Seeded DCSS version 0.35-a0-1313-g2a75ff33b5 (webtiles) character file. Game seed: 13056214785993305598 (custom seed) 20 lifee the Poker (level 2, 0/23 HPs) Began as a Merfolk Gladiator on Oct 21, 2026. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (875 turns). lifee the Poker (Merfolk Gladiator) Turns: 875, Time: 00:01:04 Health: 0/23 AC: 4 Str: 14 XL: 2 Next: 75% Magic: 2/2 EV: 12 Int: 7 God: Gold: 56 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles e - a javelin f - 9 poisoned darts Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of fear {unknown} e - a scroll of poison {unknown} h - a scroll of identify {unknown} j - a scroll of enchant weapon {unknown} Potions f - a potion of berserk rage {unknown} Skills: * Level 2.8 Fighting * Level 4.9 Polearms - Level 2.0 Throwing + Level 4.2 Dodging + Level 0.8 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 0% 2d10 87% 3 Anguish Hex/Necr 0% N/A 99% 4 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss the adder. You feel sick. The adder bites you. You closely miss the adder. You feel sick. The adder bites you. You barely miss the adder. You feel sick. The adder barely misses you. x2 Throw: 3 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (38% to hit) You throw a throwing net. The throwing net barely misses the adder. You feel sick. The adder bites you but does no damage. Throw: 2 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (38% to hit) You throw a throwing net. The throwing net barely misses the adder. The adder bites you. You are more poisoned. The adder poisons you! Throw: throwing net Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (38% to hit) You throw a throwing net. The throwing net hits the adder. The adder is caught in the net! You feel sick. The adder struggles against the net. You hit the adder. The adder is heavily wounded. You feel sick. The adder struggles against the net. x2 You strike the helpless adder from behind! You hit the adder. The adder is almost dead. You feel sick. The adder struggles against the net. The net rips apart, and the adder comes free! You barely miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. You miss the adder. The adder is severely wounded. You feel sick. You are no longer poisoned. The adder bites you. You die... #.# #.. ##.. # .### #..# ### ...######...# #(. ##.....†..# # #.# ####....### #.#.# # #.#### #.#S#####.# ##.#########..@......# ##.........####.####### ##.....####.# #.# .........##.# #[# ####.###.##.####.# #.# #.........# #.######.###### #........# #.######## You could see an adder. Vanquished Creatures A dart slug (D:1) 5 hobgoblins 3 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lifee the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 158 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 875 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic, minmay_pentomino_o2 D:2: layout_loops_corners, serial_shops, nicolae_shop_bimaterial_pillars, minmay_randomly_rotated_circles Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 61 Melee: Trident || 61 Throw: Throwing net || 3 Stab: Sleeping || 3 Held in net/web || 1 Armour: Leather armour || 19 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 878 | 847 | 31 | 0 | 708 | 2 | 439.0 | Dungeon | 878 | 847 | 31 | 0 | 708 | 2 | 439.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 791 daAuts D:2: 87 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+