Dungeon Crawl Stone Soup version 0.35-a0-1278-gda980d1564 (webtiles) character file. Game seed: 6368965624314761622 358320 lifee the Slayer (level 22, -18/266 (267) HPs) Began as an Oni Fighter on Oct 12, 2026. Was a High Priest of Okawaru. Killed from afar by an undying armoury (33 damage) ... with a flashing steel ... on level 5 of the Vaults. The game lasted 01:01:55 (47490 turns). lifee the Slayer (Oni Fighter) Turns: 47490, Time: 01:01:55 HP: -18/266 (267) AC: 31 Str: 34 XL: 22 Next: 38% MP: 12/44 EV: 9 Int: 16 God: Okawaru [*****.] Gold: 4089 SH: 6 Dex: 14 Spells: 40/47 levels left rFire + . . (50%) s - +6 giant club "Imereodu" {protect, Fly rPois Stlth+} rCold . . . (100%) [offhand occupied] rNeg + . . (50%) t - +6 bone scales {Death, Bane rPois rN+ Slay+3 SH+6} rPois + (33%) e - +2 hat "Surach" {^Drain rElec Int+4} rElec + (33%) D - +2 cloak {rCorr} rCorr + (50%) n - Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} SInv + c - ring of Paedym {rF+ Int+3 Dex+6 Slay+3} Will +.... x - ring of see invisible Stlth HPRegen 0.64/turn MPRegen 0.29/turn %: clarity, faith @: mighty, weak-willed, heroic, corroded (-6), under a protective aura, flying, studying Earth Magic, lightly drained A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling, clarity, passive freeze, ephemeral shield }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%), Heroism (0%), Finesse (0%), Duel (2%) You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 7 branches of the dungeon, and saw 36 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 1 time. You also visited: Ossuary, Gauntlet, Ice Cave and Volcano. You collected 5677 gold pieces. You spent 1588 gold pieces at shops. Inventory: Hand Weapons f - a +4 giant spiked club h - a +2 heavy giant spiked club s - the +6 giant club "Imereodu" (weapon) {protect, Fly rPois Stlth+} (Okawaru gifted it to you on level 2 of the Lair of Beasts) Fly: It grants you flight. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. y - a +1 morningstar of holy wrath Missiles b - 8 curare-tipped darts i - 6 throwing nets k - 2 atropa-tipped darts o - 6 darts of disjunction u - 21 poisoned darts A - 3 boomerangs (quivered) C - 9 datura-tipped darts Armour e - the +2 hat "Surach" (worn) {^Drain rElec Int+4} (You took it off Wiglaf on level 2 of the Vaults) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. g - +5 pearl dragon scales l - the +4 robe of Meager Miracles {Rampage Int-2 Dex+4} (You took it off Boris on level 4 of the Vaults) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. m - an orb of mayhem q - a +0 tower shield t - the +6 bone scales (worn) {Death, Bane rPois rN+ Slay+3 SH+6} (You found it on level 2 of the Vaults) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SH+6: It affects your SH (+6). It cannot be enchanted further. w - +0 golden dragon scales D - a +2 cloak of corrosion resistance (worn) Jewellery c - the ring of Paedym (worn) {rF+ Int+3 Dex+6 Slay+3} (You found it in a Gauntlet) [ring of dexterity] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). n - the Hermit's Pendant (worn) {Faith Invo=14 Evo=0 MP+5} (You found it on level 7 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). x - a ring of see invisible (worn) E - a +6 ring of strength Talismans a - a medusa talisman d - a storm talisman p - a sanguine talisman r - a granite talisman Wands f - a wand of mindburst (30) a - a wand of flame (52) p - a wand of polymorph (26) c - a wand of warping (49) e - a wand of paralysis (31) b - a wand of acid (17) Scrolls f - 4 scrolls of fear s - 3 scrolls of summoning x - 6 scrolls of amnesia g - 3 scrolls of fog T - a scroll of torment t - 20 scrolls of teleportation p - 6 scrolls of poison V - 6 scrolls of vulnerability S - 2 scrolls of silence I - 5 scrolls of immolation N - 5 scrolls of noise r - 3 scrolls of revelation i - 7 scrolls of identify a - a scroll of enchant armour Potions o - 7 potions of moonshine L - 8 potions of lignification m - 4 potions of might b - 5 potions of brilliance M - 7 potions of mutation h - 4 potions of haste g - 4 potions of magic r - 3 potions of resistance e - 7 potions of enlightenment B - 3 potions of berserk rage a - 8 potions of ambrosia i - 2 potions of invisibility C - a potion of cancellation A - 4 potions of attraction Miscellaneous g - a +0 tin of tremorstones (inert) Skills: - Level 25.0(27) Fighting - Level 18.0(23.0) Maces & Flails - Level 18.0(23.0) Throwing - Level 13.0(18.0) Armour - Level 3.0(8.0) Dodging - Level 3.0(8.0) Shields + Level 13.1 Spellcasting * Level 15.3 Translocations - Level 2.5(14.0) Invocations - Level 1.6(0.0) Evocations You had 40 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Manifold Assault Tloc 28% N/A 36% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Passage of Golubria Tloc 56% N/A 1% 4 Volatile Blastmotes Fire/Tloc 70% 2d15 3% 3 Kiss of Death Conj/Necr 60% 2d10 7% 1 Grave Claw Necr 30% 2d9 11% 2 Sublimation of Blood Necr 15% N/A 11% 2 Dimensional Bullseye Hex/Tloc 17% N/A 11% 4 Iskenderun's Mystic Bla Conj/Tloc 35% 2d8 (+2d4 11% 4 Fugue of the Fallen Necr 15% N/A 19% 3 Gloom Hex/Necr 30% N/A 19% 3 Vampiric Draining Necr 15% 2d7 19% 3 Foxfire Conj/Fire 40% 2x1d6 26% 1 Kinetic Grapnel Frge 40% 1d5 26% 1 Poisonous Vapours Alch/Air 40% 1d2 26% 1 Sandblast Erth 20% 2d7 26% 1 Slow Hex 40% N/A 26% 1 Construct Spike Launche Frge 20% 2d3 36% 2 Mercury Arrow Conj/Alch 20% 2d6 36% 2 Static Discharge Conj/Air 20% 3-4/arc 36% 2 Anguish Hex/Necr 7% N/A 50% 4 Dispel Undead Necr 15% 3d10 50% 4 Dragon Veins Fire/Ice/Erth/A13% 3d(4/4/4/358% 3 Inner Flame Hex/Fire 10% N/A 58% 3 Stone Arrow Conj/Erth 20% 3d8 58% 3 Swiftness Air 10% N/A 58% 3 Borgnjor's Vile Clutch Necr/Erth 7% N/A 83% 5 Brom's Barrelling Bould Conj/Erth 10% 2d5 94% 4 Cause Fear Hex 5% N/A 94% 4 Fulminant Prism Conj/Alch 5% 3d7 94% 4 Ignite Poison Fire/Alch 10% N/A 94% 4 Iskenderun's Battlesphe Conj/Frge 10% 2d8 94% 4 Olgreb's Toxic Radiance Alch 10% N/A 94% 4 Rending Blade Conj/Frge 10% 2d(6+1*) 94% 4 Sticky Flame Fire/Alch 10% 2d5 94% 4 Disjunction Tloc 28% N/A 97% 8 Freezing Cloud Conj/Ice/Air 5% 6-21 100% 5 Irradiate Conj/Alch 5% 3d13 100% 5 Lee's Rapid Deconstruct Erth 5% 3d6* 100% 5 Silence Hex/Air 5% N/A 100% 5 Yara's Violent Unravell Hex/Alch 5% 3d4 100% 5 Permafrost Eruption Ice/Erth 5% 2x4d2 100% 6 Rimeblight Ice/Necr 7% 2d4 (prima100% 7 Chain Lightning Conj/Air 5% 3d6 100% 9 Polar Vortex Ice 5% N/A 100% 9 Shatter Erth 5% 3d8* 100% 9 Animate Dead Necr Unusable N/A N/A 4 Awaken Armour Erth/Frge Unusable N/A N/A 4 Summon Seismosaurus Egg Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5)* D:8 Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Ossuary (visited) IceCv (visited) Volcano (visited) Gauntlet (visited) *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:1 * D:5 ! D:14 ( Orc:2 =((! Snake:1 [ Snake:2 [(* Vaults:2 [: Vaults:3 :: Portals: Abyss: D:15** Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a potion, you attack all enemies around you. You possess an exceptional clarity of mind. A frigid envelope surrounds you and freezes all who hurt you. A shield forms around you when casting spells or using Invocations. (SH +7) Message History The crawling flesh cage tentacle-slaps you but does no damage. The stone giant hits you from afar with a +8 demon trident of flaming! * * * LOW HITPOINT WARNING * * * The stone giant burns you. * * * LOW HITPOINT WARNING * * * The stone giant hits you with a +8 demon trident of flaming! * * * LOW HITPOINT WARNING * * * The stone giant is very cold. The stone giant is severely wounded. The ironbound preserver gestures wildly while chanting. The ironbound preserver begins to accept its allies' injuries. The vault guard hits you with a +8 demon trident of flaming. * * * LOW HITPOINT WARNING * * * The vault guard is very cold. The vault guard is heavily wounded. Blink to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target As you read the scroll of blinking, it crumbles to dust. The ancient lich gestures at you while chanting. The bolt of acid hits you! You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! The guardian sphinx mutters an ancient curse at you. Something smites you! * * * LOW HITPOINT WARNING * * * The ironbound preserver hits you from afar with a +8 demon trident of flaming! * * * LOW HITPOINT WARNING * * * The ironbound preserver burns you. * * * LOW HITPOINT WARNING * * * The vault guard hits you but does no damage. Blink to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You encounter an undying armoury. As you read the scroll of blinking, it crumbles to dust. Blink to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target As you read the scroll of blinking, it crumbles to dust. A weapon leaps out from the undying armoury and lunges at you! The flashing steel hits you!! You die... ...# ...# ...# .... ...# #.... ...##.... ...#...# ).....# p....################### p