Dungeon Crawl Stone Soup version 0.35-a0-1356-gdb921c0140 (webtiles) character file. Game seed: 11872430643169218847 135 lley01 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Nov 2, 2026. Killed from afar by an orc wizard (7 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:03:26 (1420 turns). lley01 the Conjurer (Deep Elf Conjurer) Turns: 1420, Time: 00:03:27 Health: -1/24 AC: 4 Str: 4 XL: 4 Next: 95% Magic: 1/12 EV: 11 Int: 25 God: Gold: 126 SH: 0 Dex: 15 Spells: 4/12 levels left rFire . . . (100%) d - +7 short sword of Arrival {elec, rElec Will+ Dex+2} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +2 hat rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ e - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons d - the +7 short sword of Arrival (weapon) {elec, rElec Will+ Dex+2} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Armour a - a +0 robe (worn) c - a +2 hat (worn) Magical Staves b - a staff of air Jewellery e - a ring of flight (worn) Wands a - a wand of flame (10) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of noise {unknown} e - 3 scrolls of amnesia {unknown} h - 2 scrolls of identify {unknown} j - 2 scrolls of vulnerability {unknown} l - a scroll of revelation {unknown} m - a scroll of brand weapon {unknown} Potions g - a potion of magic f - a potion of might {unknown} k - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 6.0 Conjurations * Level 1.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Shock Conj/Air 80% 1d8 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 9% 1 Soul Splinter Necr 20% N/A 9% 1 Construct Spike Launche Frge 10% 2d3 13% 2 Swiftness Air 5% N/A 26% 3 Teleport Other Tloc 5% N/A 26% 3 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16565 Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (79% to hit) You focus your ray upon the adder. The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) Your Conjurations skill increases to level 6! Your Alchemy skill increases to level 1! The searing ray hits the adder! You kill the adder! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 devious dagger and wearing a +0 robe (71% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is lightly wounded. (Press . to maintain the ray.) The orc wizard hits you with a +0 devious dagger. You completely miss the orc wizard. The orc wizard is lightly wounded. You stop channelling your searing ray. The orc shouts! The orc wizard hits you with a +0 devious dagger! You barely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard closely misses you. You closely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 devious dagger. * * * LOW HITPOINT WARNING * * * You encounter an orc. It is wielding a +0 short sword. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard casts a spell at you. The puff of flame hits you! You die... .. .o .. ####o #..) ######.. #.....o# .### #.# #@# .....##.####.## #..........# ######.###...# ###......##..#...# ........###.#....... ..#.....##.........# .. #.†<.....# ..#.#.# .. #....##.#...##.#... You could see an orc wizard (o) and 2 orcs (o). Vanquished Creatures Terence (D:2) An orc wizard (D:3) A gnoll (D:1) 3 adders A dart slug (D:1) 5 orcs (D:3) An endoplasm (D:2) 7 hobgoblins 3 jackals (D:1) 4 quokkas 4 ball pythons 5 bats (D:1) 3 frilled lizards (D:1) 8 goblins 2 kobolds 2 rats (D:2) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lley01 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 262 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 296 | D:1 | Reached skill level 5 in Conjurations 388 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 391 | D:1 | Learned a level 2 spell: Searing Ray 531 | D:1 | Learned a level 1 spell: Shock 610 | D:2 | Identified the +7 short sword of Arrival {elec, rElec Will+ | Dex+2} 628 | D:2 | Encountered Terence 635 | D:2 | Killed Terence 687 | D:2 | Found Hoseis's Antique Armour Shoppe. 768 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 773 | D:2 | Learned a level 4 spell: Fulminant Prism 1414 | D:3 | Reached skill level 6 in Conjurations 1414 | D:3 | Reached skill level 1 in Alchemy 1420 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic D:2: layout_rooms, serial_shops, nicolae_shop_gibbet_a_chance, chequers_serial_rivers_large_a, serial_park_tiny_1, columned_hall_lemuel, uniq_terence D:3: layout_rooms, minmay_goblin_outpost Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.4 Stealth | 2 | 2.4 Spellcasting | 3 4 | 4.5 Conjurations | 4 5 6 | 6.0 Alchemy | 1 | 1.5 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 4 || 4 Melee: Short sword | | 4 || 4 Cast: Magic Dart | 42 | 27 || 69 Shock | 12 | || 12 Searing Ray | 1 | 5 || 6 Armour: Robe | 1 | 7 || 8 Dodge: Dodged | 1 | 7 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1434 | 1311 | 123 | 0 | 1076 | 3 | 478.0 | Dungeon | 1434 | 1311 | 123 | 0 | 1076 | 3 | 478.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 706 daAuts D:1: 544 daAuts D:3: 183 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+