Dungeon Crawl Stone Soup version 0.35-a0-1278-gda980d1564 (webtiles) character file. Game seed: 11846688729272391159 14 leeig the Grave Robber (level 2, 0/19 HPs) Began as a Demonspawn Necromancer on Oct 12, 2026. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (454 turns). leeig the Grave Robber (Demonspawn Necromancer) Turns: 454, Time: 00:00:50 Health: 0/19 AC: 10 Str: 8 XL: 2 Next: 21% Magic: 4/5 EV: 10 Int: 15 God: Gold: 86 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) c - +0 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: under a protective aura, wreathed by umbra A: foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons c - a +0 dagger of protection (weapon) Missiles a - 3 poisoned darts d - 4 boomerangs f - 3 curare-tipped darts Armour b - a +0 robe e - a +0 leather armour (worn) Scrolls c - 3 scrolls of identify {unknown} Potions g - a potion of magic d - 3 potions of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.9 Spellcasting - Level 4.3 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 30% 2d9 8% 2 Vampiric Draining Necr 15% 2d7 14% 3 Animate Dead Necr 15% N/A 43% 4 Curse of Agony Necr 15% N/A 80% 5 Ignite Poison Fire/Alch 2% N/A 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5546 Altars: Shops: D:1 *[= Innate Abilities, Weirdness & Mutations You are faintly shadowed, rarely releasing foul flame when damaged in melee. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, umbra, chance to affect: 64%) A fragment of the quokka's soul is dislodged from its body. The quokka looks weaker. The quokka bites you but does no damage. The endoplasm barely misses you. Your soul wisp touches the quokka. The quokka dies! You closely miss the bat. The bat hits you but does no damage. The endoplasm freezes you. You are frozen. Your soul wisp barely misses the bat. You took 4 damage! You closely miss the bat. The bat barely misses you. The endoplasm freezes you. You are frozen. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. Your soul wisp barely misses the endoplasm. The bat hits you but does no damage. The bat misses you. Your soul wisp touches the endoplasm. You hit the endoplasm but do no damage. Your weapon exudes an aura of protection. The endoplasm is moderately wounded. The bat barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the endoplasm. You took 1 damage! You hit the endoplasm. The endoplasm is severely wounded. The bat hits you but does no damage. The endoplasm freezes you. You are frozen. You die... ...................##.>.......# ..##...##..........##...†>....# ..##...##.....................# .......##.####.######.........# .....#......##.##..#..........# .....#......##....#.##........# ....##.#...###.#.### #........# ....##.###..##.bjW# .######### ....##.# ##..#.#@#.### ....#..# ##.#.#.##.# ......## #...#.. ..$ ....### ##...###..... ....# #....[.... ..# ....# #####.######.....# ##### #...>..# ... # #......# # ### .######......####.# You could see an endoplasm (ally target), a bat and a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 4 rats (D:1) 12 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:1) A frilled lizard (D:1) 2 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leeig the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D:1 | Found Qetof's Assorted Antiques. 221 | D:1 | Found Tyrrelie's Antique Armour Shoppe. 345 | D:1 | Found Uleatz's Jewellery Emporium. 351 | D:1 | Gained mutation: You are faintly shadowed, rarely releasing | foul flame when damaged in melee. [demonic ancestry] 351 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 454 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_rooms, serial_shops, shop, nicolae_shop_targeted, shop, minmay_tripent Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 42 Melee: Dagger || 42 Cast: Soul Splinter || 4 Stab: Sleeping || 2 Armour: Robe || 13 Leather armour || 19 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 453 | 453 | 0 | 0 | 320 | 1 | 453.0 | Dungeon | 453 | 453 | 0 | 0 | 320 | 1 | 453.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 453 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+