leafmold Level 1 of the Dungeon (0, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, -9, D:1) a hobgoblin corpse (skeletalised by now) (1, 16, D:1) a +0 club 5 stones (2, 3, D:1) a +2 pair of boots (2, 16, D:1) a +0 dagger (10, -10, D:1) a frilled lizard skeleton (10, -9, D:1) a hobgoblin skeleton (12, 1, D:1) a bat corpse (skeletalised by now) (12, 17, D:1) a +0 ring mail (14, 0, D:1) a ball python corpse (skeletalised by now) (15, 5, D:1) a +0 robe (23, -6, D:1) a hobgoblin corpse (skeletalised by now) (27, -13, D:1) a +0 spear (30, -22, D:1) a +0 whip 5 stones a kobold skeleton (31, -23, D:1) a +0 scale mail (32, -12, D:1) a bat skeleton (33, -19, D:1) a +0 hand axe (35, -9, D:1) a +0 dagger (38, -14, D:1) a +0 robe (40, -9, D:1) a +0 short sword Level 2 of the Dungeon (1, 7, D:2) a bat corpse (skeletalised by now) (5, 1, D:2) a +0 chain mail (8, 10, D:2) a +0 dagger (9, 16, D:2) a bat skeleton (11, 23, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, 7, D:2) a ball python skeleton (17, 14, D:2) a +0 sling (21, 34, D:2) a +0 leather armour (34, 32, D:2) a rat corpse (skeletalised by now) (39, 22, D:2) a +0 leather armour (43, 6, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (48, 4, D:2) a +0 dagger (54, 4, D:2) a +0 dagger a +0 sling (55, 9, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (1, 3, D:3) a staff of air (5, 7, D:3) a quokka corpse (skeletalised by now) (7, 8, D:3) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (9, 5, D:3) a +0 dagger (10, 14, D:3) a +0 ring mail (14, 17, D:3) a +0 chain mail (18, 11, D:3) a +0 barding (18, 13, D:3) a +0 scale mail (20, 9, D:3) a +0 club (23, -19, D:3) a quokka corpse (skeletalised by now) (29, 27, D:3) a frilled lizard corpse (32, 27, D:3) a +1 falchion of draining (35, 27, D:3) a +0 rapier (38, 21, D:3) a +0 spear (46, 9, D:3) a +0 leather armour (46, 10, D:3) a jackal corpse (skeletalised by now) (46, 11, D:3) a jackal corpse (skeletalised by now) (56, 7, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) an adder corpse (1, 0, D:4) a parchment of Call Canine Familiar (4, 10, D:4) a hound corpse (4, 15, D:4) a +0 shortbow (5, 32, D:4) a +0 flail a +0 club (6, 32, D:4) a +0 spear (6, 37, D:4) a +0 club (7, 28, D:4) a +0 club a goblin corpse (skeletalised by now) (7, 33, D:4) a +0 dagger a kobold corpse (skeletalised by now) (11, 27, D:4) a +0 flail a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (13, 28, D:4) a +0 dagger an orc corpse (skeletalised by now) (21, 26, D:4) the +0 spear "Zimua" {speed, ^Contam *Slow rN+++ rCorr} ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (22, 20, D:4) an iguana corpse (skeletalised by now) (23, -5, D:4) 2 poisoned darts (23, 33, D:4) a +0 ring mail (24, -3, D:4) a +0 dagger an orc corpse (24, -1, D:4) 4 stones a +0 dagger (33, 31, D:4) an inkwell talisman Level 5 of the Dungeon (0, 0, D:5) a potion of mutation (4, 37, D:5) a scarf of harm Level 6 of the Dungeon