leeig Level 1 of the Dungeon (0, 0, D:1) a +0 whip (7, -20, D:1) a +0 hand axe (8, -16, D:1) a +0 spear (12, -37, D:1) a quill talisman (18, -35, D:1) a rat skeleton (20, -34, D:1) a hobgoblin skeleton (21, -33, D:1) a rat skeleton (21, -31, D:1) a +0 club (21, -15, D:1) a frilled lizard skeleton (22, -35, D:1) a +0 short sword (22, -33, D:1) a +0 club a goblin skeleton (31, -33, D:1) a +0 hand axe (36, -31, D:1) a +0 hand axe (36, -14, D:1) a +0 dagger a goblin skeleton (36, -13, D:1) a +0 club (38, -21, D:1) a scarab talisman (40, -41, D:1) a +0 chain mail (43, -41, D:1) a ball python corpse (skeletalised by now) (45, -31, D:1) a +0 whip 3 stones (46, -31, D:1) a +0 short sword (47, -31, D:1) a quokka skeleton (49, -21, D:1) 3 stones (54, -25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (59, -48, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Mottin's Antique Armour Boutique a +0 robe (23 gold) the +2 leather armour of Ru's Castigation {Harm Fly Int+3} (712 gold) Harm: It increases damage dealt and taken. Fly: It grants you flight. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +2 pair of ghost crab claws {Mist Str+4 Int+2 Slay+4 Necro} (1469 gold) Mist: It may create clouds of spectral mist when the wearer attacks or casts spells, and grants immunity from such clouds. Necromancy spells have a greater chance to produce spectral mist. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Necro: It increases the power of your Necromancy spells. It cannot be enchanted further. a +0 robe (23 gold) a +0 scale mail (104 gold) the +1 robe of the Saviour {rC++} (790 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. a +0 leather armour (52 gold) the +1 pair of gloves "Jyrhoh" {Rampage rC+ rN+} (720 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the +2 plate armour of the Tired Hosts {Rampage rElec rF+ Int-3} (1110 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (0, 0, D:2) an adder skeleton (19, 0, D:2) a rimehorn talisman (20, 2, D:2) a +0 whip a ball python skeleton a kobold skeleton (21, -46, D:2) a medusa talisman (23, -8, D:2) a ball python skeleton (24, -2, D:2) a +0 robe (26, -48, D:2) a +2 spear of entangling (44, -1, D:2) a +0 club a kobold corpse (skeletalised by now) (58, -34, D:2) a staff of cold (63, -14, D:2) a scarab talisman Level 3 of the Dungeon (13, 14, D:3) a +0 ring mail