leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (2, 1, D:1) a hobgoblin corpse (skeletalised by now) (12, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (13, -4, D:1) a hobgoblin skeleton (16, 27, D:1) a +0 ring mail (18, 7, D:1) a quokka skeleton (43, 29, D:1) 2 boomerangs (56, 37, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Amibeamn's Distillery a potion of curing (42 gold) a potion of cancellation (unknown) (112 gold) 2 potions of curing (84 gold) a potion of lignification (42 gold) a potion of heal wounds (112 gold) a potion of curing (42 gold) a potion of attraction (unknown) (42 gold) a potion of invisibility (unknown) (112 gold) (2, 5, D:2) a +0 dagger a kobold corpse (skeletalised by now) (4, 16, D:2) a +2 short sword of draining 2 stones (10, 6, D:2) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (25, 36, D:2) a +0 dagger (29, 4, D:2) a +0 robe (34, 22, D:2) a gold piece (37, 33, D:2) an adder corpse (skeletalised by now) (54, -4, D:2) a +0 trident (54, 22, D:2) a bat corpse (skeletalised by now) (55, 21, D:2) a ball python corpse (skeletalised by now) (56, 6, D:2) a +0 club a kobold corpse (skeletalised by now) Level 3 of the Dungeon (9, 7, D:3) a +0 dagger (15, -5, D:3) a +0 plate armour (15, 4, D:3) a +0 dagger (16, 3, D:3) a +0 dagger (16, 30, D:3) a rat corpse (skeletalised by now) (27, 26, D:3) a hobgoblin corpse (skeletalised by now) (30, 18, D:3) a frilled lizard corpse (skeletalised by now) (33, 7, D:3) a +0 robe (39, 6, D:3) a +0 dagger a goblin corpse (skeletalised by now) (39, 9, D:3) a +2 dagger of protection a kobold corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Oniu {rN++ Int+3} (3750 gold) [ring of positive energy] rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). the +5 ring mail of Mumblety Peg {rPois} (4020 gold) rPois: It protects you from poison. It cannot be enchanted further. the +1 hand axe "Sid Uver" {sunder, rElec Dex+2} (2620 gold) rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 dagger of Context {chaos, *Slow Fly Dex+3} (1840 gold) *Slow: It may slow you when you take damage. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the orb of Daisies {Energy, rElec Air} (2860 gold) rElec: It insulates you from electricity. Air: It increases the power of your Air spells. the +0 cloak of Deichysutt {rF+++ rC- rCorr Str-3} (3880 gold) rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). It cannot be enchanted further. the +4 robe "Aluoce" {Dex+2 Archmagi} (4610 gold) Dex+2: It affects your dexterity (+2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the scarab talisman "Zutsoox" {+Blink Int+3} (4730 gold) [scarab talisman] +Blink: It lets you blink. Int+3: It affects your intelligence (+3). the ring "Oczext" {rF+ rN++ Int+3 Stlth-} (4740 gold) [ring of protection from fire] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. the ring of Jealousy {rPois rC+ Int+9} (6050 gold) [ring of intelligence] rPois: It protects you from poison. rC+: It protects you from cold. Int+9: It affects your intelligence (+9). the maw talisman of the Blue Moon {Harm} (3000 gold) [maw talisman] Harm: It increases damage dealt and taken. the +2 pair of gloves "Riehih" {rF+ rCorr} (3410 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the fortress talisman of Sin {+Blink rC+} (6000 gold) [fortress talisman] +Blink: It lets you blink. rC+: It protects you from cold. the +2 pair of boots of Yniesen {rElec rF- Stlth+} (2430 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. the lupine talisman "Otue" {rN+ Int+3 SInv} (6150 gold) [lupine talisman] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the ring "Giteseps" {AC+4 Str+5} (5350 gold) [ring of protection] AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). the granite talisman of Disguise {rC+ Will- Int-4 Dex+8} (10560 gold) [granite talisman] rC+: It protects you from cold. Will-: It decreases your willpower. Int-4: It affects your intelligence (-4). Dex+8: It affects your dexterity (+8). the lupine talisman "Laujusump" {Dex+4} (4800 gold) [lupine talisman] Dex+4: It affects your dexterity (+4). the +2 robe of Ympuupo Raco {Will++ Str+3} (3820 gold) Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the amulet of the Will of the Gods {Spirit Int+5} (4750 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+5: It affects your intelligence (+5). (0, 0, D:4) a +0 leather armour (0, 5, D:4) a parchment of Kinetic Grapnel (3, 0, D:4) a +0 hand axe (13, -4, D:4) a +0 pair of gloves (13, -3, D:4) a +0 leather armour a sewer (0, 0, Sewer) a rat corpse (0, 5, Sewer) a rat corpse (1, 6, Sewer) a quokka corpse (2, 6, Sewer) a rat corpse (11, 1, Sewer) a rat corpse (skeletalised by now) (21, 4, Sewer) a quokka corpse (23, 8, Sewer) a rat corpse (29, 7, Sewer) a dart slug corpse (29, 8, Sewer) a merfolk corpse (29, 9, Sewer) a rat corpse (30, 8, Sewer) a rat corpse (32, 8, Sewer) a rat corpse (41, 9, Sewer) a rat corpse (42, 8, Sewer) a rat corpse (42, 10, Sewer) a rat corpse (43, 9, Sewer) a ball python corpse an adder corpse (50, 13, Sewer) a rat corpse