lkydig Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 23, D:1) a +0 dagger a goblin skeleton (6, 25, D:1) a ball python skeleton (8, 11, D:1) a +0 plate armour (10, 12, D:1) a ball python skeleton (10, 15, D:1) a +0 whip 2 stones (12, 33, D:1) a +0 short sword 2 stones (17, 22, D:1) a +0 mace (22, 2, D:1) a +0 ring mail (27, 10, D:1) a hobgoblin corpse (skeletalised by now) (29, 13, D:1) a +0 chain mail (29, 22, D:1) a +0 dagger 4 stones a kobold skeleton (35, 17, D:1) a hobgoblin skeleton (42, 23, D:1) a rat skeleton (44, 21, D:1) a bat skeleton a frilled lizard skeleton (45, 17, D:1) a +0 club a rat skeleton (51, 35, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (0, 0, D:2) a quokka skeleton (43, -1, D:2) a +0 mace (45, 6, D:2) an adder corpse (skeletalised by now) (47, 40, D:2) a +0 ring mail (48, 5, D:2) a +0 whip (55, 5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -7, D:3) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (4, -4, D:3) a +0 club (6, -12, D:3) a +0 dagger (8, -28, D:3) a bat skeleton (11, -23, D:3) a +0 club (13, -27, D:3) a frilled lizard skeleton (18, -42, D:3) a +0 scale mail (20, 0, D:3) a scroll of teleportation (21, -2, D:3) a potion of resistance (22, 0, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (22, 8, D:3) a +0 robe (23, -2, D:3) a scroll of immolation (23, 4, D:3) a +0 falchion (24, 0, D:3) a potion of lignification (26, -20, D:3) a ball python corpse (skeletalised by now) (27, -16, D:3) an orc skeleton (29, -38, D:3) an inkwell talisman (29, -23, D:3) a +0 ring mail (29, -16, D:3) a kobold corpse (skeletalised by now) (29, -15, D:3) a kobold skeleton (30, -23, D:3) 3 flux baubles (30, -19, D:3) a gnoll corpse (skeletalised by now) (33, -30, D:3) a +0 chain mail (35, -34, D:3) a quokka skeleton (41, -5, D:3) a bat corpse (skeletalised by now) (43, -43, D:3) a jackal corpse (skeletalised by now) (47, -24, D:3) a +0 dagger a goblin corpse (skeletalised by now) (53, -38, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 whip (2, -5, D:4) a +0 club a goblin corpse (skeletalised by now) (6, -1, D:4) a +0 ring mail (12, -6, D:4) a +0 robe (21, 4, D:4) a quokka corpse (skeletalised by now) (28, 18, D:4) a +0 dagger (37, -3, D:4) a +0 hand axe (40, -16, D:4) a quokka corpse (skeletalised by now) (41, 20, D:4) a +0 ring mail (50, -16, D:4) a +0 robe a +0 club a gnoll skeleton (50, 4, D:4) a +0 ring mail (51, -26, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon (8, -22, D:5) a +0 dagger (19, -37, D:5) a +0 ring mail a +0 club an orc skeleton (27, -4, D:5) a +0 chain mail (27, 5, D:5) a +0 leather armour (29, -11, D:5) a +0 flail (30, -11, D:5) a +0 halberd a gnoll skeleton (31, -11, D:5) a +0 robe a +0 flail a +0 club a gnoll skeleton (37, -23, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a scroll of identify the Ecumenical Temple