leafmold Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (3, -11, D:1) a +0 helmet (7, 9, D:1) a +0 ring mail (9, 11, D:1) a rat corpse (skeletalised by now) (9, 12, D:1) a +0 club a stone (10, 7, D:1) a +0 ring mail (15, -13, D:1) a +0 club (17, -10, D:1) a frilled lizard skeleton (30, -4, D:1) a +0 pair of gloves (31, -3, D:1) 6 stones (31, 11, D:1) a +0 helmet (34, -3, D:1) 6 stones a hobgoblin corpse (skeletalised by now) (44, -1, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (45, -1, D:1) a hobgoblin corpse (skeletalised by now) (46, -1, D:1) a rat corpse (skeletalised by now) (47, -22, D:1) a +0 mace (49, -27, D:1) a +0 dagger 3 stones (49, -2, D:1) a quokka corpse (skeletalised by now) (65, -22, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (5, -38, D:2) a +0 dagger (10, -44, D:2) a jackal corpse (11, -49, D:2) a +0 short sword (12, -50, D:2) a jackal corpse a jackal corpse (28, -48, D:2) a +0 whip (35, -39, D:2) a parchment of Call Imp (48, -45, D:2) a +0 quarterstaff Level 3 of the Dungeon (4, -6, D:3) a rat corpse (7, -11, D:3) a +0 club a +0 chain mail a +0 club a +0 leather armour (8, -15, D:3) a potion of curing (9, -12, D:3) 7 gold pieces (10, -11, D:3) a potion of heal wounds (10, -9, D:3) a +0 cloak