lgcn Level 1 of the Dungeon (0, 0, D:1) a +0 robe (8, 27, D:1) a ball python corpse (skeletalised by now) (10, 6, D:1) a +3 whip 5 stones a kobold skeleton (12, -5, D:1) a +0 hand axe (12, 26, D:1) a frilled lizard corpse (skeletalised by now) (18, 1, D:1) a +0 spear (24, -13, D:1) a +0 ring mail (27, -2, D:1) a bat skeleton (27, 10, D:1) a +0 chain mail (36, 20, D:1) a rat skeleton (38, -2, D:1) a +0 dagger a goblin skeleton (39, -1, D:1) a ball python skeleton (40, -10, D:1) a +0 flail Level 2 of the Dungeon (9, -10, D:2) a +0 robe (12, -6, D:2) a +0 club 5 stones (15, -13, D:2) a +0 leather armour (19, -16, D:2) a rat corpse (skeletalised by now) (21, -33, D:2) a +4 dagger of holy wrath a +0 robe (22, 0, D:2) a +0 robe a +0 scythe the human skeleton of Sigmund (22, 21, D:2) a +0 club (22, 22, D:2) a ball python corpse (skeletalised by now) (23, -27, D:2) a +0 dagger a kobold corpse (skeletalised by now) (30, 5, D:2) a +0 leather armour (30, 22, D:2) a +0 club a parchment of Poisonous Vapours (32, -30, D:2) an adder corpse (skeletalised by now) (32, 5, D:2) a frilled lizard corpse (skeletalised by now) (35, -20, D:2) a +0 war axe (37, -3, D:2) an adder corpse (skeletalised by now) (37, 7, D:2) a bat skeleton (38, 6, D:2) a +0 flail a gnoll skeleton (38, 8, D:2) a hobgoblin skeleton (39, -23, D:2) a +0 mace (39, -22, D:2) a +0 robe a +0 dagger a +0 club an orc corpse (skeletalised by now) a goblin corpse (skeletalised by now) (40, -24, D:2) a +0 dagger a +0 ring mail (40, -22, D:2) a +0 dagger a +0 falchion an orc corpse (skeletalised by now) (40, -18, D:2) an adder corpse (skeletalised by now) (46, -8, D:2) a +0 halberd (47, -8, D:2) a +0 club a +0 spear a gnoll corpse (skeletalised by now) (55, -18, D:2) a +0 short sword a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of the Lion {Wildshape rN++ Int-5 SInv Stlth+} (4400 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +4 short sword of Irritation {venom, rElec} (3760 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the air staff of the Establishment {rElec Dex+4 SInv Air Alch} (5020 gold) [staff of air] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the +4 ring mail "Afel" {Fly rN+} (3730 gold) Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. the +5 sling of Zin's Envy {freeze, rElec rF+ rCorr Dex+4} (6270 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the scarab talisman of Dauf {rPois Dex+3 Slay+3 Stlth-} (6170 gold) [scarab talisman] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth-: It makes you less stealthy. the wellspring talisman of the Armadillo {rC+++ rN+ Dex-5 SInv} (8090 gold) [wellspring talisman] rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. the +10 dagger of Oozing Pus {venom, Fly Int+2} (6570 gold) Fly: It grants you flight. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the riddle talisman "Micvo Myu" {rN+} (7800 gold) [riddle talisman] rN+: It protects you from negative energy. the +4 robe of Jopiv {rElec Will+ Dex-3} (3420 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the air staff of Sijourob {^Drain Fly rElec Will++ SInv Air} (4670 gold) [staff of air] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Air: It increases the power of your Air spells. a +1 spear of freezing (1240 gold) the +0 chain mail of Somewhere Else {Regen+ Slay+3} (2560 gold) Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the medusa talisman of the Comet {Slay+2 Stlth+} (4370 gold) [medusa talisman] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. the +7 mace "Xeti" {vamp, Fly rElec} (6010 gold) Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. the +1 whip of Cuixotte {distort, rElec} (2520 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the death talisman of Meidgh {Harm Will+ SInv} (12380 gold) [talisman of death] Harm: It increases damage dealt and taken. Will+: It increases your willpower. SInv: It lets you see invisible. the ring "Ivossergh" {Int+6 Slay+4 Stlth+} (5840 gold) [ring of slaying] Int+6: It affects your intelligence (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. the orb "Woameis" {Attunement, *Slow Str+6} (1900 gold) *Slow: It may slow you when you take damage. Str+6: It affects your strength (+6). It cannot be enchanted further. the cold staff of Ipse Dixit {Fly rElec rF- rC+ Ice} (3410 gold) [staff of cold] Fly: It grants you flight. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (4, -15, D:3) a +0 devious dagger (9, -9, D:3) a +0 leather armour (24, 1, D:3) a +0 club (38, -35, D:3) a +0 club (44, -29, D:3) a jackal corpse (skeletalised by now) (52, -42, D:3) a rat corpse (skeletalised by now) (61, -22, D:3) a +0 dagger Level 4 of the Dungeon (2, 2, D:4) a ball python corpse (8, 4, D:4) a parchment of Summon Seismosaurus Egg (11, 26, D:4) a +0 robe (14, 25, D:4) an iguana corpse (skeletalised by now) (15, -9, D:4) a +0 scale mail (18, 28, D:4) a +0 dagger (21, -2, D:4) a scorpion corpse (22, -3, D:4) a +0 short sword (22, 27, D:4) a +0 whip a kobold corpse (skeletalised by now) (23, 3, D:4) a +0 dagger (43, 4, D:4) an adder skeleton (51, 45, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) 12 gold pieces (4, 3, D:5) a +0 whip of freezing (still there?) a +0 robe (still there?) the kobold corpse of Pikel (still there?) a clockroach corpse (still there?) (16, 23, D:5) a +0 robe the Ecumenical Temple