Dungeon Crawl Stone Soup version 0.35-a0-1356-gdb921c0140 (webtiles) character file. Game seed: 11331907521007999382 32 lley01 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Nov 3, 2026. Slain by a goblin ... wielding a +0 dagger ... led by Robin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:05 (535 turns). lley01 the Conjurer (Deep Elf Conjurer) Turns: 535, Time: 00:01:06 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 7% Magic: 1/10 EV: 11 Int: 24 God: Gold: 30 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles b - a throwing net Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of teleportation {unknown} e - a scroll of poison {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of haste {unknown} j - a potion of invisibility {unknown} k - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 10% 1 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11462 Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You climb downwards. Level annotation: Robin You encounter 4 goblins. The goblin completely misses you. There is a stone staircase leading up here. Okay, then. The goblin hits you with a +0 dagger. x2; The goblin closely misses you. x2 You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 83% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The goblin barely misses you. The goblin hits you with a +0 dagger. The goblin misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 83% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The goblin barely misses you. The goblin hits you with a +0 dagger. You barely miss the goblin. The goblin is severely wounded. You stop channelling your searing ray. The goblin misses you. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. You die... ..# ##.......##.# ..# #.........#.#### ..# #..............# ..# #..............# .)####..............# ...##.[.............# ....................# ...#...........#))### ...............)@## ..##...........g## ................# ..##.##.....†...# .....###....>...###### .##.####.###.........# .##.###..# #.........# .##.#...## #.........# .##...### #.........# You could see a goblin (strong) (g). Vanquished Creatures A gnoll (D:1) 2 endoplasms (D:1) 4 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards 9 goblins 2 kobolds (D:1) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lley01 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 214 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 217 | D:1 | Learned a level 2 spell: Searing Ray 386 | D:1 | Reached skill level 5 in Conjurations 516 | D:2 | Encountered Robin 527 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/10 535 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_rooms D:2: layout_basic, minmay_box_of_dots, uniq_robin, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.4 Stealth | 2 | 2.4 Spellcasting | 3 | 3.8 Conjurations | 4 5 | 5.2 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Cast: Magic Dart || 36 Searing Ray || 5 Armour: Robe || 12 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 536 | 527 | 9 | 0 | 421 | 2 | 268.0 | Dungeon | 536 | 527 | 9 | 0 | 421 | 2 | 268.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 525 daAuts D:2: 11 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+