Dungeon Crawl Stone Soup version 0.35-a0-429-g76328c3a2a (webtiles) character file. Game seed: 14757071371353385485 10 leafmold the Changeling (level 2, -5/13 HPs) Began as an Octopode Shapeshifter on June 1, 2026. Slain by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:38 (553 turns). leafmold the Changeling (Octopode Shapeshifter) Turns: 553, Time: 00:00:38 Health: -5/13 AC: 1 Str: 13 XL: 2 Next: 20% Magic: 2/2 EV: 16 Int: 12 God: Gold: 40 SH: 0 Dex: 11 Spells: 1/1 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) c - melded +0 kite shield rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) a - melded quill talisman %: no passive effects @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation (0%) You were on level 2 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Armour c - a +0 kite shield (melded) Talismans a - a quill talisman (worn) b - a protean talisman Scrolls c - 2 scrolls of amnesia {unknown} e - a scroll of identify {unknown} Potions L - a potion of lignification d - a potion of moonshine {unknown} f - 2 potions of curing {unknown} Baubles a - 2 flux baubles Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 3.0 Unarmed Combat * Level 3.5 Shapeshifting You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 0% 2d5 45% 2 Manifold Assault Tloc 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon and offhand are melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History There are monsters nearby! There is an escape hatch in the ceiling here. There are monsters nearby! You encounter Sigmund the Dreaded. He is wielding a +0 scythe. Found a ring mail. Found two stone staircases leading down. Sigmund shouts! There is an escape hatch in the ceiling here. You crush the flux bauble in your tentacle and feel its energy flooding your body. Your quills recede back into your body. Your body destabilises. Your +0 kite shield melds into your body. You tentacle-slap the bat. The bat begins to glow. You grab the bat. The bat is severely wounded. You constrict the bat. You kill the bat! There is an escape hatch in the ceiling here. You see here a bat corpse. Sigmund hits you from afar with a +0 scythe. The kobold leaves your sight. You tentacle-slap Sigmund. Sigmund begins to glow. Your grab misses Sigmund. Your squeeze misses Sigmund. Sigmund is lightly wounded. Sigmund hits you with a +0 scythe. You tentacle-slap Sigmund. Sigmund glows dangerously bright. You grab Sigmund. Sigmund is lightly wounded. You constrict Sigmund. Sigmund misses you. You tentacle-slap Sigmund but do no damage. Sigmund shudders as magic cascades through him. Sigmund twists and deforms. Sigmund is moderately wounded. You constrict Sigmund. You tentacle-slap Sigmund. Sigmund begins to glow. Sigmund is heavily wounded. You constrict Sigmund. Sigmund's eyes start glowing with a red light. Sigmund hits you with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ......w ........ .....## ........ #.#.. #####.#. ## #..### #... # #[### #....## #..# #>##.#.##.....#######.<. #........#............#. .........<....#######.#. ......@p####...... #.#. ........# ######.# #.#. #.#.....# ..#. ###.#># ###. #.#.# #. #.#.# #. . #.# # #.# You could see Sigmund (contam, misshapen). Vanquished Creatures A hobgoblin (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A bat (D:2) An endoplasm (D:1) A goblin (D:1) 3 rats 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leafmold the Octopode Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 444 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 542 | D:2 | Encountered Sigmund 553 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_basic, nrook_uturn D:2: layout_loops_ring, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 19 Melee: Unarmed || 19 Constrict || 5 Punch || 2 Tentacles || 1 Stab: Sleeping || 3 Armour: None || 6 Dodge: Dodged || 4 Block: Kite shield || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 552 | 508 | 44 | 0 | 407 | 2 | 276.0 | Dungeon | 552 | 508 | 44 | 0 | 407 | 2 | 276.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 507 daAuts D:2: 45 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+