leafmold Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (4, -4, D:1) a +0 mace (8, -16, D:1) 3 poisoned darts (11, -1, D:1) a +0 cloak (12, -2, D:1) a +0 sling (17, 5, D:1) a +0 ring mail (17, 38, D:1) a +0 trident (18, 22, D:1) a +0 mace (20, 10, D:1) a +0 dagger a stone a kobold skeleton (27, 23, D:1) a ball python skeleton (37, -3, D:1) a ball python corpse (skeletalised by now) (37, 2, D:1) a +0 club (40, -11, D:1) a +0 robe a human skeleton (40, 21, D:1) a +0 whip (49, -9, D:1) a +0 robe (49, 5, D:1) a +0 dagger (49, 19, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) 5 stones (3, 7, D:2) a +0 dagger a stone a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (5, -7, D:2) a ball python corpse (skeletalised by now) (14, -10, D:2) a +0 dagger (14, 10, D:2) a +0 club (18, -17, D:2) a quokka corpse (skeletalised by now) (18, 7, D:2) a +0 dagger (19, -14, D:2) 6 poisoned darts (23, 13, D:2) a bat corpse (skeletalised by now) (25, 12, D:2) a hobgoblin corpse (skeletalised by now) (26, -2, D:2) a +0 quarterstaff (26, 12, D:2) a +0 short sword (29, 0, D:2) a +0 short sword 5 stones a kobold skeleton (41, 6, D:2) a +0 scale mail (42, 0, D:2) a +0 scythe a +0 robe (43, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (49, 1, D:2) a +0 club Level 3 of the Dungeon (10, 0, D:3) a +0 club a kobold skeleton (20, -4, D:3) a rat corpse (skeletalised by now) (24, 16, D:3) a +0 cloak (27, -16, D:3) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (27, 20, D:3) a +0 plate armour (30, -2, D:3) a +0 whip (31, 7, D:3) a +0 whip (46, 14, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the serpent talisman of Himoh {rF+ Str+2} (5400 gold) [serpent talisman] rF+: It protects you from fire. Str+2: It affects your strength (+2). the storm talisman of Prudence {Str+3 Dex+4} (17020 gold) [storm talisman] Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). the ring "Duxzunet" {rF+ rC+ Will+ Int+3 Dex+3} (5720 gold) [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the amulet of Miracles {rPois RegenMP+ rCorr} (4680 gold) [amulet of magic regeneration] rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. the +4 hand axe of Objectivity {freeze, rC+ rN+} (4360 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the ring of Loqiwnuk {rPois rC++ rCorr MP+11} (7190 gold) [ring of protection from cold] rPois: It protects you from poison. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. MP+11: It affects your magic capacity (+11). the conjuration staff "Roamujod" {rElec Will+ Stlth- Conj} (4320 gold) [staff of conjuration] rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. the air staff of Sin {^Drain rElec Int+3 Air Alch} (3830 gold) [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the ring of Suorchazy {rC+ Str+3 Dex-5 Slay+4} (4580 gold) [ring of slaying] rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +2 dagger of Wezo Osotsu {distort, rElec rN+} (3320 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. the +2 mace of the Lizard {flame, Will+} (2800 gold) Will+: It increases your willpower. It cannot be enchanted further. the storm talisman of Least Resistance {Int+5} (15480 gold) [storm talisman] Int+5: It affects your intelligence (+5). the +3 leather armour of the Intense God {rF- rN+++} (3800 gold) rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. the +1 robe of Tortelloni {rElec rC+ Int-3 SInv} (2480 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. the +3 hand axe of the Lurker {sunder, ^Drain Str+4} (2780 gold) ^Drain: It drains your maximum health when unequipped. Str+4: It affects your strength (+4). It cannot be enchanted further. the lupine talisman of Uskayaw's Outrage {Int+2} (3900 gold) [lupine talisman] Int+2: It affects your intelligence (+2). the +2 ring mail of the Ant {rPois} (2520 gold) rPois: It protects you from poison. It cannot be enchanted further. the +0 dagger of Duty {flame, Dex+3} (1690 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the earth staff "Qydotac" {Will++ Earth} (4600 gold) [staff of earth] Will++: It greatly increases your willpower. Earth: It increases the power of your Earth spells. the +1 robe "Noxecosch" {+Inv Str+4} (2830 gold) +Inv: It lets you turn invisible. Str+4: It affects your strength (+4). It cannot be enchanted further. (5, 0, D:4) a +0 broad axe (8, -3, D:4) a hobgoblin corpse (skeletalised by now) (8, -1, D:4) a hobgoblin corpse (skeletalised by now) (10, -26, D:4) a +0 leather armour (10, -3, D:4) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (11, -6, D:4) a +0 whip (11, -4, D:4) a +0 club a goblin skeleton (11, -3, D:4) a +0 dagger a +0 dagger a +0 short sword a stone a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (12, -3, D:4) a +0 club a hobgoblin corpse (skeletalised by now) (12, -2, D:4) a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (13, -1, D:4) a +0 dagger a +0 animal skin a +2 helmet a hound corpse (skeletalised by now) (14, -1, D:4) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (14, 0, D:4) a +0 dagger a +0 club (25, -5, D:4) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (26, -9, D:4) a +0 robe a +0 dagger (26, -5, D:4) an iguana corpse (skeletalised by now) (27, -5, D:4) a +0 club a jackal corpse (skeletalised by now) (27, 5, D:4) a +0 hand axe (28, -7, D:4) a jackal corpse (skeletalised by now) (30, -1, D:4) the +3 whip of Racsaobu {drain, rF+ rC+ Int-3} rF+: It protects you from fire. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (30, 1, D:4) a +0 hand axe (36, 8, D:4) a +0 short sword an orc corpse (skeletalised by now) (41, -15, D:4) a +0 dagger a goblin skeleton (44, -11, D:4) a +0 ring mail (44, 2, D:4) a +0 halberd a +0 robe a +0 ring mail (47, 2, D:4) a +3 scimitar a +0 robe a +3 war axe a +0 robe (48, 2, D:4) a +0 short sword a +0 robe (52, -9, D:4) a +0 robe a +3 mace of freezing Level 5 of the Dungeon (16, -9, D:5) a quokka skeleton (16, -1, D:5) 2 boomerangs (18, 11, D:5) a +0 whip (20, -26, D:5) a +0 shortbow a centaur corpse (skeletalised by now) (34, 3, D:5) a +0 flail an orc corpse (skeletalised by now) (36, -28, D:5) a hound corpse (skeletalised by now) (36, -25, D:5) a +2 dagger of venom a +0 robe (43, -7, D:5) a +0 leather armour (48, -15, D:5) an adder corpse (skeletalised by now) Level 6 of the Dungeon (9, -3, D:6) an iguana corpse (skeletalised by now) (13, -29, D:6) a +0 leather armour (14, 6, D:6) 5 poisoned darts (14, 8, D:6) a hound corpse (skeletalised by now) (16, 2, D:6) a +0 club (22, -21, D:6) a +0 whip a +0 scale mail a +0 trident (23, -21, D:6) a +0 flail a +0 flail a gnoll corpse (skeletalised by now) (24, -21, D:6) a +0 whip (24, -20, D:6) 5 boomerangs a +0 spear a gnoll corpse (skeletalised by now) (27, -7, D:6) the +3 hand axe of Animal Spirits {protect, *Corrode rC+ rN+ Stlth+} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (39, -17, D:6) a +0 whip a +0 kite shield a +0 scale mail a +1 antimagic spear a gnoll corpse (skeletalised by now) (39, -16, D:6) a +0 whip (40, -17, D:6) a +0 halberd Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (5, -25, D:7) a +0 whip an orc corpse (skeletalised by now) (5, -24, D:7) a +0 club a +0 dagger (6, -24, D:7) a +0 mace an orc corpse (skeletalised by now) (6, -16, D:7) a +0 club 3 poisoned darts a kobold corpse (skeletalised by now) (7, -17, D:7) a +0 whip (7, -16, D:7) a +0 dagger a +0 whip a kobold corpse (skeletalised by now) (9, -26, D:7) a +0 short sword (10, -25, D:7) an iguana corpse (skeletalised by now) (11, -28, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (11, -26, D:7) a +0 dagger a +0 robe (15, -27, D:7) a +0 dagger a +0 robe (16, -25, D:7) a +0 quarterstaff a +0 ring mail an orc corpse (skeletalised by now) (22, -21, D:7) a +0 dagger (24, -14, D:7) a staff of air (25, -13, D:7) a +0 trident a +0 leather armour of willpower (27, -35, D:7) a +0 leather armour (36, -33, D:7) a bullfrog corpse a howler monkey corpse (37, -33, D:7) a hornet corpse a howler monkey corpse (54, -1, D:7) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (still there?) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (still there?) an orb of guile (still there?) the barachi corpse of Jeremiah (still there?) Level 8 of the Dungeon (0, 0, D:8) a +0 club an orc corpse (skeletalised by now) (1, 0, D:8) a +0 dagger a +0 robe a +0 short sword (2, 0, D:8) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (3, -6, D:8) a +0 hand axe an orc corpse (skeletalised by now) (7, 8, D:8) 15 gold pieces the Ecumenical Temple