leafmold Level 1 of the Dungeon [Shop] Cosuf's Weapon Shoppe 2 curare-tipped darts (31 gold) a +0 mace (39 gold) 3 boomerangs (78 gold) a +0 sling (19 gold) a +4 spear of venom (332 gold) a +0 mace (39 gold) the +5 dagger of Derel {heavy, *Rage rF+ rN+ Dex+4 Stlth+} (726 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. 2 boomerangs (52 gold) a +2 short sword of speed (273 gold) (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (3, -1, D:1) a bat corpse (skeletalised by now) (3, 1, D:1) a +0 scale mail (6, 18, D:1) a quokka skeleton (10, 9, D:1) a +0 dagger a +0 dagger a goblin skeleton (12, 11, D:1) a rat skeleton (14, -1, D:1) a +0 club (20, -9, D:1) a +0 whip 3 stones (20, 35, D:1) a +0 dagger (22, -3, D:1) a staff of fire (24, 2, D:1) a +0 short sword (27, 38, D:1) a +0 robe (36, 13, D:1) a +0 ring mail (43, 17, D:1) a +0 whip (43, 37, D:1) 4 poisoned darts (46, 9, D:1) a +0 club (46, 10, D:1) a +0 club a goblin skeleton (47, 2, D:1) a +0 spear (53, 5, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 4 stones (10, 3, D:2) a rat corpse (skeletalised by now) (21, 22, D:2) a parchment of Searing Ray (27, 3, D:2) a bat skeleton (33, 9, D:2) a bat skeleton (36, 14, D:2) a jackal skeleton (37, 14, D:2) a +0 dagger a goblin skeleton (38, 12, D:2) a jackal skeleton (40, -2, D:2) a +0 leather armour (44, 8, D:2) 5 poisoned darts (47, 22, D:2) a rat corpse (skeletalised by now) (47, 24, D:2) a ball python corpse (skeletalised by now) (48, 23, D:2) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (48, 27, D:2) a +0 robe (49, 23, D:2) a +0 club a +0 short sword a goblin corpse (skeletalised by now) an orc corpse (skeletalised by now) (49, 24, D:2) a +0 dagger an orc corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (54, 25, D:2) a +0 ring mail (63, -7, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a kobold corpse (skeletalised by now) (9, 0, D:3) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (9, 20, D:3) a +0 scale mail (14, 4, D:3) a bat skeleton (22, 36, D:3) a +0 dagger (23, 37, D:3) a ball python corpse (skeletalised by now) (26, -22, D:3) a quill talisman (37, 6, D:3) a +0 dagger (39, 8, D:3) a bat skeleton (39, 18, D:3) 4 poisoned darts (40, 9, D:3) a +0 hand axe an orc skeleton Level 4 of the Dungeon [Shop] Vyekar's One-of-a-Kind Rings a +6 ring of protection (unknown) (1014 gold) a +7 ring of dexterity (585 gold) the ring "Leteu" {rElec Str+6 SInv Stlth+} (577 gold) [ring of see invisible] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +3 ring of intelligence (unknown) (130 gold) a +1 ring of evasion (unknown) (26 gold) the ring "Caof Xacsi" {rN+ Dex+5 RMsl} (669 gold) [ring of positive energy] rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). RMsl: It protects you from missiles. (0, 0, D:4) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (2, -2, D:4) a hobgoblin corpse (skeletalised by now) (7, -3, D:4) a +0 dagger (9, -6, D:4) a +1 short sword of electrocution (9, 30, D:4) a +0 quarterstaff (15, -1, D:4) a +0 whip a goblin skeleton (22, 2, D:4) a +0 dagger a goblin skeleton (22, 3, D:4) a +0 club a hobgoblin skeleton (23, 3, D:4) a +0 helmet of sniping a +0 animal skin a +0 club the hobgoblin skeleton of Robin (24, 3, D:4) a +0 dagger a +0 sling a goblin skeleton (24, 32, D:4) a +0 short sword (25, 3, D:4) a +0 short sword a +0 dagger a +0 club a +0 sling a +0 club a +0 dagger a +0 sling a +0 club a goblin skeleton a goblin skeleton a hobgoblin skeleton a goblin skeleton a goblin skeleton a hobgoblin skeleton (26, 3, D:4) a +0 dagger a goblin skeleton (30, 12, D:4) a +0 dagger (30, 31, D:4) the +0 hand axe "Lereateq" {reap, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (32, 12, D:4) a +0 giant club an ogre skeleton (33, -3, D:4) a +0 robe (34, -3, D:4) a +0 buckler (34, 23, D:4) a +0 club (36, 7, D:4) a parchment of Gloom (37, 14, D:4) a spore talisman (38, 18, D:4) a black bear skeleton (40, 18, D:4) a +0 whip an orc skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 dagger an orc corpse (skeletalised by now) (3, -8, D:5) a +0 athame (5, 4, D:5) a +2 ring mail of poison resistance a +0 dagger the goblin skeleton of Ijyb (8, 3, D:5) a parchment of Searing Ray (9, 13, D:5) a +0 giant club a +0 giant club a two-headed ogre skeleton (11, -12, D:5) a +0 halberd a gnoll corpse (skeletalised by now) (11, -11, D:5) a +0 spear a gnoll corpse (skeletalised by now) (12, -11, D:5) a +0 club a +0 leather armour (13, -10, D:5) a howler monkey corpse (skeletalised by now) (13, 11, D:5) a +0 club a +0 short sword a +0 leather armour a +0 club an orc skeleton (13, 30, D:5) a +0 robe (14, -11, D:5) an iguana corpse (skeletalised by now) (14, 11, D:5) a +0 club a +0 robe a +1 dagger of venom (15, -9, D:5) a +0 flail (16, 30, D:5) a +0 club (20, 16, D:5) a +0 long sword Level 6 of the Dungeon (1, -3, D:6) a bullfrog corpse (2, -2, D:6) a howler monkey corpse (3, -6, D:6) a scorpion corpse (6, 1, D:6) the quill talisman "Tvzc" {Dex+3} [quill talisman] Dex+3: It affects your dexterity (+3). (7, -1, D:6) a +0 mace (8, 4, D:6) a +4 hand axe (still there?) a +0 robe (still there?) (8, 5, D:6) a +0 trident a +0 robe (9, 4, D:6) a +3 great sword of freezing (still there?) a +0 robe (still there?) the Ecumenical Temple