Seeded DCSS version 0.35-a0-463-gb6da721869 (webtiles) character file. Game seed: 1494319969271616568 (custom seed) 2 limelimex2 the Vexing (level 1, -2/15 HPs) Began as a Demigod Hexslinger on June 6, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (81 turns). limelimex2 the Vexing (Demigod Hexslinger) Turns: 81, Time: 00:00:15 Health: -2/15 AC: 2 Str: 9 XL: 1 Next: 26% Magic: 4/4 EV: 11 Int: 15 God: Gold: 30 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Skills: - Level 0.8 Fighting + Level 1.8 Ranged Weapons - Level 1.7 Dodging + Level 1.1 Spellcasting + Level 2.7 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 12% 2 Sigil of Binding Hex 9% N/A 24% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 61% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal barely misses you. x2; The jackal closely misses you. The jackal bites you but does no damage. The jackal completely misses you. The jackal attacks as it pursues you! The jackal bites you. x2 Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The jackal closely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. The jackal is heavily wounded. The jackal bites you. You die... .◊◊.◊◊◊## .... ◊.◊◊.◊◊# ..# ◊◊.◊.◊◊# ... .◊.◊.◊◊# #.# # ◊◊.◊.◊◊# ##.###.##.# ◊.◊◊.◊◊# #.....K...# .◊◊.◊◊◊+ .....h#K#### ◊◊◊.◊◊◊# ##... #h# ◊..◊◊◊◊# ##. #@# .◊◊◊◊◊◊# #######.##### ◊◊◊◊◊◊◊..............# ##+####.####.##..###.# ...# .# #.##..# #.# ##.# # ##.##..# #.# ##.## #......# #.# #...## #..##.## #.# .....##.###..##.# #.# You could see a jackal and 2 kobolds. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | limelimex2 the Demigod Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 81 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_corners, serial_shops, nicolae_shop_trees Action || total ---------------------------++------- Fire: Sling || 9 Armour: Robe || 13 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 83 | 83 | 0 | 0 | 67 | 1 | 83.0 | Dungeon | 83 | 83 | 0 | 0 | 67 | 1 | 83.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 83 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+