Dungeon Crawl Stone Soup version 0.35-a0-1045-gb7515cb632 (webtiles) character file. Game seed: 8570500640973168645 77 lethalcrow the Shooter (level 4, -4/26 HPs) Began as a Kobold Hexslinger on Sept 19, 2026. Slain by a ribbon worm (6 damage) ... on level 4 of the Dungeon. The game lasted 00:00:26 (269 turns). lethalcrow the Shooter (Kobold Hexslinger) Turns: 269, Time: 00:00:26 Health: -4/26 AC: 2 Str: 5 XL: 4 Next: 58% Magic: 1/6 EV: 14 Int: 14 God: Gold: 0 SH: 0 Dex: 19 Spells: 4/6 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison {!r} Potions d - a potion of attraction {unknown} f - a potion of moonshine {unknown} Skills: + Level 2.0 Fighting * Level 3.8 Ranged Weapons + Level 3.0 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.3 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% 2d2 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 19% 3 Inner Flame Hex/Fire 7% N/A 30% 3 Cause Fear Hex 5% N/A 52% 4 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23719 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History The howler monkey hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses the howler monkey. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. The howler monkey hoots and howls with incredible vigour! The howler monkey misses you. You hear an angry hiss. You shoot a sling bullet. The sling bullet hits the howler monkey. You kill the howler monkey! Your Fighting skill increases to level 2! Your Dodging skill increases to level 3! You have reached level 4! You become a hell hog! You gain 2 hp, and have [7/26] hp. The ribbon worm attacks as it pursues you! The ribbon worm completely misses you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The ribbon worm barely misses you. You lose 1MP, and have [1/6] MP You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you but does no damage. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You take 7 HP, and have [1/26] HP !!!!! HP Warning !!!!! You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. You encounter a clockroach. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You die... ######## #.@wB<†# #.####†# #.# ... ##.# .### #########..### .# #.............. #.#######.####. #.# #.>. #####.#### #.... You could see a ribbon worm (catching breath) and a clockroach (warded). Vanquished Creatures A howler monkey (D:4) An iguana (D:4) An adder (D:3) 3 ball pythons A bat (D:3) 2 kobolds (D:3) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lethalcrow the Kobold Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 73 | D:3 | Reached XP level 2. HP: 8/16 MP: 3/3 131 | D:3 | Learned a level 2 spell: Jinxbite 245 | D:4 | Encountered a howler monkey 254 | D:4 | Reached skill level 1 in Stealth 254 | D:4 | Reached XP level 3. HP: 16/21 MP: 1/5 261 | D:4 | Reached XP level 4. HP: 7/26 MP: 2/6 266 | D:4 | HP: 1/26 [ribbon worm (7)] 269 | D:4 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_loops_corners, nicolae_ecumenical_snake_handling, serial_forest, infiniplex_forest_clump_diagonal, infiniplex_forest_zigzag_1, infiniplex_forest_corner_1, infiniplex_forest_lined_ring, infiniplex_forest_clump_cross, infiniplex_forest_straight_4, infiniplex_forest_lined_ring D:2: layout_basic, basic_altar, chequers_serial_rivers_room_b D:3: layout_rooms, nicolae_overflow_sandstone_temple, serial_shops, nicolae_shop_rolling_square, minmay_pentomino_pile D:4: gammafunk_cloud_chamber, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 | 3.8 Stealth | 1 | 1.7 Fighting | 2 | 2.0 Dodging | 3 | 3.0 Spellcasting | | 1.7 Hexes | | 3.3 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 35 | 4 || 39 Cast: Jinxbite | 1 | 1 || 2 Armour: Robe | 9 | 3 || 12 Dodge: Dodged | 19 | 2 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 279 | 262 | 17 | 101 | 92 | 4 | 69.8 | Dungeon | 279 | 262 | 17 | 101 | 92 | 4 | 69.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 156 daAuts D:2: 62 daAuts D:4: 56 daAuts D:1: 5 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+