leafmold Level 1 of the Dungeon (5, 16, D:1) a +0 scale mail (11, 14, D:1) a hobgoblin skeleton (13, 0, D:1) a +0 hand axe (15, -1, D:1) a rat skeleton (15, 17, D:1) a +0 short sword (27, 20, D:1) a +0 club (33, -6, D:1) a +0 short sword of protection 3 stones a kobold corpse (skeletalised by now) (34, 2, D:1) a +0 robe (47, 19, D:1) a frilled lizard corpse (skeletalised by now) (49, -5, D:1) a +0 short sword (58, 3, D:1) 4 datura-tipped darts Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -5, D:2) a bat corpse (skeletalised by now) (5, 17, D:2) a +0 plate armour (7, -12, D:2) a +0 short sword (8, -9, D:2) a hobgoblin corpse (skeletalised by now) (15, -21, D:2) a bat corpse (19, 16, D:2) a bat corpse (skeletalised by now) (23, -2, D:2) a +0 spear a gnoll skeleton (23, -1, D:2) a +0 club a gnoll skeleton (23, 0, D:2) a +0 whip (24, -1, D:2) a +0 flail a +0 robe (30, 10, D:2) a quokka skeleton (31, 13, D:2) a rat skeleton (34, -17, D:2) a +0 club a goblin skeleton (47, -4, D:2) an adder corpse (skeletalised by now) (47, 17, D:2) the +3 robe "Tierch" {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (50, 3, D:2) a +0 club (51, 5, D:2) 2 atropa-tipped darts Level 3 of the Dungeon (9, 3, D:3) an inkwell talisman (11, -7, D:3) a +0 spear (12, -8, D:3) a +0 flail a jackal corpse (13, -8, D:3) a +0 halberd a gnoll corpse a jackal corpse (14, -10, D:3) a +0 club a kobold corpse (14, -8, D:3) a +0 spear a throwing net a +0 short sword a kobold corpse (17, -9, D:3) a potion of moonshine (17, -1, D:3) 2 potions of attraction (19, -2, D:3) 2 scrolls of identify