lhg1003 Level 1 of the Dungeon [Shop] Eneywy's Antique Weapon Shoppe a +0 quarterstaff (120 gold) the +6 whip of the Cup {freeze, rF+ rC+} (1332 gold) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. a +0 short sword (72 gold) a +3 heavy battleaxe (840 gold) a +0 sling (36 gold) a +0 sling (36 gold) a +0 sling (36 gold) a +0 mace (72 gold) (5, 12, D:1) a +0 dagger a goblin skeleton (7, 13, D:1) a +0 hand axe (24, 9, D:1) a frilled lizard corpse (skeletalised by now) (31, 4, D:1) an inkwell talisman (33, 24, D:1) a +0 mace (46, 44, D:1) a +0 short sword a kobold corpse (skeletalised by now) (49, 43, D:1) a +0 robe (51, 21, D:1) a rat corpse (skeletalised by now) (51, 36, D:1) a +0 club (52, 33, D:1) a +0 dagger (56, 11, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Seny's Armour Shop a +0 robe (11 gold) a +0 pair of gloves (58 gold) a +1 scale mail of cold resistance (208 gold) a +0 scale mail (52 gold) an orb of glass (338 gold) a +0 chain mail (78 gold) a +2 leather armour of cold resistance (247 gold) the +2 cloak "Imeneava" {MP+8} (497 gold) MP+8: It affects your magic capacity (+8). It cannot be enchanted further. (0, 0, D:2) a +0 mace (1, 16, D:2) an adder corpse (skeletalised by now) (9, 2, D:2) a +0 club (11, -4, D:2) a quokka corpse (skeletalised by now) (13, 21, D:2) an adder corpse (skeletalised by now) (14, 21, D:2) a +0 club 5 stones (16, 8, D:2) a +0 robe (19, -8, D:2) a bat skeleton (28, 22, D:2) a +0 scale mail (29, 17, D:2) a +0 spear (30, 28, D:2) a +0 dagger (31, 12, D:2) a +0 hand axe (31, 24, D:2) a hobgoblin skeleton (32, 25, D:2) a bat skeleton (34, 1, D:2) a ball python corpse (skeletalised by now) (34, 7, D:2) a +0 dagger (35, 38, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (0, 29, D:3) a quokka corpse (skeletalised by now) (12, 15, D:3) a +0 ring mail (15, 13, D:3) an adder corpse (skeletalised by now) (22, 6, D:3) a +0 dagger 5 stones a kobold skeleton (33, 14, D:3) a frilled lizard skeleton (37, 15, D:3) a +0 club a +0 robe (38, -2, D:3) a +0 dagger (45, 9, D:3) a +0 club (45, 47, D:3) a +0 whip (48, 17, D:3) a +0 dagger (50, 40, D:3) a +0 leather armour (52, 32, D:3) a +4 quarterstaff of chaos (55, 31, D:3) a +0 hammer (59, 40, D:3) a medusa talisman (63, 19, D:3) a +0 ring mail (64, 31, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) an inkwell talisman (0, 4, D:4) a parchment of Summon Ice Beast (2, -4, D:4) a +0 hand axe (6, -4, D:4) a +0 club (8, -11, D:4) the +9 whip of Extermination {holy, rElec rC+++ Int-3 Dex-2} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int-3: It affects your intelligence (-3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (8, -1, D:4) a +0 club 5 stones a hobgoblin skeleton (9, -1, D:4) a +0 whip a +0 club a kobold skeleton (13, -8, D:4) an iguana skeleton (22, 12, D:4) a +0 mace (27, -3, D:4) a +0 club a goblin corpse (skeletalised by now) (32, -12, D:4) a ball python corpse (skeletalised by now) (38, 17, D:4) a +0 ring mail (48, 5, D:4) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (49, 4, D:4) a +0 club (53, 8, D:4) a +0 dagger (57, 0, D:4) the +6 leather armour of the Eternal Fruit {Harm rC+ Str+3 Int-2} Harm: It increases damage dealt and taken. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). It cannot be enchanted further. Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (8, 15, D:5) a +0 dagger (15, -4, D:5) a storm talisman (16, 15, D:5) a +0 dagger a +0 leather armour an orc skeleton (17, 22, D:5) an amulet of wildshape a +0 hand axe a +0 ring mail (36, 27, D:5) a hound skeleton (39, 12, D:5) a +0 short sword of flaming a +0 short sword a +0 short sword a +0 dagger a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (39, 13, D:5) a +0 club a +0 dagger 4 stones (40, 9, D:5) a +0 club a +0 leather armour (40, 11, D:5) a +0 short sword 2 stones (43, 30, D:5) an adder corpse (skeletalised by now) Level 6 of the Dungeon [Shop] Relevemeomp's Antique Weapon Shoppe a +2 hand axe of freezing (382 gold) a +0 club (11 gold) the +8 storm bow {elec, penet} (1639 gold) It cannot be enchanted further. a +0 war axe (77 gold) a +0 flail (77 gold) a +0 falchion of freezing (162 gold) a +0 dagger (44 gold) (18, 25, D:6) a +0 mace (34, -8, D:6) a +0 flail (34, -7, D:6) a +0 spear a gnoll corpse (skeletalised by now) (35, -8, D:6) a +0 whip a gnoll corpse (skeletalised by now) (35, -7, D:6) a +0 spear (36, -4, D:6) a parchment of Soul Splinter (37, 17, D:6) 4 large rocks (39, 3, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 dagger 3 atropa-tipped darts a +0 robe a kobold skeleton (3, 13, D:7) a +0 sling (5, -2, D:7) a +1 spear of flaming (16, 14, D:7) a +0 partisan +0 steam dragon scales (17, 3, D:7) a +0 barding of stealth (17, 46, D:7) a parchment of Summon Small Mammal (18, -12, D:7) a hound corpse (skeletalised by now) (21, 44, D:7) a +0 short sword a +0 ring mail a +0 flail a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (23, 30, D:7) a rimehorn talisman (23, 45, D:7) a +0 falchion a +0 leather armour (28, 18, D:7) a +0 leather armour (30, 7, D:7) a +0 hand axe (31, 6, D:7) a +0 whip a +0 robe an orc corpse (skeletalised by now) (31, 7, D:7) a +0 falchion a +0 leather armour a +0 dagger a +0 robe (33, 18, D:7) a +0 whip a +0 scale mail an orc skeleton (34, 32, D:7) a +0 trident Level 8 of the Dungeon (2, 21, D:8) a +0 whip a +0 whip 7 stones a +0 dagger a +0 dagger a kobold skeleton a kobold skeleton a kobold skeleton (3, 18, D:8) a water moccasin skeleton (3, 21, D:8) a +0 club a +0 club a kobold skeleton (6, 16, D:8) a +0 war axe a +0 plate armour an orc skeleton (26, -2, D:8) a +3 trident of draining a +0 robe an orb of stardust the barachi skeleton of Jeremiah (30, -8, D:8) a +0 whip +0 acid dragon scales an acid dragon corpse (skeletalised by now) (30, -6, D:8) a +0 club a gnoll corpse (skeletalised by now) (31, -6, D:8) a +0 flail (32, -7, D:8) a +0 flail a gnoll corpse (skeletalised by now) (32, -6, D:8) a +0 war axe (36, -8, D:8) a bullfrog skeleton (36, 0, D:8) a +0 war axe (46, -3, D:8) a +0 flail a +0 chain mail (56, 1, D:8) a +0 shortbow a centaur corpse (skeletalised by now) (57, 24, D:8) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (59, 21, D:8) a +0 short sword a +0 ring mail a +0 halberd a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +2 spear of freezing (3, 3, D:9) a +0 spear a +0 scale mail a +0 buckler (3, 30, D:9) a +3 spear (4, 0, D:9) the +10 spear "Qumompip" {heavy, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (5, 12, D:9) a +0 club (14, 3, D:9) a +0 ring mail (14, 10, D:9) a +0 spear (16, 20, D:9) a +0 hand axe (19, 29, D:9) the medusa talisman of Fortification {rCorr Dex+2} [medusa talisman] rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (20, 33, D:9) a +0 spear (21, 33, D:9) a +3 spear a +0 robe (21, 34, D:9) a +0 flail a +0 flail a +0 spear a gnoll corpse (skeletalised by now) a gnoll skeleton a gnoll skeleton (21, 35, D:9) a +4 scimitar a +0 robe a +0 flail a howler monkey corpse (skeletalised by now) a gnoll skeleton (22, 34, D:9) a +3 dagger of freezing a +0 robe a +0 war axe a +0 ring mail a gnoll corpse (skeletalised by now) (23, 7, D:9) a parchment of Summon Mana Viper (24, 29, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (25, 29, D:9) a +0 war axe a +0 leather armour (25, 30, D:9) a +0 whip of pain a +0 ring mail a +0 hand axe (26, 30, D:9) a +0 dagger an orc corpse (skeletalised by now) (33, 15, D:9) a +0 spear a gnoll skeleton (34, 13, D:9) a +0 whip a kobold skeleton (34, 14, D:9) a +0 whip a gnoll skeleton (34, 15, D:9) a +0 club a +0 whip a +0 whip a kobold skeleton a gnoll skeleton a gnoll skeleton (35, 13, D:9) a +0 short sword a +1 dagger of electrocution 3 stones a +0 dagger a kobold skeleton a kobold skeleton (35, 14, D:9) a +0 dagger a +0 dagger 6 stones a +0 spear a kobold skeleton a kobold skeleton a gnoll skeleton (35, 16, D:9) a +1 trident of protection a +0 ring mail a gnoll skeleton (37, 15, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 whip a +0 hand axe a +0 dagger a +0 robe a +2 mace of holy wrath a +0 chain mail (3, -33, D:10) a +0 dagger a +0 robe (3, -32, D:10) a +0 long sword a +0 chain mail (3, -31, D:10) a +0 falchion an orc skeleton (4, -31, D:10) a +0 falchion (16, -12, D:10) a +4 dagger a +0 robe a kobold corpse (skeletalised by now) (26, -2, D:10) a +0 rapier (27, -34, D:10) a yak skeleton a yak skeleton (30, -12, D:10) a +0 giant spiked club a +0 giant club (33, -43, D:10) a +0 trident (36, -40, D:10) an orb of glass (39, -40, D:10) a +0 quarterstaff a +0 sling a +1 leather armour of cold resistance the human skeleton of Joseph (42, -41, D:10) a parchment of Forge Monarch Bomb (44, -11, D:10) a +0 leather armour (55, -44, D:10) a +0 battleaxe (55, -7, D:10) a +0 sling Level 11 of the Dungeon (1, -22, D:11) a +0 plate armour (2, -22, D:11) a +0 buckler (11, 3, D:11) a +2 trident of flaming a +0 ring mail a gnoll skeleton (12, -5, D:11) a +0 long sword (12, -4, D:11) a howler monkey skeleton (12, 4, D:11) a +0 giant club a +0 mace an ogre skeleton (13, -23, D:11) a +0 leather armour (13, -1, D:11) a +0 ring mail a +0 spear (13, 0, D:11) a +2 mace of protection (13, 2, D:11) a +0 hand axe (13, 4, D:11) a +0 mace a +0 flail a +0 scale mail a +0 trident of venom an orc skeleton (14, -5, D:11) a howler monkey skeleton (14, -2, D:11) a +0 club a +0 dagger (14, 0, D:11) a +0 club an orc skeleton (15, -4, D:11) a +0 trident (15, -3, D:11) a +0 spear a gnoll skeleton (17, -4, D:11) a hound skeleton (17, -3, D:11) a +0 whip (17, -2, D:11) a +0 giant club a +0 giant club a two-headed ogre skeleton (19, -4, D:11) a +0 dagger a +0 leather armour (19, -3, D:11) a troll skeleton (20, -4, D:11) a wolf skeleton (20, 0, D:11) a yak corpse (skeletalised by now) (21, -6, D:11) a +0 giant spiked club (21, 1, D:11) a +1 spear of distortion a +0 scale mail a +0 kite shield a wand of charming (6) (26, 0, D:11) a +0 trident a +0 ring mail (26, 3, D:11) a +0 halberd (32, -6, D:11) an electric eel skeleton (41, -22, D:11) an ugly thing corpse (skeletalised by now) (42, 10, D:11) a medusa talisman (49, -11, D:11) a +0 trident Level 12 of the Dungeon (2, -12, D:12) a +0 club (3, -14, D:12) a +0 trident (3, -13, D:12) a +0 dagger a +0 robe a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (11, 16, D:12) a +0 giant club a +0 giant spiked club (11, 17, D:12) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (12, -22, D:12) a parchment of Bombard (20, 17, D:12) the +5 great sword of Tuteddi {flame, rPois Int+2 Dex+3} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (21, 13, D:12) a +0 robe (22, -7, D:12) a +0 long sword (27, 0, D:12) a +0 battleaxe (27, 1, D:12) a +0 hand axe (27, 2, D:12) a +0 war axe (31, 4, D:12) a +0 hand axe a +0 dire flail (43, 20, D:12) a +0 falchion (46, -9, D:12) a +0 long sword (48, -20, D:12) a +0 helmet (62, -14, D:12) 4 large rocks a cyclops skeleton Level 13 of the Dungeon (0, 0, D:13) a basilisk corpse (1, -5, D:13) the +1 eveningstar "Newtbane" {heavy, rElec rC++ Str-4 Dex+4} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (2, -4, D:13) a +4 ring of protection (3, -5, D:13) a tin of tremorstones (2/2) (16, -31, D:13) 3 large rocks a cyclops corpse (skeletalised by now) (20, -11, D:13) a +0 troll leather armour a deep troll corpse (37, -28, D:13) a howler monkey corpse (skeletalised by now) (38, -12, D:13) a staff of conjuration a +0 orcbow (42, -26, D:13) the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. (43, 4, D:13) a parchment of Eringya's Surprising Crocodile