Dungeon Crawl Stone Soup version 0.35-a0-1040-g24e62450d4 (webtiles) character file. Game seed: 3039520859798455082 74 lifee the Poker (level 4, -1/35 HPs) Began as a Merfolk Gladiator on Sept 18, 2026. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:01:48 (1138 turns). lifee the Poker (Merfolk Gladiator) Turns: 1138, Time: 00:01:49 Health: -1/35 AC: 4 Str: 16 XL: 4 Next: 30% Magic: 4/4 EV: 12 Int: 7 God: Gold: 134 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -18) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a ring of resist corrosion (worn) Scrolls c - a scroll of amnesia {unknown} e - 3 scrolls of identify {unknown} h - 3 scrolls of revelation {unknown} l - 5 scrolls of teleportation {unknown} Potions w - a potion of heal wounds Skills: + Level 3.3 Fighting * Level 6.4 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 50% 1 Hailstorm Conj/Ice 0% 3d5 86% 3 Inner Flame Hex/Fire 0% N/A 86% 3 Rending Blade Conj/Frge 0% 2d6 99% 4 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You feel sick. Something completely misses you. You feel sick. It was a potion of heal wounds. You feel much better. f -> w - 2 potions of heal wounds You feel sick. Something hits you! Throw: 3 throwing nets {!f} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: the invisible Sigmund (remembered, no longer here, 30% to hit) You throw a throwing net. You feel sick. Something hits you. You are more poisoned. Throw: 2 throwing nets {!f} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You throw a throwing net. You feel very sick. Throw: throwing net {!f} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You throw a throwing net. You feel very sick. Something hits you. You are lethally poisoned! You feel much better. You feel very sick. You barely miss something. You feel very sick. The invisible Sigmund hits you! You are more poisoned. You miss the invisible Sigmund. You feel very sick. The invisible Sigmund hits you! * * * LOW HITPOINT WARNING * * * You are more poisoned. You closely miss the invisible Sigmund. * * * LOW HITPOINT WARNING * * * You feel very sick. You feel better. The invisible Sigmund hits you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You closely miss the invisible Sigmund. You die... ....#...# ##.....# .... .†..#...# ###..(# ..... .).##..## ####.# ... .####..# ####....#... .. ......####......†#.#.... .....###......†........# ...####.........)#..... #### #..####.###@###### # ##..##...# #@# #...#....# #.# #...#....###.# ##.......)##..# #...†#######..# #....# ###...# ...#[...####.....# .................# ################## You were aware of invisible Sigmund. Vanquished Creatures A gnoll (D:1) 3 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms (D:1) 6 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 4 ball pythons 2 bats 3 frilled lizards (D:1) 3 goblins 4 kobolds 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lifee the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 92 | D:1 | Reached skill level 5 in Polearms 92 | D:1 | Reached XP level 2. HP: 20/23 MP: 2/2 298 | D:1 | Reached XP level 3. HP: 26/28 MP: 3/3 781 | D:2 | Reached skill level 6 in Polearms 881 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 1116 | D:2 | Encountered Sigmund 1138 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_ring, chequers_avenue D:2: minmay_recursive_quarters, layout_basic, serial_bayou_ford_a, uniq_sigmund, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 | 6.4 Fighting | 3 | 3.3 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 69 | 40 || 109 Melee: Trident | 69 | 40 || 109 Throw: Throwing net | | 3 || 3 Drink: Curing | | 2 || 2 Heal wounds | | 2 || 2 Cancellation | | 1 || 1 Moonshine | | 1 || 1 Magic | | 1 || 1 Stab: Sleeping | 7 | 1 || 8 Distracted | 1 | || 1 Armour: Leather armour | 16 | 23 || 39 Dodge: Dodged | 30 | 17 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1128 | 1110 | 18 | 0 | 870 | 2 | 564.0 | Dungeon | 1128 | 1110 | 18 | 0 | 870 | 2 | 564.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 775 daAuts D:2: 352 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+