lethalcrow Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, -11, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (4, -8, D:1) a rat corpse (skeletalised by now) (5, -8, D:1) a rat corpse (skeletalised by now) (5, -6, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (15, 24, D:1) a +0 club a goblin corpse (skeletalised by now) (15, 25, D:1) a quokka corpse (skeletalised by now) (16, 2, D:1) a +0 dagger a kobold corpse (skeletalised by now) (17, 2, D:1) a frilled lizard corpse (skeletalised by now) (19, 0, D:1) a +0 leather armour (20, 38, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (20, 46, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (21, 37, D:1) a bat corpse (skeletalised by now) (21, 38, D:1) a quokka corpse (skeletalised by now) (21, 48, D:1) a +0 ring mail (27, 11, D:1) a bat corpse (skeletalised by now) (32, 17, D:1) a +0 flail (33, 7, D:1) a +0 ring mail (34, 7, D:1) a +0 club (36, 22, D:1) a +0 whip (37, 38, D:1) a +0 dagger (38, 39, D:1) a +0 dagger (42, 28, D:1) a +0 dagger (42, 29, D:1) a +0 dagger (44, 31, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Sitsell's Antique Weapon Shop a +0 spear (78 gold) a +1 dagger of draining (275 gold) the +11 long sword of the Screaming Gods {drain, rPois rF- Str+5 Stlth+} (2048 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +1 hand axe of distortion (377 gold) a +0 whip (65 gold) a +0 trident (91 gold) a +0 rapier (143 gold) a +1 short sword of electrocution (377 gold) a +0 sling (39 gold) (2, 18, D:2) a +0 club (4, 2, D:2) a quokka corpse (skeletalised by now) (4, 8, D:2) a +0 club (11, 15, D:2) a +0 halberd of freezing (13, 14, D:2) a +0 club (15, 15, D:2) a jackal skeleton (18, -11, D:2) the +5 sling of the Blind Eye {heavy, rElec rF+ Int-4 Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (21, -2, D:2) a jackal skeleton (22, -1, D:2) a jackal skeleton (25, -1, D:2) 2 flux baubles (26, 12, D:2) a frilled lizard skeleton a bat skeleton (27, 12, D:2) a +0 falchion (27, 13, D:2) a +0 club a goblin skeleton (28, 31, D:2) a +0 dagger a goblin corpse (skeletalised by now) (29, -11, D:2) a staff of necromancy (32, 29, D:2) a bat corpse (skeletalised by now) (35, -10, D:2) an inkwell talisman (39, -11, D:2) a +0 flail (39, 13, D:2) a +0 long sword (48, 1, D:2) a quokka skeleton (50, 29, D:2) an adder corpse (skeletalised by now) (57, 19, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 2 stones a kobold skeleton (3, -2, D:3) a +0 club 2 stones a kobold skeleton (6, 20, D:3) 3 poisoned darts (8, 13, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (14, -19, D:3) a +0 chain mail (23, -4, D:3) a +0 dagger (25, -15, D:3) a hobgoblin corpse (skeletalised by now) (27, 0, D:3) a +0 hand axe (30, -10, D:3) a +0 dagger a +0 robe a +0 dagger a +0 robe (31, -10, D:3) a +0 dagger a +0 chain mail a +0 falchion a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (33, 20, D:3) a +0 scale mail (38, 3, D:3) a staff of necromancy (39, 13, D:3) a +0 sling a +0 dagger Level 4 of the Dungeon