leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (1, -24, D:1) a bat corpse (skeletalised by now) (3, -10, D:1) a +0 club (10, -28, D:1) a ball python skeleton (10, -3, D:1) a +0 demon trident (11, -20, D:1) a +0 dagger (12, 3, D:1) a +0 dagger (22, -2, D:1) a +0 leather armour (24, -7, D:1) a +0 dagger a goblin skeleton (29, -37, D:1) a ball python skeleton (43, 1, D:1) a bat skeleton (58, -37, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (19, -6, D:2) a +0 ring mail (19, 12, D:2) the +0 pair of gloves of Ethics {Infuse, Str+2 Dex+3 Slay+3 Stlth+} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (25, -6, D:2) a +0 scale mail (30, -3, D:2) an adder corpse (skeletalised by now) (30, 15, D:2) a +0 pair of gloves (39, 6, D:2) an adder skeleton (39, 8, D:2) an adder skeleton (40, 18, D:2) a +0 dagger (40, 19, D:2) a +0 dagger a goblin corpse (skeletalised by now) (44, -2, D:2) a +0 buckler (48, 10, D:2) a +0 chain mail (60, -6, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Zug Usy's Weapon Shop (Shop contents are unknown) (4, -12, D:3) an adder corpse (skeletalised by now) (5, 1, D:3) an adder corpse (skeletalised by now) (5, 6, D:3) a bat corpse (skeletalised by now) (8, -15, D:3) a +0 plate armour (13, 6, D:3) a bat corpse (skeletalised by now) (14, -4, D:3) a +0 club 5 stones (18, -1, D:3) the inkwell talisman of Happy Babbling {Harm rF+} [inkwell talisman] Harm: It increases damage dealt and taken. rF+: It protects you from fire. (23, -21, D:3) a +0 dagger 5 stones (26, -8, D:3) a +0 whip a kobold corpse (skeletalised by now) (27, 6, D:3) a bat corpse (28, -8, D:3) a rat corpse (skeletalised by now) (35, 11, D:3) a +0 morningstar (36, 28, D:3) 8 gold pieces (38, 11, D:3) a +0 club a +0 whip an orc corpse an orc corpse (38, 27, D:3) a +0 quarterstaff 8 gold pieces (40, 11, D:3) a +0 dagger a +0 robe (41, 22, D:3) a +0 spear (41, 23, D:3) a throwing net (42, 23, D:3) a +0 club a throwing net (47, 1, D:3) a ball python corpse (59, 21, D:3) the +5 ring mail "Oludup" {Rampage rElec} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further.