lkydig Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (0, 3, D:1) 4 stones (0, 4, D:1) a +0 club a bat corpse (skeletalised by now) (3, -10, D:1) a rat corpse (skeletalised by now) (3, 14, D:1) a hobgoblin corpse (skeletalised by now) (7, 18, D:1) a +0 ring mail (10, -11, D:1) a jackal skeleton (11, 13, D:1) a +0 ring mail (17, 10, D:1) 4 large rocks (18, -17, D:1) a +0 short sword (19, -8, D:1) a frilled lizard corpse (skeletalised by now) (22, -8, D:1) a +0 war axe (25, -5, D:1) a +0 flail (29, -11, D:1) a +0 club a hobgoblin skeleton (29, -6, D:1) a quokka corpse (skeletalised by now) (30, -13, D:1) a +0 mace (30, -11, D:1) a frilled lizard skeleton (35, 1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (47, 0, D:1) a +0 ring mail (48, -3, D:1) a hobgoblin skeleton (55, -6, D:1) a +0 mace (58, -22, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (16, 42, D:2) an adder corpse (skeletalised by now) (17, 2, D:2) a +0 robe (22, 6, D:2) a +0 leather armour (27, 8, D:2) a +0 dagger an adder skeleton a hobgoblin skeleton (27, 10, D:2) a +0 robe (31, 9, D:2) a +0 short sword (32, 9, D:2) a +0 club a goblin skeleton (48, 25, D:2) a hobgoblin corpse (skeletalised by now) (49, 5, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin corpse (skeletalised by now) (6, -4, D:3) a hobgoblin skeleton (8, 14, D:3) an adder corpse (skeletalised by now) (9, -5, D:3) a +0 dagger 3 stones (9, 8, D:3) a quill talisman (22, 6, D:3) a +0 club (23, 10, D:3) a +0 ring mail a bat corpse (skeletalised by now) (24, 3, D:3) a +0 club an orc corpse (skeletalised by now) (26, 13, D:3) an adder corpse (skeletalised by now) (27, 19, D:3) a +0 club 3 stones a kobold corpse (skeletalised by now) (43, -18, D:3) a +0 short sword a +0 ring mail (46, -15, D:3) a rat corpse (skeletalised by now) (57, 5, D:3) a +0 club (57, 11, D:3) a +0 short sword a +0 leather armour (57, 12, D:3) a +0 club a +0 mace (57, 13, D:3) a +0 mace an orc corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Uggu's Overcharged Wands a wand of polymorph (18) (unknown) (378 gold) a wand of polymorph (18) (unknown) (378 gold) a wand of acid (18) (unknown) (1134 gold) a wand of polymorph (18) (unknown) (378 gold) a wand of charming (18) (unknown) (648 gold) a wand of charming (18) (unknown) (648 gold) (7, 28, D:4) a parchment of Mephitic Cloud (13, 46, D:4) a quokka skeleton (18, 46, D:4) a +0 trident (19, 18, D:4) a +0 mace (20, 2, D:4) a hobgoblin skeleton (22, 5, D:4) a hobgoblin skeleton (29, 41, D:4) a +0 spear a +0 spear (30, 43, D:4) a +0 halberd (31, 40, D:4) a +0 whip a +0 robe (32, 39, D:4) a +0 spear a gnoll skeleton (39, 8, D:4) a +0 short sword an orc skeleton (40, 10, D:4) a +0 flail (41, 11, D:4) a +0 dagger (42, 11, D:4) a +0 dagger (43, 12, D:4) a +0 club (47, 56, D:4) a +1 heavy orcbow (49, -3, D:4) a +3 dagger of venom a +0 robe an orc skeleton (55, 9, D:4) a +0 dagger a +0 robe (66, 9, D:4) a ball python skeleton (67, 11, D:4) a +0 dagger a +0 robe (68, -5, D:4) a +0 plate armour (68, 12, D:4) a jackal skeleton (69, 13, D:4) a jackal skeleton (69, 14, D:4) a jackal skeleton (72, 13, D:4) a +0 dagger a goblin skeleton Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (4, 15, D:5) a +0 scale mail a +0 short sword an orc skeleton (5, 14, D:5) a +0 robe a +0 dagger an orc skeleton (7, 17, D:5) a +0 robe a +0 dagger (10, 8, D:5) a +0 hand axe an orc skeleton (10, 9, D:5) a +0 mace an orc skeleton (11, 16, D:5) a +0 mace an orc skeleton (11, 18, D:5) a +0 leather armour a +0 trident (12, 8, D:5) a +0 hand axe (13, 5, D:5) a +0 flail (22, 10, D:5) a +0 leather armour (33, 29, D:5) a clockroach corpse (33, 30, D:5) an adder corpse (34, 30, D:5) a +0 giant club (35, 25, D:5) a +0 flail a +0 leather armour (39, 4, D:5) the inkwell talisman of Autotheism {Rampage MP+7 Int+2} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+7: It affects your magic capacity (+7). Int+2: It affects your intelligence (+2). (44, 14, D:5) a +0 war axe a +0 leather armour (46, 10, D:5) a +0 ring mail (46, 14, D:5) a +0 flail an orc corpse (skeletalised by now) (47, 16, D:5) a +0 club an orc corpse (skeletalised by now) (50, 14, D:5) a +0 hand axe