Dungeon Crawl Stone Soup version 0.34-a0-2031-geecae2dc58 (webtiles) character file. Game seed: 12285215424427825156 44 lgcn the Ducker (level 3, -1/30 HPs) Began as a Merfolk Monk on Jan 17, 2026. Slain by a goblin ... wielding a +0 dagger ... led by Robin (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:48 (1425 turns). lgcn the Ducker (Merfolk Monk) Turns: 1425, Time: 00:02:48 Health: -1/30 AC: 3 Str: 11 XL: 3 Next: 60% Magic: 3/3 EV: 13 Int: 9 God: Gold: 76 SH: 0 Dex: 18 Spells: 2/2 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: no passive effects @: studying Polearms A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles e - 2 poisoned darts (quivered) g - 2 javelins Armour b - a +0 robe c - an orb of light d - a +0 leather armour (worn) Jewellery f - a ring of resist corrosion (worn) Wands f - a wand of mindburst (12) Scrolls c - 4 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of poison {unknown} k - a scroll of butterflies {unknown} Potions a - a potion of ambrosia d - a potion of brilliance {unknown} f - 2 potions of enlightenment {unknown} j - 2 potions of might {unknown} Skills: + Level 3.6 Fighting * Level 4.0 Long Blades + Level 4.5 Dodging + Level 1.1 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 47% 1 Scorch Fire 0% 2d5 63% 2 Teleport Other Tloc 0% N/A 85% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You encounter a hobgoblin. You climb upwards. You feel sick. There is a stone staircase leading down here. You hit the goblin. You kill the goblin! You feel sick. You are no longer poisoned. There is a stone staircase leading down here. You start resting. HP restored. Things that are here: a +2 vampiric dagger; a goblin corpse There is a stone staircase leading down here. You climb downwards. Level annotation: Robin You encounter a hobgoblin and 3 goblins. The goblin shouts! x4; The hobgoblin shouts! Robin throws the hobgoblin at you! The goblin misses you. The goblin hits you but does no damage. The goblin barely misses you. The goblin completely misses you. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin hits you with a +0 club. The goblin hits you but does no damage. The goblin hits you with a +0 dagger. x2 There is a stone staircase leading up here. The hobgoblin misses you. The goblin closely misses you. The goblin misses you. The goblin closely misses you. The goblin misses you. The goblin hits you with a +0 dagger. You climb upwards. There is a stone staircase leading down here. You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. You die... ..#...######....### ####.###....[.....# ## #...#..........# <###...#..........# ..###.............# #..###...#.#.....## ##.# #.....#..#..## #.###.).....[##gg# #..##.........g@.# ##.#..#.......ggg# ###...##........#.###### ..................##...# .......................# #......................# ........)###....##.....# ..........##....##..#.## ...........#######....# You could see a hobgoblin (strong) and 5 goblins. Vanquished Creatures An adder (D:3) 5 hobgoblins 3 quokkas 5 ball pythons 2 bats (D:2) 3 endoplasms 5 frilled lizards 6 goblins 9 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lgcn the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 201 | D:1 | Reached XP level 2. HP: 19/24 MP: 2/2 987 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1082 | D:2 | Reached skill level 1 in Shields 1334 | D:3 | Encountered Robin 1425 | D:2 | HP: 1/30 [goblin/+0 club[Robin] (5)] 1425 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic, nicolae_titane, st_stairs_7, minivault_5, minmay_cut_off D:2: layout_rooms D:3: layout_basic, nzn_wu_jian_council_hall, uniq_crazy_yiuf_cottage, uniq_jessica, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Shields | 1 | 1.1 Long Blades | 4 | 4.0 Fighting | | 3.6 Dodging | | 4.5 Action || total ---------------------------++------- Attack: Normal || 125 Melee: Falchion || 125 Stab: Sleeping || 2 Armour: Robe || 7 Leather armour || 74 Dodge: Dodged || 97 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1439 | 1358 | 81 | 68 | 952 | 3 | 479.7 | Dungeon | 1439 | 1358 | 81 | 68 | 952 | 3 | 479.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 937 daAuts D:2: 469 daAuts D:3: 31 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+