Dungeon Crawl Stone Soup version 0.35-a0-1282-gd7385f506d (webtiles) character file. Game seed: 4622989967594707088 146 little246 the Conjurer (level 5, -5/28 HPs) Began as a Deep Elf Conjurer on Oct 13, 2026. Was an Initiate of Vehumet. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:03:36 (2251 turns). little246 the Conjurer (Deep Elf Conjurer) Turns: 2251, Time: 00:03:37 Health: -5/28 AC: 3 Str: 4 XL: 5 Next: 6% Magic: 6/14 EV: 16 Int: 25 God: Vehumet [......] Gold: 125 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (100%) e - +1 hammer (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak {Will+} rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-5 -> -33) A: magic regeneration a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons e - a +1 hammer of protection (weapon) Armour a - a +0 robe (worn) b - an orb of mayhem d - a +0 cloak of willpower (worn) Jewellery c - a +5 ring of evasion (worn) Scrolls c - a scroll of amnesia {unknown} d - 2 scrolls of fear {unknown} e - 4 scrolls of identify {unknown} h - a scroll of poison {unknown} l - 2 scrolls of noise {unknown} m - a scroll of vulnerability {unknown} o - a scroll of teleportation {unknown} q - a scroll of revelation {unknown} u - a scroll of blinking {unknown} Potions g - a potion of magic f - 2 potions of ambrosia {unknown} j - a potion of heal wounds {unknown} k - a potion of lignification {unknown} n - a potion of enlightenment {unknown} p - 3 potions of brilliance {unknown} s - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting * Level 6.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 24% 1d4 9% 1 Kiss of Death Conj/Necr 84% 2d11 2% 1 Blink Tloc 12% N/A 13% 2 Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Forge Blazeheart Golem Fire/Frge 6% N/A 63% 4 Ignite Poison Fire/Alch 6% N/A 63% 4 Metabolic Englaciation Hex/Ice 3% N/A 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Hepliaklqana Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the scorpion! The scorpion is moderately wounded. The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The scorpion completely misses you. The magic dart hits the scorpion. The scorpion is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The magic dart hits the scorpion. The scorpion is severely wounded. You feel very sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 87% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel extremely sick. The scorpion misses you. The searing ray hits the scorpion. The scorpion is almost dead. You die... ........# ........# ........# ........# ........# ........# ......s.### .......@..##### #...........<.# ##..........).# #............# #............# ######.##..).# #.#.....# #.......# ..##....# You could see a scorpion. Vanquished Creatures Crazy Yiuf (D:3) An iguana (D:4) A clockroach (D:4) An adder (D:2) A dart slug (D:3) 5 orcs A ribbon worm (D:2) 8 hobgoblins 3 quokkas 5 ball pythons 9 bats 5 endoplasms 4 goblins 5 kobolds 7 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | little246 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 336 | D:1 | Found a faded altar of an unknown god. 714 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 866 | D:2 | Learned a level 2 spell: Searing Ray 975 | D:2 | Reached skill level 5 in Conjurations 1172 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1515 | D:3 | Found a radiant altar of Vehumet. 1519 | D:3 | Became a worshipper of Vehumet 1519 | D:3 | Offered knowledge of Freeze by Vehumet. 1604 | D:3 | Found a hazy altar of Hepliaklqana. 1663 | D:3 | Found a white marble altar of Elyvilon. 1976 | D:3 | Encountered Crazy Yiuf 1983 | D:3 | Killed Crazy Yiuf 1984 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 2182 | D:4 | Reached skill level 6 in Conjurations 2190 | D:4 | Reached XP level 5. HP: 28/28 MP: 1/14 2250 | D:4 | HP: 1/28 [poisoned by a scorpion] 2251 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, basic_ecumenical_altar D:2: layout_loops_ring D:3: layout_rooms, nicolae_elyvilon_cradling_hands, mainiacjoe_overflow_catch_the_wave, minmay_misc_feat_roman, roderic_batcave, uniq_crazy_yiuf_cottage D:4: layout_rooms, serial_shops, shop, serial_glass, glass_columns_a, glass_columns_a Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | 2 || 11 Melee: Unarmed | 9 | || 9 Mace | | 2 || 2 Cast: Magic Dart | 96 | 25 || 121 Searing Ray | 2 | 4 || 6 Armour: Robe | 10 | 6 || 16 Dodge: Dodged | 12 | 13 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2252 | 2130 | 122 | 0 | 1805 | 4 | 563.0 | Dungeon | 2252 | 2130 | 122 | 0 | 1805 | 4 | 563.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 740 daAuts D:3: 727 daAuts D:1: 688 daAuts D:4: 96 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 15195 | 15 | 11 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 8 | 5 || 14 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 14 | 9 || 23 ----------------------+-------+-------++-------