leafmold Level 1 of the Dungeon (5, -7, D:1) a +0 dagger a goblin skeleton (13, -12, D:1) a +1 dagger of freezing a kobold skeleton (17, 12, D:1) a hobgoblin skeleton (19, 15, D:1) a +0 club a frilled lizard skeleton (24, -15, D:1) a +0 ring mail (30, 3, D:1) a +0 leather armour (33, -1, D:1) a +2 dagger of protection (33, 9, D:1) a frilled lizard corpse (skeletalised by now) (35, -14, D:1) a +0 mace (35, 20, D:1) a +0 club (36, 20, D:1) a ball python skeleton (39, -11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (48, 20, D:1) a +0 hand axe (52, -16, D:1) a +0 club (55, 24, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (4, -18, D:2) 3 poisoned darts (5, -7, D:2) a +0 heavy mace (13, 5, D:2) a hobgoblin skeleton a quokka skeleton (14, -15, D:2) a hobgoblin skeleton (16, 7, D:2) an adder skeleton (16, 27, D:2) a staff of necromancy (17, 7, D:2) a ball python skeleton (22, 35, D:2) a +0 robe (24, 13, D:2) a +0 short sword a kobold corpse (skeletalised by now) (25, -13, D:2) a +0 ring mail (25, 7, D:2) a frilled lizard corpse (skeletalised by now) (26, 24, D:2) 5 poisoned darts (27, 7, D:2) a frilled lizard corpse (skeletalised by now) (30, 24, D:2) a rat corpse (skeletalised by now) (39, 34, D:2) a +0 dagger (49, -11, D:2) a +0 robe (49, 2, D:2) an adder skeleton (61, 28, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the sanguine talisman of Jiadgh {rElec Str+3} (11170 gold) [sanguine talisman] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). the ring of Ryhor {Wiz Dex+4} (4540 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+4: It affects your dexterity (+4). the ring of Patience {^Drain rF+ MP+7 Str+8} (5790 gold) [ring of protection from fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). Str+8: It affects your strength (+8). the dragon-coil talisman of the Supporting Gods {rN+++ Str+3 Int-2} (13720 gold) [dragon-coil talisman] rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). the air staff "Xaesim" {Fly rElec rF++ rN+ Int-5 Dex-5 Air} (3480 gold) [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Dex-5: It affects your dexterity (-5). Air: It increases the power of your Air spells. the +1 robe of Watchfulness {rC++} (3040 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the +0 leather armour of Red Salvation {Int+4} (1740 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the spider talisman "Eruhom" {rElec Will+ Dex+2} (5330 gold) [spider talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). the +6 dagger of Rouroufra {freeze, rPois rF- Will+} (4340 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. It cannot be enchanted further. the +1 leather armour "Dizoakel" {Regen+} (1400 gold) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +4 ring mail of the Sunfish {Int+6} (4360 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +1 dagger "Acsep" {venom, rN+} (1860 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the necromancy staff "Cakothryargh" {rF+ rN+ Necro} (3900 gold) [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. the inkwell talisman "Ihyduleshra" {Int+6 Dex-2 Stlth-} (2150 gold) [inkwell talisman] Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). Stlth-: It makes you less stealthy. the blade talisman of Eternal Night {rPois rC+} (10560 gold) [blade talisman] rPois: It protects you from poison. rC+: It protects you from cold. the ring of Exzy {rElec rF+ rCorr Int+3} (4730 gold) [ring of resist corrosion] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the wellspring talisman of Quick Intercession {MP+9 Dex+4} (7130 gold) [wellspring talisman] MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). the +0 robe of Hepliaklqana's Reproof {Str+3} (1420 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +11 sling "Beetleslayer" {freeze, Will+ Dex+5} (8080 gold) Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the air staff of Hoexzicu {rElec Int+4 Air} (4040 gold) [staff of air] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (9, -3, D:3) a +0 flail a +0 scale mail the human corpse of Terence (10, -3, D:3) a bat corpse (21, 16, D:3) a +0 flail a gnoll corpse (22, 16, D:3) a +0 leather armour