leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 robe (12, -8, D:1) a +0 dagger a stone (14, -12, D:1) a +0 chain mail (15, 29, D:1) a rat corpse (skeletalised by now) (18, -12, D:1) a bat corpse (skeletalised by now) (30, -11, D:1) a +2 whip of venom (39, -3, D:1) a rat skeleton (43, 6, D:1) a +0 club (56, -12, D:1) a +0 short sword a kobold corpse (skeletalised by now) (56, -11, D:1) a +0 helmet Level 2 of the Dungeon [Shop] Ximpook's Antique Weapon Shoppe the +4 short sword "Zawnall" {vamp, rF+ Will+} (1069 gold) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. a +4 great mace of protection (748 gold) a +0 whip (55 gold) a +0 trident (77 gold) the +3 dire flail of Tomorrow {spect, rPois rF+ Str+6} (1282 gold) rPois: It protects you from poison. rF+: It protects you from fire. Str+6: It affects your strength (+6). It cannot be enchanted further. a +0 flail (77 gold) a +0 rapier of flaming (261 gold) (4, -14, D:2) a quokka corpse (skeletalised by now) (7, -15, D:2) a parchment of Flame Wave (9, -25, D:2) the +0 pair of boots "Podito" {MP+9 SInv} MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. It cannot be enchanted further. (12, -8, D:2) a +0 dagger a kobold corpse (skeletalised by now) (20, -17, D:2) a +0 club a goblin corpse (skeletalised by now) (29, 9, D:2) a +0 dagger (52, 4, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (8, -4, D:3) a +0 short sword (still there?) 3 poisoned darts (still there?) (9, -2, D:3) a +0 dagger a goblin corpse (9, 11, D:3) a potion of curing (10, 1, D:3) a +0 falchion (10, 2, D:3) a +0 dagger a +2 devious dagger (10, 3, D:3) a +4 dagger of venom (still there?) a +0 short sword (still there?) a kobold corpse (still there?) (13, -2, D:3) 12 gold pieces (15, -19, D:3) a dart slug corpse (16, -19, D:3) a hobgoblin corpse (17, -4, D:3) a +0 robe (19, -18, D:3) a ball python corpse Level 4 of the Dungeon