lkydig Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, -9, D:1) a +0 club (2, 3, D:1) a hobgoblin corpse (skeletalised by now) (5, 15, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (6, 15, D:1) a +0 club a +0 robe (8, -12, D:1) a ball python corpse (skeletalised by now) (8, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, 7, D:1) a +0 club (14, -12, D:1) a frilled lizard corpse (skeletalised by now) (16, 14, D:1) a +0 dagger (19, -1, D:1) a +0 leather armour (19, 17, D:1) a +0 flail 4 stones (19, 18, D:1) a +0 dagger (20, 17, D:1) a ball python corpse (skeletalised by now) (23, -14, D:1) a +0 leather armour (33, -12, D:1) a hobgoblin skeleton (41, -1, D:1) a rat corpse (skeletalised by now) (44, -4, D:1) a +0 robe (44, -3, D:1) a rat corpse (skeletalised by now) (45, -11, D:1) a +0 club (45, -7, D:1) a +0 pair of boots Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) (6, 27, D:2) a frilled lizard corpse (skeletalised by now) (7, 27, D:2) a +0 leather armour (11, -7, D:2) an adder corpse (skeletalised by now) (16, 5, D:2) a ball python skeleton (17, 6, D:2) a bat skeleton (17, 15, D:2) a +0 robe (21, 8, D:2) an adder skeleton (23, 9, D:2) a bat skeleton (26, -3, D:2) a bat skeleton (31, 22, D:2) a bat corpse (skeletalised by now) (46, 5, D:2) a ball python skeleton (52, -3, D:2) a +0 robe (62, 2, D:2) a +0 rapier Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 scale mail (8, -18, D:3) a bat skeleton (9, -43, D:3) the inkwell talisman "Gueh" {rElec Str-5 SInv} [inkwell talisman] rElec: It insulates you from electricity. Str-5: It affects your strength (-5). SInv: It lets you see invisible. (14, -32, D:3) a rat corpse (skeletalised by now) (14, -22, D:3) a jackal skeleton a jackal skeleton a jackal skeleton (17, -43, D:3) an inkwell talisman (22, -2, D:3) a bat corpse (skeletalised by now) (26, -17, D:3) a +0 club (32, -42, D:3) a +0 scale mail (33, -44, D:3) a +0 quarterstaff (34, 0, D:3) a +0 club (36, -39, D:3) a rat corpse (skeletalised by now) (36, -10, D:3) a +0 mace (42, -11, D:3) a +0 spear Level 4 of the Dungeon (3, -8, D:4) a +0 club (3, -7, D:4) a +0 dagger a +0 robe (3, -6, D:4) a +0 club a +0 leather armour (3, -5, D:4) a +0 dagger a +0 robe (3, 38, D:4) a quokka corpse (skeletalised by now) (4, -4, D:4) a +0 club (19, 15, D:4) a +0 club a gnoll skeleton (20, 14, D:4) 3 stones a +0 whip (20, 16, D:4) a +0 club a gnoll skeleton (20, 17, D:4) a +0 halberd (21, 17, D:4) a +0 spear a gnoll skeleton (25, 35, D:4) a ball python skeleton (26, 7, D:4) a quokka skeleton (30, -10, D:4) a staff of alchemy (36, 3, D:4) a +0 flail (40, 26, D:4) 10 gold pieces (41, 25, D:4) 18 gold pieces (41, 26, D:4) 19 gold pieces (41, 27, D:4) 12 gold pieces (42, 25, D:4) 8 gold pieces (42, 26, D:4) 9 gold pieces (42, 27, D:4) 9 gold pieces (43, 3, D:4) a +0 hand axe (52, 28, D:4) a +0 hand axe Level 5 of the Dungeon (3, -26, D:5) a +0 dagger a +0 robe (3, -25, D:5) a +0 dagger a +0 robe (4, -25, D:5) a +0 dagger a +0 scale mail (4, -24, D:5) a +0 mace (5, -25, D:5) a +0 club a +0 leather armour (19, -6, D:5) a +0 club (35, -28, D:5) an inkwell talisman (38, 4, D:5) a +0 whip a +2 antimagic whip (38, 5, D:5) a +0 spear (39, 4, D:5) a +0 club (40, -27, D:5) a +0 falchion a +0 leather armour (43, -14, D:5) a +0 hand axe (43, 0, D:5) a +0 quarterstaff Level 6 of the Dungeon (26, 49, D:6) a +0 dagger (27, 42, D:6) a +0 whip a +0 robe (29, 39, D:6) a +0 falchion (32, 16, D:6) a +0 club (37, 28, D:6) a +0 giant club (37, 29, D:6) a +0 flail of protection (37, 30, D:6) a +0 dagger a +0 scale mail an orc skeleton (37, 31, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 glaive (8, 22, D:7) a +1 quarterstaff of speed a +4 sling of flaming a +0 leather armour (17, 18, D:7) a +0 leather armour (26, 11, D:7) a +2 dagger of pain (26, 23, D:7) a +0 helmet (27, 19, D:7) the +5 ring mail of Tergiversation {-Tele Regen+ Str+4 Slay+2} -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (31, 28, D:7) a +0 mace (37, 41, D:7) 16 gold pieces (37, 45, D:7) a potion of resistance (38, 42, D:7) 6 gold pieces a +0 dagger a +0 cloak a wand of roots (10) (39, 28, D:7) 20 gold pieces (40, 35, D:7) a +0 club a +0 leather armour the Ecumenical Temple