lkydig Level 1 of the Dungeon [Shop] Migen's Antique Armour Emporium a +0 scale mail of archery (200 gold) a +0 ring mail (100 gold) a +0 scale mail (100 gold) the +5 ring mail of Oguf {Rampage Str+3 Int+3} (1215 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 leather armour (50 gold) a +0 robe (22 gold) a +0 leather armour (50 gold) a +0 robe (22 gold) an orb of mayhem (275 gold) (2, 11, D:1) a +0 robe (13, 5, D:1) a goblin skeleton (18, 20, D:1) a +0 dagger (19, 31, D:1) a +2 helmet (20, 29, D:1) a ball python skeleton (24, 5, D:1) a quill talisman (26, 25, D:1) a jackal corpse (skeletalised by now) (32, 20, D:1) a +0 dagger (33, 19, D:1) a frilled lizard skeleton (39, 8, D:1) a bat corpse (skeletalised by now) (39, 44, D:1) a rat corpse (skeletalised by now) (40, 46, D:1) a rat corpse (skeletalised by now) (42, 42, D:1) a rat corpse (skeletalised by now) (42, 48, D:1) a rat corpse (skeletalised by now) (42, 50, D:1) a rat corpse (skeletalised by now) (43, 44, D:1) a rat corpse (skeletalised by now) (44, 46, D:1) a +0 spear Level 2 of the Dungeon (3, -10, D:2) a +0 ring mail (5, -7, D:2) a +0 chain mail (10, 25, D:2) a +0 club a goblin corpse (skeletalised by now) (11, 24, D:2) a +0 club a goblin corpse (skeletalised by now) (14, -9, D:2) a +0 dagger a goblin corpse (skeletalised by now) (14, 27, D:2) a +0 short sword a kobold corpse (skeletalised by now) (17, 12, D:2) a +0 robe (28, -12, D:2) a +0 dagger (28, -11, D:2) a bat corpse (skeletalised by now) (33, 23, D:2) a +0 robe (35, 22, D:2) a +0 short sword (38, 16, D:2) a +0 short sword (43, -9, D:2) a +0 dagger of speed a goblin corpse (skeletalised by now) (45, 19, D:2) a +0 club (52, 4, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Ugha's Armour Boutique an orb of mesmerism (260 gold) a +0 plate armour (180 gold) a +0 chain mail (60 gold) a +2 chain mail of cold resistance (230 gold) a +0 ring mail (40 gold) a +0 scale mail (40 gold) a +0 ring mail (40 gold) a +0 ring mail (40 gold) (0, 0, D:3) a +0 whip (1, 10, D:3) a +0 club (7, 3, D:3) an adder corpse (skeletalised by now) (9, 9, D:3) a rat skeleton (10, 33, D:3) a quokka corpse (skeletalised by now) (12, 16, D:3) a +0 plate armour (18, -9, D:3) a +0 short sword a +0 robe a kobold corpse (skeletalised by now) (18, -4, D:3) a +0 dagger a +0 leather armour (18, 28, D:3) a +0 leather armour (20, 9, D:3) a bat skeleton (21, -14, D:3) a +0 club (21, 25, D:3) a +0 short sword (24, -18, D:3) a +0 dagger a kobold skeleton (25, -15, D:3) a +0 mace (28, -10, D:3) the +6 short sword "Seagia" {flame, rElec rPois rC+ Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (28, 3, D:3) an adder corpse (skeletalised by now) (35, 29, D:3) a +0 hammer (36, 26, D:3) a +4 quarterstaff of chaos (38, -2, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 robe (9, 10, D:4) a +0 flail (21, -36, D:4) a quokka skeleton (22, -37, D:4) a +0 ring mail (28, 3, D:4) a +0 whip (32, -28, D:4) an adder skeleton (36, -36, D:4) a +0 dagger (37, -19, D:4) a +0 club (39, -35, D:4) a +0 chain mail a +0 club (41, -17, D:4) a staff of air (49, -48, D:4) a +0 war axe (51, -48, D:4) a +2 dagger of venom a +0 robe (51, -30, D:4) a +0 mace (52, -45, D:4) a +0 dagger (54, -19, D:4) a hound skeleton (56, 2, D:4) a +0 pair of gloves (61, -42, D:4) a +0 flail (62, -42, D:4) a +0 falchion of holy wrath a +0 leather armour (63, -17, D:4) a +0 club (64, -40, D:4) a +0 dagger a +0 club (64, -39, D:4) a +0 mace a +0 ring mail (65, -39, D:4) a +0 flail (66, -17, D:4) a +0 dagger (71, -39, D:4) a +0 pair of gloves Level 5 of the Dungeon (0, 0, D:5) a +0 flail an orc skeleton (0, 1, D:5) a +0 robe a +0 dagger (0, 2, D:5) a +0 hand axe (1, 2, D:5) a +0 ring mail a +1 short sword of venom (1, 28, D:5) a +0 ring mail (9, 16, D:5) a +0 sling (10, 12, D:5) a +0 cloak (13, 17, D:5) a +0 rapier (29, 8, D:5) a +0 orcbow (30, 6, D:5) a +0 dagger (44, 22, D:5) a +0 spear Level 6 of the Dungeon (0, 11, D:6) a +0 orcbow (6, -11, D:6) a +0 scale mail (11, 21, D:6) the orb "Bekkecaus" {Mayhem, Air} Air: It increases the power of your Air spells. (24, 14, D:6) a +0 whip of flaming a +2 robe of cold resistance (36, 1, D:6) a +0 short sword (still there?) a curare-tipped dart (still there?) (38, -1, D:6) a +0 club a +0 leather armour (38, 1, D:6) a +0 dagger a +0 robe (44, -10, D:6) a +0 leather armour (50, -5, D:6) a +0 plate armour (50, 37, D:6) a +0 mace (52, 10, D:6) a +0 giant club (55, 1, D:6) a +0 giant club the Ecumenical Temple