lgcn Level 1 of the Dungeon (0, 2, D:1) a +0 sling (7, 19, D:1) a +0 short sword (13, -25, D:1) a bat corpse (skeletalised by now) (16, 19, D:1) a +0 dagger a kobold corpse (skeletalised by now) (17, 10, D:1) a frilled lizard corpse (skeletalised by now) (23, -5, D:1) a ball python corpse (skeletalised by now) (23, 26, D:1) a +0 club (23, 27, D:1) a +0 robe (24, 16, D:1) a quill talisman (31, 14, D:1) a +0 whip a stone (32, 5, D:1) a +0 dagger (33, -4, D:1) a +0 dagger (34, -32, D:1) a kobold skeleton (34, -19, D:1) a rat skeleton (35, -19, D:1) a +0 whip (38, -4, D:1) a quokka skeleton (39, -1, D:1) a staff of air (42, 2, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 club a hobgoblin skeleton (0, 20, D:2) a +0 club a goblin corpse (4, 29, D:2) a +0 chain mail (4, 42, D:2) a +0 glaive (14, -1, D:2) a bat corpse (skeletalised by now) (15, -1, D:2) an adder corpse (skeletalised by now) (17, 42, D:2) a +0 club a goblin skeleton (18, 19, D:2) a bat corpse (skeletalised by now) (19, 19, D:2) a quokka corpse (skeletalised by now) (23, 26, D:2) a rat corpse (skeletalised by now) (23, 28, D:2) a +0 short sword a kobold skeleton (24, 15, D:2) a hobgoblin corpse (skeletalised by now) (28, 6, D:2) a +0 dagger (28, 38, D:2) an adder skeleton a jackal skeleton a jackal skeleton a jackal skeleton (30, 18, D:2) the +0 plate armour of Demonic Tender Moments {Harm *Silence rC+ Will+} Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (36, 6, D:2) a +0 pair of gloves (38, 27, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 leather armour an orc corpse (2, 2, D:3) a +0 club (3, 0, D:3) a +0 short sword (7, 17, D:3) a +0 buckler (10, 20, D:3) a +0 club