lns416 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (6, -17, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (10, 21, D:1) a rat corpse (skeletalised by now) (13, 26, D:1) a +0 ring mail (14, 0, D:1) a bat skeleton (14, 3, D:1) a bat skeleton (16, 2, D:1) a rat skeleton (21, -2, D:1) a rat corpse (skeletalised by now) (22, -16, D:1) a +3 whip (23, 5, D:1) a +0 robe (28, -13, D:1) a +0 mace (28, -12, D:1) a ball python skeleton (29, 1, D:1) a hobgoblin corpse (skeletalised by now) (33, -17, D:1) a +0 club a kobold corpse (skeletalised by now) (34, -17, D:1) a +1 short sword of protection 5 stones (34, -15, D:1) a ball python corpse (skeletalised by now) (34, -10, D:1) a rat skeleton (37, 16, D:1) a +0 short sword a ball python skeleton (45, -5, D:1) a +0 robe Level 2 of the Dungeon [Shop] Qufoqaet's Antique Armour Shop a +0 hat of ice (483 gold) a +0 ring mail (92 gold) the +1 ring mail of Quantum Leap {*Silence rCorr Dex+3} (512 gold) *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +3 scale mail of the Earth {Will- Str+5 Dex+4} (936 gold) Will-: It decreases your willpower. Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +1 scale mail of death (333 gold) the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} (876 gold) Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 ring mail (92 gold) (0, 0, D:2) 6 boomerangs (5, 2, D:2) a +0 robe (5, 10, D:2) a +0 scale mail (9, 3, D:2) a rat corpse (skeletalised by now) (16, 4, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (19, 17, D:2) an adder corpse (skeletalised by now) (26, 31, D:2) a staff of alchemy (27, 23, D:2) a hobgoblin skeleton (28, 24, D:2) a +0 dagger (30, 37, D:2) a +0 leather armour (33, 13, D:2) a +0 sling (35, 40, D:2) a rat corpse (skeletalised by now) (37, 27, D:2) an orb of mesmerism (40, 9, D:2) a +0 club (41, 42, D:2) a +0 whip (42, 9, D:2) a +0 dagger a kobold skeleton (43, 14, D:2) a ball python skeleton (45, 33, D:2) a +0 dagger (47, 27, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 whip "Myttalo" {freeze, Will+} (5710 gold) Will+: It increases your willpower. It cannot be enchanted further. the +5 mace of the Warrior-Mage {elec, Dex+5} (5000 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +2 robe of the Loofah {rN+ Will- Str+3 Int+3} (3050 gold) rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +4 short sword of Karma {spect, rC++ Int+2} (5620 gold) rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the amulet "Erylusyl" {Rampage Regen+ Stlth+} (3980 gold) [amulet of regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. the conjuration staff of Dawn {Int+7 Conj} (4670 gold) [staff of conjuration] Int+7: It affects your intelligence (+7). Conj: It increases the power of your Conjurations spells. the ring of Ephemeral Luck {Int+2 Dex+8 Stlth+} (5420 gold) [ring of dexterity] Int+2: It affects your intelligence (+2). Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. the earth staff of Gozag's Indignation {rC++ Ice Earth} (5510 gold) [staff of earth] rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. the +7 tower shield of Nysm {Harm MP+5} (6050 gold) Harm: It increases damage dealt and taken. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. the +4 hand axe "Juoj" {protect, ^Contam rF+ Str+3} (3830 gold) ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. the +0 ring mail "Cupsuofy" {Str-2 Slay+6} (3200 gold) Str-2: It affects your strength (-2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. the fortress talisman of Panentheism {*Silence rElec rPois Str-4} (2400 gold) [fortress talisman] *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Str-4: It affects your strength (-4). the +8 sling "Oschus" {freeze, rElec rF+ Int+4} (7210 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the maw talisman of Light {+Inv rCorr} (5700 gold) [maw talisman] +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. the sanguine talisman of Temperance {rF+ MP+7 Str-4} (11170 gold) [sanguine talisman] rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). Str-4: It affects your strength (-4). the ring "Umocve" {rElec rPois rC+ Will+ Int-3} (4250 gold) [ring of protection from cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). the +1 pair of boots of Zesaeg {rN+ Will+ rCorr Int-5} (2140 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the +2 mace of Woerepe {reap, *Corrode Str+3} (2070 gold) *Corrode: It may corrode you when you take damage. Str+3: It affects your strength (+3). It cannot be enchanted further. the cold staff "Bosiv" {rC+ Str+3 Dex+5 Ice} (4880 gold) [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. the ring "Vuneczim" {Str+6 Dex+5} (5350 gold) [ring of strength] Str+6: It affects your strength (+6). Dex+5: It affects your dexterity (+5). (7, -18, D:3) a +0 robe (8, -4, D:3) a +0 leather armour (10, -20, D:3) a +0 whip (17, 3, D:3) a +0 plate armour (20, 10, D:3) a +0 whip (23, -3, D:3) the +0 mace "Brush" {spect, rF+++ Str+6} rF+++: It renders you almost immune to fire. Str+6: It affects your strength (+6). It cannot be enchanted further. a +0 club (25, -13, D:3) a +0 dagger (38, -7, D:3) a quokka skeleton (38, -6, D:3) a quokka skeleton (41, 12, D:3) a +0 rapier (42, 6, D:3) a hobgoblin corpse (skeletalised by now) (44, -15, D:3) a quokka skeleton (47, 7, D:3) a staff of air Level 4 of the Dungeon [Shop] Ibliedi's Self-Published Books the Vellum of Modern Magic, Vol. 33a (1062 gold) Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Construct Spike Launcher Forgecraft 2 c - Launch Clockwork Bee Forgecraft 3 d - Rending Blade Conjuration/Forgecraft 4 e - Eringya's Surprising Crocodile Summoning 4 f - Summon Seismosaurus Egg Summoning/Earth 4 g - Alistair's Walking Alembic Alchemy/Forgecraft 5 h - Detonation Catalyst Fire/Alchemy 5 Encalio's Omnibus of Self-Indulgence (1582 gold) Spells Type Level a - Soul Splinter Necromancy 1 b - Ozocubu's Armour Ice 3 c - Ignite Poison Fire/Alchemy 4 d - Animate Dead Necromancy 4 e - Enfeeble Hexes 7 f - Lehudib's Crystal Spear Conjuration/Earth 8 g - Chain Lightning Conjuration/Air 9 the Atlas of Modern Magic, Vol. 32a (828 gold) Spells Type Level a - Soul Splinter Necromancy 1 b - Grave Claw Necromancy 2 c - Maxwell's Portable Piledriver Translocation 3 d - Cigotuvi's Putrefaction Necromancy/Air 4 e - Hoarfrost Cannonade Ice/Forgecraft 5 f - Gell's Gavotte Translocation 6 the Spellbook of Servitor Tips and Tricks (1461 gold) Spells Type Level a - Fireball Conjuration/Fire 5 b - Arcjolt Conjuration/Air 5 c - Bombard Conjuration/Earth 6 d - Plasma Beam Fire/Air 6 e - Permafrost Eruption Ice/Earth 6 f - Orb of Destruction Conjuration 7 Moros's Grimoire of the Lead Coin (1125 gold) Spells Type Level a - Soul Splinter Necromancy 1 b - Passwall Earth 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Sculpt Simulacrum Ice/Alchemy 6 e - Death Channel Necromancy 6 f - Haunt Necromancy/Summoning 7 the Tome of Legendary Spells, Part XIV (1476 gold) Spells Type Level a - Tukima's Dance Hexes 3 b - Ozocubu's Armour Ice 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Passage of Golubria Translocation 4 e - Alistair's Intoxication Alchemy 5 f - Nazja's Percussive Tempering Forgecraft 5 g - Borgnjor's Vile Clutch Necromancy/Earth 5 h - Maxwell's Capacitive Coupling Air 8 the Spellbook of the Nosferatu (874 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Call Canine Familiar Summoning 3 e - Cause Fear Hexes 4 f - Borgnjor's Revivification Necromancy 8 Sif Muna's Elucidation of Pristine Conjurations (444 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Orb of Destruction Conjuration 7 Sif Muna's Folio of Standing By (921 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Freeze Ice 1 c - Static Discharge Conjuration/Air 2 d - Vampiric Draining Necromancy 3 e - Sticky Flame Fire/Alchemy 4 f - Dispel Undead Necromancy 4 g - Eringya's Surprising Crocodile Summoning 4 h - Irradiate Conjuration/Alchemy 5 Mogh's Volume of the Seventh Heavens (1561 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Petrify Alchemy/Earth 4 c - Anguish Hexes/Necromancy 4 d - Arcjolt Conjuration/Air 5 e - Silence Hexes/Air 5 f - Discord Hexes 8 g - Shatter Earth 9 [Shop] Jirri's Armour Shop a +2 scale mail of death (234 gold) a +0 leather armour (24 gold) a +0 robe (10 gold) a +3 leather armour (228 gold) a +0 scale mail (48 gold) (1, 43, D:4) a +0 robe (4, 27, D:4) a +0 club (4, 28, D:4) a +0 whip a +0 hand axe a +0 war axe a +0 dagger (11, -12, D:4) a +0 dagger (15, 2, D:4) a +0 sling a +0 dagger (16, 2, D:4) a +0 short sword 5 stones (23, 0, D:4) a +0 short sword (33, 16, D:4) a +0 mace (40, -8, D:4) a +0 whip (50, -11, D:4) a +0 flail (50, 1, D:4) a +2 flail of protection a +0 flail (51, 16, D:4) a +0 flail (52, 1, D:4) a +0 whip (53, 1, D:4) a +0 whip (53, 17, D:4) a +0 spear (54, 2, D:4) a +0 whip (60, 28, D:4) a +0 dagger a +0 leather armour (62, 10, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Zukkish's Vocational Training a manual of Invocations (1120 gold) a manual of Evocations (1120 gold) (20, 10, D:5) a +0 chain mail a +0 morningstar (21, 31, D:5) a +0 hand axe (22, 8, D:5) a +0 pair of boots Level 6 of the Dungeon (0, 0, D:6) 4 poisoned darts (4, -17, D:6) a scroll of vulnerability (8, -9, D:6) a +0 chain mail (10, -10, D:6) a +0 flail a +0 flail (10, -9, D:6) a +0 short sword (14, -18, D:6) a quill talisman (19, 9, D:6) a +0 giant club (36, 2, D:6) a +0 whip (38, 2, D:6) a +0 short sword 4 stones a +0 short sword (39, 2, D:6) a curare-tipped dart a +0 whip (50, 14, D:6) a +0 hand axe a +0 leather armour (54, 6, D:6) a +0 hand axe Level 7 of the Dungeon (4, 7, D:7) a scroll of poison (7, 46, D:7) a scroll of poison (12, 1, D:7) a +0 hand axe a +0 dagger a +0 leather armour (22, 47, D:7) an orb of energy a +0 trident a +0 robe (26, 12, D:7) a +0 dagger (26, 14, D:7) a +0 short sword (27, 12, D:7) a curare-tipped dart a +0 dagger (28, 13, D:7) a +0 whip a +0 short sword (30, 39, D:7) a staff of cold (31, 23, D:7) a boomerang (36, 12, D:7) a +0 leather armour (36, 59, D:7) a parchment of Poisonous Vapours (37, 27, D:7) a boomerang (40, 15, D:7) a +0 orcbow (40, 29, D:7) a +0 leather armour a +0 falchion 2 stones a +0 short sword 2 boomerangs (41, 29, D:7) a +0 short sword (42, 27, D:7) a +0 ring mail 3 boomerangs a +0 short sword a +0 short sword (42, 29, D:7) a +0 dagger of electrocution a +0 short sword a +0 robe a +0 dagger a +0 dagger a +0 dagger a +0 short sword 25 poisoned darts a +0 dagger (43, 4, D:7) a +0 ring mail (43, 28, D:7) a +0 mace (48, 5, D:7) a +0 club (49, 7, D:7) a +0 club (50, 7, D:7) a +0 flail a +0 leather armour (51, 5, D:7) a +0 club (53, 37, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (7, -32, D:8) a +1 spear a +0 animal skin (13, -23, D:8) a +0 leather armour (19, -22, D:8) a +0 war axe a +0 leather armour (19, -21, D:8) a +0 mace a +0 chain mail (19, -20, D:8) a +2 hand axe of venom a +0 morningstar (19, -19, D:8) a +0 leather armour of willpower a +0 hand axe a +0 dagger a +0 dagger a +0 hand axe a +0 club a +0 ring mail a +0 flail a +0 flail a +0 ring mail a +0 falchion a +0 leather armour a +0 hand axe a +0 hand axe a +0 mace a +0 scale mail a +0 flail a +0 ring mail a +0 mace a +0 chain mail a +0 long sword a +0 chain mail a +0 short sword a +0 dagger (20, -21, D:8) a +0 flail a +0 leather armour (20, -20, D:8) a +0 falchion a +0 trident a +0 chain mail (20, -3, D:8) a +0 dagger a +0 robe (21, -21, D:8) a +0 hand axe of electrocution a +0 club a +0 leather armour (33, -33, D:8) a +0 short sword (33, 5, D:8) a +0 longbow (41, -17, D:8) a +4 sling of freezing a +0 quarterstaff a +0 leather armour (41, 2, D:8) a +0 flail a +0 spear a +0 flail a +0 spear a +0 ring mail (52, -3, D:8) a +0 trident Level 9 of the Dungeon (0, 0, D:9) a parchment of Kiss of Death (1, -4, D:9) a +0 scale mail (2, 3, D:9) a +4 great sword of freezing a +0 robe (2, 5, D:9) a +5 battleaxe a +0 robe a +0 falchion a +0 robe a +0 flail a +0 robe (4, -9, D:9) a +0 robe a +0 giant spiked club (5, -9, D:9) a +0 sling (15, -20, D:9) a +0 spear (17, -9, D:9) a +0 hand axe (21, -2, D:9) a +0 giant club a +0 giant club (24, 10, D:9) a +0 scimitar a +0 robe (24, 11, D:9) a +2 flail a +0 robe (25, 13, D:9) a +1 demon whip of venom a +3 falchion a +0 robe (37, -15, D:9) a +0 ring mail (43, -19, D:9) a +0 dagger (44, -25, D:9) a +0 dagger (44, -19, D:9) an eel talisman (50, 9, D:9) a +0 giant club a +0 giant spiked club Level 10 of the Dungeon [Shop] Fiucvi Gualy's Antique Weapon Boutique a +6 mace of protection (996 gold) a +0 whip (70 gold) a +0 broad axe (252 gold) a +0 sling (42 gold) a +0 rapier (154 gold) a +0 quarterstaff (140 gold) a +0 partisan (196 gold) a +2 vampiric glaive (1176 gold) a +2 arbalest of draining (714 gold) (1, 0, D:10) a +0 robe (9, -1, D:10) a +0 falchion (11, 4, D:10) a +0 battleaxe (16, -10, D:10) a +0 barding (45, 31, D:10) a +0 scale mail (46, 14, D:10) a +1 pair of boots (50, 14, D:10) a parchment of Grave Claw (51, 29, D:10) a +0 giant club a +0 giant club (52, 34, D:10) a +3 trident of draining (53, 3, D:10) a +0 shortbow (53, 33, D:10) a +0 flail (56, 9, D:10) a scroll of torment the Ecumenical Temple Level 1 of the Lair of Beasts (13, -11, Lair:1) a +0 quarterstaff of freezing a +2 robe of cold resistance (23, -54, Lair:1) a +0 trident (45, -13, Lair:1) a potion of attraction (65, -44, Lair:1) a staff of alchemy Level 2 of the Lair of Beasts (0, 0, Lair:2) a potion of mutation (19, -9, Lair:2) a +0 club (29, 3, Lair:2) a +1 heavy spear a Gauntlet (0, 0, Gauntlet) a parchment of Maxwell's Capacitive Coupling (0, 1, Gauntlet) a +5 ring of evasion (2, 0, Gauntlet) a scroll of revelation (9, 0, Gauntlet) a potion of mutation (9, 24, Gauntlet) a scroll of identify (10, 0, Gauntlet) the ring of Evyrph {+Blink rPois Slay+2} [ring of poison resistance] +Blink: It lets you blink. rPois: It protects you from poison. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (10, 32, Gauntlet) a +0 helmet (13, 0, Gauntlet) 29 gold pieces (13, 24, Gauntlet) a wand of flame (9) (14, 12, Gauntlet) 12 gold pieces (18, 4, Gauntlet) 17 gold pieces (19, 0, Gauntlet) the +1 ring mail "Serire" {rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (19, 24, Gauntlet) 3 scrolls of enchant weapon (20, 0, Gauntlet) 2 poisoned darts (23, 0, Gauntlet) the ring of Iroap {rPois rC+} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (23, 24, Gauntlet) the conjuration staff of Precise Incision {^Contam rF+ Conj Forge} [staff of conjuration] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (unseen)