lkydig Level 1 of the Dungeon (12, -2, D:1) a ball python skeleton (17, -10, D:1) a +0 dagger (20, -12, D:1) a bat skeleton (23, -4, D:1) a +0 mace (24, -6, D:1) a bat skeleton (24, -2, D:1) a bat skeleton (25, -12, D:1) a hobgoblin skeleton (26, 14, D:1) a +0 mace (27, 10, D:1) a ball python corpse (skeletalised by now) (32, -16, D:1) a +0 dagger a goblin skeleton (32, -8, D:1) a frilled lizard corpse (skeletalised by now) (33, -34, D:1) a bat skeleton (43, -38, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, -34, D:1) a +0 leather armour (48, -15, D:1) a ball python corpse (skeletalised by now) (50, -22, D:1) a ball python skeleton (56, -4, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Luiluch's Antique Weapon Emporium a +0 mace of protection (151 gold) a +0 sling (40 gold) the +11 flail of Zutosoxo {flame, rF+ rN+++ Dex-2 Stlth+} (2562 gold) rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 hand axe (81 gold) a +2 dagger of holy wrath (421 gold) a +0 club (13 gold) a +0 long sword (94 gold) a +1 heavy morningstar (480 gold) (0, 0, D:2) a ball python corpse (skeletalised by now) (0, 10, D:2) a +0 club (9, 24, D:2) a +0 war axe (12, 23, D:2) a hobgoblin skeleton (21, 34, D:2) a +0 scale mail a ball python skeleton (23, 10, D:2) a +0 rapier (37, 12, D:2) a +0 robe (46, 33, D:2) an adder skeleton (46, 34, D:2) a +0 dagger 5 stones (48, 19, D:2) a +0 dagger (54, 25, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (4, 4, D:3) a +0 long sword (18, -22, D:3) a gnoll skeleton (19, -22, D:3) the felid corpse of Natasha (skeletalised by now) (20, -23, D:3) a +0 spear a gnoll skeleton (20, -22, D:3) a +0 halberd (24, -24, D:3) a +0 robe (27, 18, D:3) a +0 club a goblin corpse (skeletalised by now) (28, 8, D:3) a +0 dagger (36, -25, D:3) a +0 dagger (37, 10, D:3) the felid corpse of Natasha (skeletalised by now) (45, -22, D:3) a +0 short sword a +0 leather armour (52, -13, D:3) a +0 club 5 stones a quokka corpse (skeletalised by now) (56, -21, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 glaive (11, 21, D:4) a +0 short sword (11, 32, D:4) a +0 dagger (12, 21, D:4) a +0 club a +0 scale mail a +0 club a +0 club (26, 12, D:4) a +0 giant club an ogre corpse (skeletalised by now) (28, -15, D:4) a ball python corpse (skeletalised by now) (31, 11, D:4) a +0 sling (33, -12, D:4) a hobgoblin skeleton (38, 24, D:4) a +0 dagger a +0 robe (38, 26, D:4) a +0 dagger a +0 hand axe (39, 26, D:4) a +0 club a +0 scale mail (42, -23, D:4) a +0 club (42, 30, D:4) a +0 spear (50, 0, D:4) a +0 hand axe (51, 6, D:4) a +0 short sword (64, 8, D:4) a +0 dagger (64, 9, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 flail (1, 0, D:5) a +0 whip (2, -1, D:5) a +0 club (3, -1, D:5) a +0 whip (5, -27, D:5) a +0 ring mail (22, 11, D:5) the +3 short sword "Hulaash" {flame, ^Drain rC+ rN+ Dex+4} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (33, -11, D:5) a +0 robe (35, -10, D:5) 12 gold pieces (35, -9, D:5) an amulet of wildshape (35, -8, D:5) a parchment of Soul Splinter (36, -10, D:5) a potion of ambrosia (36, -9, D:5) a scroll of vulnerability (36, -8, D:5) a +0 sling (36, -4, D:5) a +0 sling (37, -10, D:5) a potion of mutation (37, -9, D:5) an amulet of reflection (37, -8, D:5) 10 gold pieces (38, 2, D:5) a +0 dagger (55, -31, D:5) a +0 falchion (55, -4, D:5) a +0 dagger a +0 robe (56, -4, D:5) a +0 short sword (57, -29, D:5) a +0 giant spiked club (57, -4, D:5) a +0 flail (57, -3, D:5) a +0 club Level 6 of the Dungeon (15, -9, D:6) a +0 ring mail (21, 18, D:6) a +0 halberd (22, 18, D:6) a +0 club (23, 18, D:6) a +0 whip (23, 19, D:6) a +0 club a +0 robe (23, 20, D:6) a +2 heavy spear (30, 8, D:6) a +0 giant club (30, 10, D:6) a +0 whip (42, -15, D:6) a +0 trident of protection a +0 leather armour (45, 14, D:6) a +0 leather armour (53, 13, D:6) a +0 leather armour Level 7 of the Dungeon (4, 6, D:7) a +0 falchion (6, -20, D:7) a +0 trident a +0 leather armour (6, -19, D:7) a +0 club a +0 club a +0 leather armour (6, -3, D:7) a +0 club (7, -19, D:7) a +3 dagger a +0 robe (8, -19, D:7) a +0 dagger (9, -2, D:7) a +0 dagger a +0 robe (10, -2, D:7) a +0 short sword a +0 leather armour (10, -1, D:7) a +0 hand axe (13, -19, D:7) a +0 shortbow (14, -2, D:7) a +0 flail a +0 club (14, -1, D:7) a +0 short sword a +0 leather armour (22, -11, D:7) a +0 whip a +0 leather armour (24, -14, D:7) a +0 long sword (27, 19, D:7) a +0 long sword (31, -12, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (4, 20, D:8) a +0 dagger (10, 9, D:8) a +0 leather armour (12, 7, D:8) a +0 dagger (18, 16, D:8) a +0 ring mail (20, 30, D:8) a parchment of Sticky Flame (21, 46, D:8) a +0 club (22, 44, D:8) a +0 hand axe (22, 45, D:8) a +2 devious dagger a +0 robe (22, 46, D:8) a +0 short sword (23, 25, D:8) a +0 dagger 3 stones (24, -2, D:8) a +0 leather armour (26, 38, D:8) the quill talisman of Anoile {Str+3 Int-2 Dex+2} [quill talisman] Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (27, 33, D:8) a +0 pair of gloves (30, 27, D:8) a +0 short sword (31, 28, D:8) a +0 club (31, 29, D:8) a +0 dagger (32, 29, D:8) a +0 dagger a +0 robe (33, 28, D:8) a +0 flail a +0 ring mail (33, 29, D:8) a +0 club a +0 leather armour (42, 47, D:8) a +0 club an orc corpse (skeletalised by now) (44, 46, D:8) a +0 club (45, 44, D:8) a +0 club a +3 leather armour (45, 45, D:8) a +0 dagger a +0 robe of fire resistance (46, 47, D:8) a +0 club a +0 leather armour (61, 25, D:8) a parchment of Flame Wave a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 whip (9, 0, D:9) a troll corpse (skeletalised by now) (11, 33, D:9) a +0 buckler (14, 16, D:9) a +0 leather armour (15, 16, D:9) a +0 trident a +0 leather armour of cold resistance (18, 16, D:9) a +0 flail of holy wrath a +0 leather armour a +0 shortbow a +0 short sword a +0 plate armour (18, 17, D:9) a +0 dire flail a +0 plate armour (19, 14, D:9) a +0 short sword (19, 15, D:9) a +0 dagger (19, 16, D:9) a +0 short sword a +0 leather armour a +0 hand axe of electrocution a +0 scimitar a +0 orcbow a +0 chain mail (19, 17, D:9) a +0 dagger a +0 scale mail (19, 54, D:9) a +0 chain mail (20, 16, D:9) a +0 hand axe a +0 scale mail (21, 14, D:9) a +0 club (21, 15, D:9) a +2 devious dagger a +0 dagger (21, 16, D:9) a +0 club a +0 ring mail a +0 short sword a +0 hand axe (22, 15, D:9) a +0 hand axe a +0 ring mail (22, 16, D:9) a +0 dagger a +0 chain mail a +0 hand axe a +0 leather armour (23, 15, D:9) a +2 falchion of holy wrath a +0 leather armour (27, 44, D:9) a +0 dagger a +0 robe (28, 44, D:9) a +0 flail (28, 45, D:9) a +0 mace (29, 44, D:9) a +0 club a +0 leather armour (30, -7, D:9) a +0 flail a +0 plate armour (30, -6, D:9) a +0 club (31, -8, D:9) a +0 club a +0 leather armour (32, 6, D:9) a +0 robe (32, 9, D:9) a +0 dagger a +0 robe (33, 10, D:9) a +0 dagger (39, 38, D:9) a +0 orcbow (41, 33, D:9) a +0 robe a +0 dagger (42, 15, D:9) a +0 shortbow (42, 17, D:9) a +0 flail (43, 13, D:9) a staff of conjuration (44, 15, D:9) a +0 chain mail (45, 21, D:9) a +0 scale mail (46, 17, D:9) a +0 dagger a +0 robe (48, 27, D:9) a +0 falchion (50, 52, D:9) a +0 dagger a +0 animal skin (51, 47, D:9) a +0 flail of holy wrath (51, 48, D:9) a +0 chain mail a +0 long sword (51, 49, D:9) a +0 robe a +0 dagger (57, 7, D:9) a +0 flail (63, 17, D:9) a parchment of Dimensional Bullseye (63, 31, D:9) a rimehorn talisman Level 10 of the Dungeon (0, 0, D:10) a parchment of Animate Dead (9, 27, D:10) a scroll of noise (16, 5, D:10) a +3 plate armour a +0 trident (16, 6, D:10) a +0 ring mail a +0 whip (20, 9, D:10) a +0 leather armour a +0 short sword (22, 24, D:10) the +9 great sword of Ilib {spect, rF+ Dex+4 SInv} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (26, -5, D:10) a +0 mace a +0 leather armour (27, -5, D:10) a +0 flail a +0 leather armour (27, -4, D:10) a +0 dagger a +0 robe (28, -5, D:10) a +0 hand axe (32, 1, D:10) a +0 robe (49, -9, D:10) a +0 whip (50, -2, D:10) the +6 orcbow of Alucke {heavy, ^Fragile rElec rN++} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (50, -1, D:10) a +0 leather armour (52, 12, D:10) a +0 whip a +0 chain mail (52, 13, D:10) a +0 rapier a +0 robe (53, 8, D:10) a +0 dagger (53, 11, D:10) a +0 mace a +0 leather armour (53, 14, D:10) a +0 whip (56, 11, D:10) a +0 scale mail (60, 26, D:10) a +1 antimagic dagger (62, 29, D:10) a +0 dagger a +0 robe (63, 29, D:10) a +0 orcbow (63, 37, D:10) a +0 robe Level 11 of the Dungeon (19, 13, D:11) a +0 mace (30, 15, D:11) a +0 robe (34, 9, D:11) a +0 trident (41, -25, D:11) the +8 chain mail of the Shifting Gods {Harm rC+ Int-2 SInv} Harm: It increases damage dealt and taken. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. It cannot be enchanted further. (45, 1, D:11) a +0 dagger a +0 robe (46, -25, D:11) a +0 hand axe a +0 plate armour (46, -24, D:11) a +0 dagger a +0 robe (47, -26, D:11) a +0 mace a +0 scale mail (47, -25, D:11) a +0 mace (47, 1, D:11) a +0 flail (47, 2, D:11) a +0 dagger a +0 robe (50, -19, D:11) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (14, -32, Lair:1) a +0 chain mail (31, -36, Lair:1) a +0 quarterstaff (39, -13, Lair:1) a +0 falchion Level 2 of the Lair of Beasts (0, 21, Lair:2) a staff of alchemy (5, 8, Lair:2) a +0 robe (16, -2, Lair:2) a staff of necromancy (17, 1, Lair:2) a +0 flail (25, 1, Lair:2) a +0 arbalest (46, -35, Lair:2) a +0 leather armour (52, -15, Lair:2) the +11 orcbow "Upipny" {freeze, rPois rN+ Str+4 Stlth-} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (56, -27, Lair:2) a +0 flail Level 3 of the Lair of Beasts (7, 29, Lair:3) a +0 ring mail (10, 1, Lair:3) a +0 chain mail (29, 25, Lair:3) a +0 short sword (30, 41, Lair:3) a +0 falchion (32, 21, Lair:3) a +0 flail (33, 2, Lair:3) a parchment of Tukima's Dance (34, -2, Lair:3) a +0 glaive a +0 robe (34, 21, Lair:3) a +0 pair of gloves of stealth (34, 35, Lair:3) a +0 chain mail (38, -2, Lair:3) a +0 long sword (39, 22, Lair:3) a +0 athame (42, 25, Lair:3) a parchment of Dispel Undead (54, 28, Lair:3) a +0 plate armour Level 4 of the Lair of Beasts (7, 13, Lair:4) a +0 trident (19, 29, Lair:4) a +0 scimitar (27, 30, Lair:4) a +0 chain mail (31, 40, Lair:4) a +0 club (42, 28, Lair:4) a +0 war axe (44, 17, Lair:4) a +2 great sword of holy wrath a +3 ring mail of cold resistance (52, 16, Lair:4) a +0 pair of gloves (54, 64, Lair:4) a scroll of noise Level 5 of the Lair of Beasts (5, 9, Lair:5) 4 poisoned darts (10, 13, Lair:5) the +0 robe "Qurezaa" {SInv} SInv: It lets you see invisible. It cannot be enchanted further. a volcano (0, 0, Volcano) a +0 trident of flaming