leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 3, D:1) a rat corpse (skeletalised by now) (10, -21, D:1) a +0 club (13, -29, D:1) a +0 short sword a kobold corpse (skeletalised by now) (15, -14, D:1) a +0 cloak (17, -22, D:1) a +0 club 2 stones (21, -19, D:1) a +0 mace (28, 0, D:1) a ball python skeleton (35, -3, D:1) a bat corpse (skeletalised by now) (40, -33, D:1) a hobgoblin skeleton (44, -36, D:1) a frilled lizard corpse (skeletalised by now) (45, -37, D:1) a ball python corpse (skeletalised by now) (49, -12, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (5, 35, D:2) a +0 mace (12, 14, D:2) an adder corpse (skeletalised by now) (23, 28, D:2) a +0 club (30, -4, D:2) a quokka corpse (skeletalised by now) (37, 16, D:2) a +0 dagger 2 stones a kobold skeleton (38, 4, D:2) 6 poisoned darts (38, 11, D:2) the quill talisman of the Armoured One {Stlth+} [quill talisman] Stlth+: It makes you more stealthy. (39, 16, D:2) the +1 ring mail of Pimim {Rampage rF++ Will+ Str+4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF++: It greatly protects you from fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (45, 12, D:2) an adder corpse (skeletalised by now) (46, 24, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (24, -6, D:3) a parchment of Gloom (25, -5, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) an adder corpse (2, -6, D:4) a +0 quarterstaff (6, -23, D:4) 3 gold pieces (7, -3, D:4) a ball python corpse (11, -23, D:4) a +0 dagger a goblin corpse (12, -23, D:4) a scroll of vulnerability (12, -20, D:4) a potion of enlightenment (14, -21, D:4) a parchment of Scorch (16, -27, D:4) 5 datura-tipped darts