lifee Level 1 of the Dungeon (0, 0, D:1) a +0 helmet (3, -19, D:1) an inkwell talisman (4, -1, D:1) a +0 leather armour (9, -40, D:1) a rat corpse (skeletalised by now) (10, -13, D:1) a staff of earth (14, -22, D:1) a +0 club a goblin skeleton (18, -46, D:1) a +1 short sword of venom a stone (18, -43, D:1) a rat corpse (skeletalised by now) (19, -46, D:1) a +0 club a goblin corpse (skeletalised by now) (23, -32, D:1) a +0 dagger 5 stones (26, -42, D:1) a rat corpse (skeletalised by now) (31, -40, D:1) a quokka corpse (skeletalised by now) (36, -35, D:1) a frilled lizard corpse (skeletalised by now) (36, -20, D:1) a +0 dagger (38, -10, D:1) a jackal corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (38, -9, D:1) a frilled lizard corpse (skeletalised by now) (43, -15, D:1) a parchment of Confusing Touch (46, -21, D:1) a bat corpse (skeletalised by now) (47, -18, D:1) a rat corpse (skeletalised by now) (48, -18, D:1) a rat corpse (skeletalised by now) (48, -17, D:1) a +0 whip Level 2 of the Dungeon (8, 14, D:2) a +0 leather armour (8, 26, D:2) a rat skeleton (8, 27, D:2) a quokka skeleton (11, 13, D:2) 3 flux baubles (11, 17, D:2) the +3 sling "Orarhil" {drain, Str+2 Dex+3 Stlth+} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (21, 37, D:2) a +0 sling (24, 34, D:2) a parchment of Teleport Other (30, 7, D:2) a +0 club a goblin skeleton (33, 2, D:2) a +0 animal skin (35, 20, D:2) a parchment of Call Canine Familiar (41, 22, D:2) a bat skeleton (49, 24, D:2) an inkwell talisman Level 3 of the Dungeon (0, 0, D:3) a +0 halberd (0, 11, D:3) 2 atropa-tipped darts (1, 1, D:3) a +0 flail a +0 spear (3, 1, D:3) a potion of enlightenment (7, 4, D:3) a scroll of teleportation (10, 5, D:3) 20 gold pieces