little246 Level 1 of the Dungeon (0, 0, D:1) a +2 spear of venom (3, 1, D:1) a +0 robe (3, 6, D:1) a +0 long sword (19, -10, D:1) a jackal skeleton (24, 33, D:1) a hobgoblin skeleton (25, 28, D:1) a +0 scale mail (26, 34, D:1) a +0 robe (34, 2, D:1) a +0 whip of venom a +0 dagger a gnoll skeleton a kobold skeleton (38, 39, D:1) a +3 dagger of draining (39, 26, D:1) a gecko talisman (44, -6, D:1) a spore talisman (45, 14, D:1) a rat skeleton (47, 4, D:1) a jackal skeleton (50, 6, D:1) a hobgoblin skeleton (51, 25, D:1) a hobgoblin corpse (skeletalised by now) (52, 39, D:1) a hobgoblin corpse (skeletalised by now) (63, 31, D:1) a +0 dagger (64, 15, D:1) a +0 club a goblin corpse (skeletalised by now) (64, 16, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (1, -1, D:2) a jackal skeleton (4, -2, D:2) a +0 flail the human skeleton of Terence (4, 6, D:2) a +0 robe (6, 24, D:2) a ball python corpse (skeletalised by now) (8, 10, D:2) a +2 dagger of protection a goblin corpse (skeletalised by now) (9, 6, D:2) a bat skeleton (28, -27, D:2) a ball python corpse (skeletalised by now) (28, 12, D:2) a +0 club (29, 11, D:2) a rat skeleton (31, 12, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) the jade talisman of Darkness {Rampage rElec Dex+2} [jade talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (6, 2, D:3) a +0 dagger (6, 3, D:3) a +0 hand axe (7, 1, D:3) a +0 dagger an orc corpse (skeletalised by now) (8, 0, D:3) a +0 hand axe (12, -14, D:3) a +0 mace (13, -4, D:3) a bat skeleton (18, -17, D:3) a bat corpse (skeletalised by now) (18, -7, D:3) a quokka skeleton (21, -7, D:3) a +0 dagger (21, 1, D:3) a +0 ring mail (22, -34, D:3) a rat skeleton (23, -33, D:3) a bat skeleton (30, -34, D:3) a +0 club (34, -32, D:3) a +0 dagger (38, -5, D:3) an adder corpse (skeletalised by now) (39, -39, D:3) a +0 club a goblin corpse (skeletalised by now) (46, -32, D:3) a +0 club a +0 robe the human skeleton of Jessica (55, -19, D:3) a +0 quarterstaff (55, -18, D:3) a +0 club a kobold corpse (skeletalised by now) Level 4 of the Dungeon (1, 17, D:4) a +0 ring mail (1, 18, D:4) a +0 leather armour (4, 18, D:4) a +0 club (8, 16, D:4) a +0 flail (9, 4, D:4) an adder corpse (skeletalised by now) (27, 36, D:4) 3 poisoned darts (31, 35, D:4) a jackal corpse (skeletalised by now) (33, 25, D:4) the +3 ring mail of the Trombone {Rampage rF+ Will+ Str-3 Int+4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (37, 18, D:4) an orb of glass Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (5, 3, D:5) a black bear skeleton (7, 4, D:5) a +0 ring mail (19, -34, D:5) a +0 club a gnoll skeleton (19, -30, D:5) a +0 club (21, -31, D:5) a +0 flail a gnoll skeleton (22, -32, D:5) a +2 spear of venom a gnoll skeleton (29, -15, D:5) 2 poisoned darts (30, -9, D:5) a +0 spear (31, -13, D:5) a ring of magical power (36, -20, D:5) a +0 dagger (37, -22, D:5) a +0 morningstar (40, 5, D:5) a +0 mace (41, 4, D:5) a +0 dagger (42, -1, D:5) a jackal corpse (skeletalised by now) (53, 7, D:5) a +0 shortbow (57, -9, D:5) a +6 ring of strength Level 6 of the Dungeon (2, -11, D:6) 2 poisoned darts (5, -22, D:6) a +0 club (9, -17, D:6) a potion of curing (29, -17, D:6) a scroll of silence