lhg1003 Level 1 of the Dungeon (4, 24, D:1) a bat skeleton (5, -2, D:1) a bat corpse (skeletalised by now) (5, 23, D:1) a hobgoblin skeleton (6, -1, D:1) a rat corpse (skeletalised by now) (7, -3, D:1) a frilled lizard corpse (skeletalised by now) (9, -3, D:1) a jackal corpse (skeletalised by now) (9, -2, D:1) a jackal corpse (skeletalised by now) (10, 30, D:1) a +0 dagger a stone (17, 11, D:1) a +0 robe (19, 8, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (19, 27, D:1) 6 stones (24, 37, D:1) a +0 dagger a goblin skeleton (28, 28, D:1) a +0 dagger (29, 32, D:1) a +0 leather armour (31, 31, D:1) a +0 mace (40, 3, D:1) a +0 short sword (44, 1, D:1) a +0 barding (49, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (50, 17, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of brilliance (3, 28, D:2) a +0 club (4, 8, D:2) a rat corpse (10, 13, D:2) an adder corpse (13, 24, D:2) a +0 whip a kobold corpse (14, 24, D:2) a +0 club