Dungeon Crawl Stone Soup version 0.35-a0-873-g56f49b53f8 (webtiles) character file. Game seed: 754571902262038433 3333 lkydig the Geomancer (level 10, -3/56 HPs) Began as a Gargoyle Earth Elementalist on Aug 24, 2026. Was a Believer of Vehumet. Slain by a two-headed ogre ... wielding a +0 giant club (21 damage) ... on level 8 of the Dungeon. The game lasted 00:09:29 (7371 turns). lkydig the Geomancer (Gargoyle Earth Elementalist) Turns: 7371, Time: 00:09:29 Health: -3/56 AC: 10 Str: 13 XL: 10 Next: 2% Magic: 11/27 EV: 11 Int: 19 God: Vehumet [**....] Gold: 319 SH: 0 Dex: 10 Spells: 5/20 levels left rFire . . . (100%) e - +3 dagger (elec) rCold . . . (100%) k - orb {Mesmerism} rNeg + . . (50%) a - +0 robe rPois ∞ (0%) j - +1 hat rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ n - ring of wizardry HPRegen 0.29/turn s - ring of magical power MPRegen 0.20/turn %: wizardry (x1) @: on mesmerism cooldown A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: Renounce Religion (0%) You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Bailey. You collected 1435 gold pieces. You spent 1116 gold pieces at shops. Inventory: Hand Weapons b - a +0 short sword e - a +3 dagger of electrocution (weapon) m - a +3 dagger Missiles d - 26 boomerangs i - 15 poisoned darts o - 4 datura-tipped darts p - 4 atropa-tipped darts q - 4 darts of disjunction Armour a - a +0 robe (worn) c - a +0 buckler j - a +1 hat (worn) k - an orb of mesmerism (worn) r - the +5 chain mail of the Moon {rF+ rCorr Str+4 Int+3} (You found it in a bailey) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. u - a +3 leather armour of willpower Magical Staves f - a staff of conjuration g - a staff of necromancy Jewellery h - a +5 ring of evasion l - a ring of resist corrosion n - a ring of wizardry (worn) s - a ring of magical power (worn) t - an amulet of regeneration Wands a - a wand of flame (20) e - a wand of paralysis (10) p - a wand of polymorph (9) c - a wand of roots (14) Scrolls x - 2 scrolls of amnesia p - a scroll of poison w - a scroll of enchant weapon c - a scroll of revelation {unknown} f - a scroll of fear Potions g - 2 potions of magic C - a potion of cancellation m - 3 potions of might c - 3 potions of curing A - 3 potions of attraction o - a potion of resistance {unknown} e - 2 potions of enlightenment f - a potion of haste {unknown} M - 3 potions of mutation b - a potion of brilliance k - a potion of moonshine d - a potion of lignification {unknown} Skills: + Level 4.0 Fighting + Level 3.1 Armour + Level 2.9 Dodging + Level 5.4 Stealth * Level 5.8 Spellcasting + Level 5.6 Conjurations + Level 2.5 Forgecraft * Level 4.3 Fire Magic + Level 8.8 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 78% 2d17 1% 1 b - Stone Arrow Conj/Erth 64% 3d11 1% 3 c - Flame Wave Conj/Fire 24% 2d8 6% 4 d - Hellfire Mortar Fire/Erth/Frge 12% 4d7 98% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 32% 3-5/arc 2% 2 Shock Conj/Air 64% 1d7 1% 1 Searing Ray Conj 52% 2d6 1% 2 Passwall Erth 39% N/A 1% 3 Mercury Arrow Conj/Alch 32% 2d7 2% 2 Brom's Barrelling Bould Conj/Erth 32% 2d7 2% 4 Apportation Tloc 10% N/A 4% 1 Poisonous Vapours Alch/Air 20% 1d1 4% 1 Inner Flame Hex/Fire 13% N/A 6% 3 Ensorcelled Hibernation Hex/Ice 10% N/A 7% 2 Lesser Beckoning Tloc 10% N/A 7% 2 Petrify Alch/Erth 11% N/A 8% 4 Tukima's Dance Hex 5% N/A 14% 3 Fireball Conj/Fire 12% 3d7 16% 5 Sticky Flame Fire/Alch 13% 2d5 19% 4 Olgreb's Toxic Radiance Alch 5% N/A 41% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 50% 5 Yara's Violent Unravell Hex/Alch 2% 3d3 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Bailey (visited) Lair: D:8-11 The Realm of Zot is guarded by orbs of winter. Altars: Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 (* D:5 ** D:7 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +7) Message History A wave of flame ripples out! The flame wave engulfs something! The flame wave engulfs the gnoll. The gnoll is severely wounded. The flame wave engulfs the gnoll sergeant. The gnoll sergeant is almost dead. The shadowghast strikes at you from the darkness! The gnoll hits you from afar with a +0 spear. The gnoll sergeant hits you from afar with a +0 trident of venom! * * * LOW HITPOINT WARNING * * * A wave of flame ripples out! The flame wave engulfs the shadowghast. The shadowghast is almost destroyed. The flame wave engulfs the gnoll! You kill the gnoll! Vehumet accepts your kill. The flame wave engulfs the gnoll sergeant! You kill the gnoll sergeant! Vehumet accepts your kill. The flame wave engulfs the two-headed ogre! The two-headed ogre is moderately wounded. Your wave of flame reaches its maximum intensity and dissipates. The shadowghast barely misses you. Your Fighting skill increases to level 4! Casting: Flame Wave (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadowghast (almost destroyed, 83% to hit) The stone arrow hits the shadowghast! You destroy the shadowghast! Vehumet accepts your kill. You have reached level 10! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (moderately wounded, 92% to hit) The stone arrow hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant club!! You die... ..#. #. #... #.# #..# ..# ...# # #.# #..# # #.##.##))###.## #..[...)?...... #.....@>...... +....