Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 1979096513548747336 345 lifee the Arsonist (level 6, -1/45 HPs) Began as a Mountain Dwarf Fire Elementalist on June 19, 2026. Slain by a water moccasin (7 damage) ... on level 4 of the Dungeon on June 21, 2026. The game lasted 00:24:33 (4022 turns). lifee the Arsonist (MDFE) Turns: 4022, Time: 00:24:34 Health: -1/45 AC: 8 Str: 10 XL: 6 Next: 32% Magic: 5/9 EV: 9 Int: 21 God: Gold: 104 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . (100%) f - staff of air rCold . . . (100%) d - orb {Guile} rNeg . . . (100%) j - +0 ring mail of a bailey {Will+ Int+3} rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) e - +1 pair of gloves SInv . b - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons c - a +1 dagger of venom k - a +1 whip of electrocution Missiles l - 4 poisoned darts (quivered) Armour a - a +0 robe b - a +0 pair of boots (worn) d - an orb of guile (worn) e - a +1 pair of gloves (worn) h - a +1 robe of cold resistance j - the +0 ring mail of a bailey (worn) {Will+ Int+3} (You found it on level 4 of the Dungeon) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +5. Magical Staves f - a staff of air (weapon) g - a staff of alchemy i - a staff of air Scrolls c - a scroll of fear {unknown} h - a scroll of vulnerability {unknown} e - 2 scrolls of teleportation {unknown} Potions L - 2 potions of lignification f - a potion of heal wounds {unknown} l - a potion of ambrosia {unknown} b - 2 potions of brilliance n - 2 potions of enlightenment {unknown} M - 2 potions of mutation Baubles g - 2 flux baubles Skills: - Level 0.2 Fighting + Level 0.1 Armour - Level 1.3 Dodging - Level 1.4 Stealth - Level 2.2 Spellcasting - Level 0.8 Conjurations + Level 8.3 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 74% 2d8 1% 2 Inner Flame Hex/Fire 19% N/A 10% 3 Volatile Blastmotes Fire/Tloc 38% 2d13 10% 3 Slow Hex 8% N/A 19% 1 Searing Ray Conj 10% 2d4 19% 2 Lesser Beckoning Tloc 4% N/A 28% 2 Flame Wave Conj/Fire 21% 2d8 28% 4 Forge Blazeheart Golem Fire/Frge 19% N/A 32% 4 Rending Blade Conj/Frge 4% 2d6 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 2 transporters Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The water moccasin poisons you! You feel very sick. The foxfire burns the water moccasin. The water moccasin is moderately wounded. The foxfire burns the water moccasin. The water moccasin is moderately wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. You encounter an adder. The water moccasin bites you. The water moccasin bites you but does no damage. You hit the adder. The adder is moderately wounded. You feel sick. The foxfire burns the water moccasin! The water moccasin is heavily wounded. The foxfire burns the adder. The adder is heavily wounded. The water moccasin bites you but does no damage. The adder bites you but does no damage. You feel sick. The water moccasin bites you but does no damage. The adder attacks as it pursues you! The adder bites you but does no damage. The water moccasin bites you but does no damage. You feel sick. You feel sick. You feel sick. The water moccasin attacks as it pursues you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. You feel sick. The water moccasin attacks as it pursues you! The water moccasin closely misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. You are no longer poisoned. The water moccasin bites you! You die... #.#.........#### #...# .#.##.....## #...# ........### #...# .........# #...# #.#.##.#.#### #...# #.#.#.......# #...# #......#.##.###...# # #v#.#.##..........) ##§ #.@v#.##........... #)# ##S#.#.##........... #'###.S#.........###...# #### #...F.###.######## #...# #ß)$ß##.#### #.# #...# ß....ß#.# #.# #...# ......'.# #.# #...# ......'.######.# #...# ß....ß#........#### ##...# You could see a water moccasin (ally target), a sky beast and an adder. Vanquished Creatures A wyvern (D:4) A jelly (D:4) An iguana (D:4) Natasha (twice) (D:2) 4 adders 2 dart slugs 3 endoplasms 8 hobgoblins 2 jackals (D:1) 5 orcs (D:3) A quokka (D:4) 7 ball pythons 10 bats 4 frilled lizards 4 goblins 10 kobolds 4 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lifee the Mountain Dwarf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 287 | D:1 | Reached skill level 4 in Fire Magic 365 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1340 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 1537 | D:2 | Encountered Natasha 1558 | D:2 | HP: 1/26 [Natasha (1)] 1559 | D:2 | Killed Natasha 1560 | D:2 | Reached skill level 5 in Fire Magic 1867 | D:2 | Encountered Natasha 1892 | D:2 | Killed Natasha 1893 | D:2 | Reached XP level 4. HP: 12/33 MP: 1/7 2331 | D:3 | Reached skill level 6 in Fire Magic 2511 | D:3 | Found a transporter. 2534 | D:3 | Found a transporter. 3329 | D:4 | Encountered a wyvern 3344 | D:4 | Killed a wyvern 3345 | D:4 | Reached skill level 7 in Fire Magic 3345 | D:4 | Reached XP level 5. HP: 24/38 MP: 6/8 3345 | D:4 | Reached XP level 6. HP: 28/45 MP: 6/9 3429 | D:4 | Identified the +0 ring mail of a bailey {Will+ Int+3} 3651 | D:4 | Reached skill level 8 in Fire Magic 4006 | D:4 | Encountered a water moccasin 4022 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic D:2: layout_loops_ring, uniq_natasha D:3: gammafunk_gnarly_gnolls, layout_rooms, serial_co_window_serial, co_window_corner_a, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_cross_1, co_window_broadway_a, co_window_broadway_c, co_window_broadway_b, co_window_corner_b, glass_columns_b, glass_columns_b D:4: layout_loops_cross, chequers_jeans, minmay_hollow_rounded_squares Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fire Magic | 4 5 7 8 | 8.3 Spellcasting | 2 | 2.2 Fighting | | 0.2 Armour | | 0.1 Dodging | | 1.3 Stealth | | 1.4 Conjurations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 15 || 26 Melee: Dagger | 11 | || 11 Staff | | 15 || 15 Cast: Foxfire | 78 | 75 || 153 Drink: Curing | | 2 || 2 Magic | | 1 || 1 Read: Fog | 1 | || 1 Identify | | 4 || 4 Stab: Sleeping | 1 | || 1 Armour: Robe | 52 | 25 || 77 Ring mail | | 20 || 20 Dodge: Dodged | 28 | 35 || 63