leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (2, -2, D:1) a ball python corpse (skeletalised by now) (3, 14, D:1) a +0 dagger 2 stones (4, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (6, 8, D:1) a ball python corpse (skeletalised by now) (13, -14, D:1) a rat corpse (skeletalised by now) (13, -3, D:1) a +0 short sword (20, 1, D:1) a +0 whip a kobold skeleton (22, -4, D:1) a frilled lizard corpse (skeletalised by now) (25, 18, D:1) the inkwell talisman "Gux Giusma" {-Tele Rampage Int+3 Dex+2} [inkwell talisman] -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (29, 15, D:1) a +0 club (37, 16, D:1) a rat corpse (skeletalised by now) (40, -7, D:1) a jackal skeleton a jackal skeleton (44, 6, D:1) a +0 kite shield (46, 2, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (27, 2, D:2) a quokka corpse (skeletalised by now) (28, 2, D:2) a jackal corpse (skeletalised by now) (47, 3, D:2) 10 gold pieces