leafmold Level 1 of the Dungeon (10, 3, D:1) a +0 club (13, -3, D:1) a +0 chain mail (16, 0, D:1) an inkwell talisman (17, -22, D:1) a hobgoblin skeleton (18, -2, D:1) a +0 short sword (37, -21, D:1) a +0 falchion (51, -19, D:1) a ball python skeleton (51, -18, D:1) a ball python skeleton (51, 11, D:1) a bat corpse (skeletalised by now) (66, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (67, -2, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (2, -24, D:2) a +0 robe (4, 11, D:2) a +0 ring mail (10, -7, D:2) the +2 robe of Incorporation {rN+ Stlth+ Archmagi} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (13, -24, D:2) a +0 dagger (15, 0, D:2) an adder skeleton (18, -16, D:2) a +0 dagger a goblin skeleton (24, 9, D:2) a +0 dagger (34, -13, D:2) a +0 dagger (39, -5, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 falchion an orc corpse (1, 0, D:3) a +0 hand axe a +0 leather armour a +0 mace an orc corpse (12, -4, D:3) a ball python corpse (skeletalised by now) (12, 0, D:3) a +0 robe (21, 18, D:3) a rat corpse (22, 7, D:3) a +0 hand axe a dart slug corpse an orc corpse (23, 7, D:3) a +0 whip a +0 flail a +0 ring mail (24, 7, D:3) a +0 club a +0 flail an orc corpse an orc corpse (33, -20, D:3) a +0 club a goblin corpse (skeletalised by now) (35, -20, D:3) a +0 whip 4 stones