven Halls) [lupine talisman] +Inv: It lets you turn invisible. Fly: It grants you flight. H - the blade talisman of the Curious Persimmons (worn) {rElec Dex+3 Stlth+} (You found it on level 2 of the Elven Halls) [blade talisman] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Wands c - a wand of roots (32) b - a wand of quicksilver (26) d - a wand of digging (12) e - a wand of paralysis (23) f - a wand of mindburst (18) p - a wand of polymorph (6) a - a wand of flame (60) Scrolls f - 5 scrolls of fear T - a scroll of torment t - 12 scrolls of teleportation x - 4 scrolls of amnesia S - a scroll of silence V - 9 scrolls of vulnerability a - 13 scrolls of enchant armour r - 3 scrolls of revelation g - 5 scrolls of fog i - 18 scrolls of identify N - 9 scrolls of noise W - 2 scrolls of brand weapon I - a scroll of immolation p - 2 scrolls of poison w - 2 scrolls of enchant weapon b - 2 scrolls of blinking Potions m - a potion of might A - 10 potions of attraction b - 7 potions of brilliance g - a potion of magic c - 13 potions of curing r - 8 potions of resistance L - 7 potions of lignification M - a potion of mutation h - 3 potions of haste w - 2 potions of heal wounds e - 5 potions of enlightenment i - 2 potions of invisibility a - 6 potions of ambrosia B - a potion of berserk rage C - a potion of cancellation Miscellaneous g - a +0 phial of floods h - a +1 lightning rod (4/4) i - a +1 tin of tremorstones (2/2) j - a +0 phantom mirror Skills: - Level 14.1 Fighting - Level 16.8 Axes - Level 8.4 Armour - Level 5.4 Dodging - Level 7.1 Shields - Level 10.9 Spellcasting - Level 4.2 Conjurations - Level 15.8 Necromancy - Level 11.6 Ice Magic - Level 3.7 Air Magic - Level 18.8 Invocations * Level 19.6 Shapeshifting You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freezing Cloud Conj/Ice/Air 16% 6-21 9% 5 b - Rimeblight Ice/Necr 28% 2d7 (prima13% 7 c - Death Channel Necr 30% N/A 1% 6 d - Infestation Necr 30% N/A 38% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 100% N/A 0% 1 Foxfire Conj/Fire 68% 2x1d7 1% 1 Poisonous Vapours Alch/Air 64% 1d3 1% 1 Shock Conj/Air 96% 1d9 1% 1 Grave Claw Necr 100% 2d14 1% 2 Ozocubu's Armour Ice 51% N/A 1% 3 Vampiric Draining Necr 61% 2d10 1% 3 Animate Dead Necr 61% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 45% N/A 1% 4 Martyr's Knell Necr/Summ 38% N/A 1% 4 Curse of Agony Necr 61% N/A 1% 5 Momentum Strike Conj/Tloc 34% 3d8 2% 2 Kinetic Grapnel Frge 36% 1d5 4% 1 Sandblast Erth 28% 2d8 4% 1 Slow Hex 36% N/A 4% 1 Mephitic Cloud Conj/Alch/Air 19% N/A 4% 3 Blink Tloc 18% N/A 7% 2 Airstrike Air 11% 2d(2-18) 9% 4 Hoarfrost Cannonade Ice/Frge 15% 3d6/3d13 12% 5 Metabolic Englaciation Hex/Ice 15% N/A 12% 5 Call Canine Familiar Summ 9% N/A 13% 3 Confusing Touch Hex 9% N/A 13% 3 Inner Flame Hex/Fire 9% N/A 13% 3 Passwall Erth 14% N/A 13% 3 Sigil of Binding Hex 9% N/A 13% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 13% 3 Flame Wave Conj/Fire 17% 2d7 17% 4 Fulminant Prism Conj/Alch 8% 3d7 17% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 17% 4 Rending Blade Conj/Frge 17% 2d(7+1*) 17% 4 Arcjolt Conj/Air 12% 1d22 22% 5 Awaken Armour Erth/Frge 28% N/A 38% 4 Dimensional Bullseye Hex/Tloc 4% N/A 38% 4 Olgreb's Toxic Radiance Alch 9% N/A 38% 4 Passage of Golubria Tloc 9% N/A 38% 4 Petrify Alch/Erth 7% N/A 38% 4 Summon Seismosaurus Egg Summ/Erth 14% N/A 38% 4 Silence Hex/Air 8% N/A 45% 5 Permafrost Eruption Ice/Erth 23% 2x4d5 50% 6 Sculpt Simulacrum Ice/Alch 15% N/A 50% 6 Alistair's Intoxication Alch 6% N/A 73% 5 Detonation Catalyst Fire/Alch 9% 2d12 73% 5 Nazja's Percussive Temp Frge 4% 4d4 73% 5 Summon Mana Viper Hex/Summ 9% N/A 73% 5 Conjure Ball Lightning Conj/Air 12% 3x3d6 75% 6 Dispersal Tloc 4% N/A 99% 6 Forge Monarch Bomb Fire/Frge 4% 4d6 99% 6 Forge Phalanx Beetle Frge 4% N/A 99% 6 Fortress Blast Frge 12% 6d8 99% 6 Orb of Destruction Conj 12% 9d7 99% 7 Death's Door Necr 30% N/A 99% 9 Enfeeble Hex 4% N/A 100% 7 Manifold Assault Tloc 4% N/A 100% 7 Spellspark Servitor Conj/Frge 8% N/A 100% 7 Sphinx Sisters Hex/Summ 4% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 13% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) Desolation (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Lugonu Shops: D:12 [ D:14 ( Orc:2 (=*! Elf:1 *: Elf:2 :! Elf:3 :* Shoals:4 [(: Vaults:1 :* Vaults:4 =: Portals: Trove: D:14 (show slimy rune of Zot) Annotations: D:9 exclusion: 2 oklob plants Innate Abilities, Weirdness & Mutations You have blades growing out of your body. You can perform multiple auxiliary attacks with your blades. You gain SH while attacking, based on your slaying. Your body armour is less effective at protecting you. A meltable icy envelope protects you from harm. (AC +0) You regenerate health from kills. Your magical and physical power is slightly enhanced at high health. You are completely covered in razor-sharp scales. (AC +3, Slay +3) A meltable shield of frost defends you. (SH +0) You have a sharp stinger which inflicts weakening toxins. You have sharp toenails. You are partially covered in iridescent scales. (AC +2) You possess an exceptional clarity of mind. Message History Your spectral golden dragon tramples the dread lich but does no damage. The Brimstone Fiend calls on the powers of darkness! The deep elf sorcerer convulses! The stone giant convulses! The guardian sphinx convulses! The ironbound convoker convulses! The guardian sphinx convulses! The storm dragon convulses! Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * The entropy weaver convulses! The yaktaur convulses! The ironbound convoker convulses! The deep elf annihilator convulses! The titan convulses! The stone giant convulses! Your spectral yaktaur captain hits the guardian sphinx. Your spectral storm dragon bites the Hell Sentinel but does no damage. Your spectral storm dragon claws the Hell Sentinel but does no damage. Your spectral storm dragon barely misses the Hell Sentinel. Your spectral tengu reaver completely misses the dancing +6 war axe of sundering. Your spectral tengu reaver closely misses the dancing +6 war axe of sundering. Your spectral tengu reaver claws the dancing +6 war axe of sundering! Your spectral deep elf demonologist hits the Brimstone Fiend but does no damage. Your spectral crawling flesh cage is engulfed in blazing flames. Your spectral crawling flesh cage tentacle-slaps the Hell Sentinel! Your spectral vault sentinel hits the guardian sphinx but does no damage. The guardian sphinx bites your spectral yaktaur captain! The guardian sphinx claws your spectral yaktaur captain. The guardian sphinx claws your spectral yaktaur captain! You feel much better. You feel sick. The storm dragon is no longer deflecting missiles. The deep elf sorcerer casts a spell at you. The bolt of acid hits your spectral crawling flesh cage!! The acid corrodes your spectral crawling flesh cage! The bolt of acid hits you!!! * * * LOW HITPOINT WARNING * * * The acid corrodes you! Your spectral storm dragon bites the dread lich! Your spectral storm dragon claws the dread lich but does no damage. Your spectral storm dragon tramples the dread lich. The dread lich holds its ground! The dread lich is engulfed in freezing vapours. The dread lich touches your spectral storm dragon! The dancing +6 war axe of sundering hits you!! You die... #.C..# ..#.)..# ve.# #^#.c).#.)... #C#†C))#{e... .###)#..).#≈)... ....pZ○)[°†.≈.. #####≈.)§(Z(.#### ...≈.Z)Z@Z)))(... .L..ZZZ