Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 17302728438631809147 13 lilin the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Sept 26, 2024. Slain by Ijyb ... wielding a +2 dagger of venom (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:14 (517 turns). lilin the Conjurer (Deep Elf Conjurer) Turns: 517, Time: 00:01:14 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 24% Magic: 4/8 EV: 11 Int: 22 God: Gold: 15 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -7) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of ice Scrolls c - a scroll of immolation {unknown} e - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting - Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Grinder, Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You aren't carrying any items that you can evoke. Okay, then. You see here a scroll labelled BAGOMU SUEGG. e - a scroll labelled BAGOMU SUEGG A kobold comes into view. It is wielding a +0 short sword. There is a stone staircase leading down here. You climb downwards. Found 3 stones and 20 gold pieces. There is a stone staircase leading up here. Okay, then. There are no items here. You climb upwards. Level annotation: Grinder, Ijyb There is a stone staircase leading down here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +2 dagger of venom, wearing a +0 leather armour and carrying a wand of light (74% to hit) The searing ray hits Ijyb! Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb hits you with a +2 dagger of venom. You are lethally poisoned! Unknown command. Unknown command. Unknown command. Okay, then. You aren't carrying any items that you can evoke. Unknown command. The searing ray hits Ijyb! Ijyb is almost dead. You feel very sick. Ijyb misses you. The searing ray hits Ijyb but does no damage. Ijyb is almost dead. You feel very sick. Ijyb hits you with a +2 dagger of venom! You die... Ijyb screams, "Time for next experiment!" ... ##.# ... ## # ## #.. ####.##.. .. .....#.# .# ......##.# ....#####..@.# ## ..K#.g.###g.##...# #..#.#.###.....# #..#.#.#....##.#.# . #..#.#......##.#. #.####..#g###....##.#. ..........#.......#.# .........###.##.###.# ......#.#.........#.# You could see Ijyb. Vanquished Creatures A bat (D:1) An endoplasm (D:3) 3 goblins A hobgoblin (D:2) 3 ball pythons A frilled lizard (D:2) A kobold (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lilin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 114 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 119 | D:2 | Learned a level 2 spell: Searing Ray 185 | D:2 | Reached skill level 5 in Conjurations 381 | D:3 | Noticed Grinder 487 | D:3 | Noticed Ijyb 512 | D:4 | Noticed a bombardier beetle 517 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_rooms, serial_forest, infiniplex_forest_clump_C, infiniplex_forest_clump_cross, infiniplex_forest_lined_4_way, infiniplex_forest_fountain, infiniplex_forest_lined_room_2, infiniplex_forest_end_1, minmay_octomino_e4 D:2: layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto, basic_altar, minmay_tall_x D:3: layout_basic, nicolae_dithmenos_shadow_blocks, serial_co_window_serial, co_window_paths_b, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_a, co_window_corner_a, co_window_of_opportunity_b, co_window_corner_b, co_window_paths_c, co_window_broadway_a, co_window_paths_c, co_window_unsneaky_path_e, glass_columns_a, glass_columns_c, glass_columns_a, grunt_ministairs_10, kennysheep_generic_room_11, uniq_grinder, uniq_ijyb D:4: layout_basic, grunt_ministairs_11 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 14 Searing Ray || 2 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 516 | 501 | 15 | 0 | 424 | 4 | 129.0 | Dungeon | 516 | 501 | 15 | 0 | 424 | 4 | 129.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 279 daAuts D:2: 139 daAuts D:1: 96 daAuts D:4: 1 daAuts