Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 3942317612897181740 335235 ltalsofa the Sorcerer (level 20, -8/97 (106) HPs) Began as a Deep Elf Conjurer on Oct 19, 2024. Was a High Priest of Sif Muna. Killed from afar by a shadow dragon (54 damage) ... with a bolt of negative energy ... on level 5 of the Vaults on Oct 20, 2024. The game lasted 03:11:41 (42390 turns). ltalsofa the Sorcerer (Deep Elf Conjurer) Turns: 42390, Time: 03:11:42 HP: -8/97 (106) AC: 9 Str: 4 XL: 20 Next: 28% MP: 22/48 EV: 23 Int: 33 God: Sif Muna [*****.] Gold: 1866 SH: 5 Dex: 17 Spells: 6/63 levels left rFire + + . Y - staff of the Leatherback {rElec rF+ Air} rCold + + + s - crystal ball of Wucad Mu {*channel} rNeg . . . N - +4 skin of Zhor {*Englaciate rC+++ SInv} rPois + D - +0 hat {Will+} rElec + z - scarf {shadows} rCorr + i - +1 pair of gloves SInv + g - +0 pair of boots Will +++.. b - amulet of Launat {Reflect rElec rPois Dex+4 SH+5} Stlth +++ a - ring of the Mage {Wiz Archmagi} HPRegen 0.36/turn e - ring of the Hare {EV+10} MPRegen 0.62/turn %: reflection, wizardry (x1), archmagi, channel magic (40%) @: brilliant, resistant, calling dragons, channelling, hasted, lightly drained, invisible (expiring), very quick A: magic regeneration }: 2/15 runes: barnacled, gossamer a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 7 branches of the dungeon, and saw 36 of its levels. You also visited: Trove and Ice Cave. You collected 4896 gold pieces. You spent 3030 gold pieces at shops. Inventory: Armour g - a +0 pair of boots (worn) i - a +1 pair of gloves (worn) s - the crystal ball of Wucad Mu (worn) {*channel} (You found it on level 4 of the Shoals) *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. z - a scarf of shadows (worn) D - a +0 hat of willpower (worn) N - the +4 skin of Zhor (worn) {*Englaciate rC+++ SInv} (You found it in an ice cave) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. Magical Staves Y - the staff of the Leatherback (weapon) {rElec rF+ Air} (You found it on level 10 of the Dungeon) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery a - the ring of the Mage (left hand) {Wiz Archmagi} (You bought it in a shop on level 5 of the Dungeon) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Wiz: It increases the success rate of your magical spells. b - the amulet of Launat (around neck) {Reflect rElec rPois Dex+4 SH+5} (You bought it in a shop on level 4 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. SH+5: It affects your SH (+5). d - the ring of Hed Tetto {Fly rC+ Int+6 RMsl} (You bought it in a shop on level 14 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). rC+: It protects you from cold. Fly: It grants you flight. RMsl: It protects you from missiles. e - the ring of the Hare (right hand) {EV+10} (You found it on level 1 of the Orcish Mines) [ring of evasion] EV+10: It affects your evasion (+10). l - a +6 ring of dexterity t - a ring of protection from fire v - a ring of protection from fire G - a ring of willpower Talismans K - a granite talisman Wands w - a wand of digging (6) y - a wand of roots (24) U - a wand of quicksilver (18) Scrolls c - 6 scrolls of poison h - 3 scrolls of fear m - 5 scrolls of fog q - 4 scrolls of revelation r - 2 scrolls of vulnerability u - 6 scrolls of immolation A - 13 scrolls of teleportation F - a scroll of silence L - 3 scrolls of blinking M - 2 scrolls of butterflies T - 2 scrolls of enchant armour Potions f - 4 potions of invisibility j - 10 potions of curing k - 5 potions of heal wounds n - a potion of magic o - 3 potions of brilliance p - a potion of resistance x - 5 potions of lignification B - 3 potions of mutation C - 5 potions of attraction I - 3 potions of berserk rage J - 3 potions of cancellation O - 2 potions of enlightenment Q - 7 potions of might R - 3 potions of haste V - 10 potions of ambrosia Miscellaneous X - a condenser vane Skills: - Level 5.0 Fighting - Level 5.0 Dodging - Level 5.0 Stealth + Level 22.0 Spellcasting + Level 18.9 Conjurations - Level 3.0 Necromancy - Level 2.0 Translocations + Level 21.7 Fire Magic - Level 3.0 Ice Magic - Level 13.0 Air Magic - Level 3.0 Earth Magic - Level 5.0 Alchemy - Level 11.0 Invocations + Level 11.5 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fireball Conj/Fire 77% 3d29 1% 5 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 65% 3d28 1% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Arcjolt Conj/Air 85% 1d95 1% 5 f - Summon Lightning Spi Summ/Air 100% 3d13 1% 4 g - Iskenderun's Battles Conj 100% 2d15 1% 5 h - Magic Dart Conj 100% 1d8 1% 1 i - Starburst Conj/Fire 77% 6d20 1% 6 j - Ignition Fire 79% 3d21 1% 8 k - Bombard Conj/Erth 63% 9d10 2% 6 l - Orb of Destruction Conj 76% 9d17 1% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Vapours Alch/Air 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Scorch Fire 100% 2d9 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Dazzling Flash Hex/Fire 100% N/A 1% 3 Fugue of the Fallen Necr 90% N/A 1% 3 Hailstorm Conj/Ice 100% 3d16 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 Ozocubu's Armour Ice 90% N/A 1% 3 Passwall Erth 90% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Swiftness Air 100% N/A 1% 3 Vampiric Draining Necr 90% 2d12 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 80% 2d(12-28) 1% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Cigotuvi's Putrefaction Necr/Air 100% N/A 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Summon Blazeheart Golem Fire/Summ 100% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Freezing Cloud Conj/Ice/Air 77% 6-21 1% 5 Irradiate Conj/Alch 65% 3d33 1% 5 Conjure Ball Lightning Conj/Air 85% 3x3d32 1% 6 Plasma Beam Fire/Air 87% 2x1d105 1% 6 Jinxbite Hex 100% N/A 2% 2 Maxwell's Portable Pile Tloc 84% (3-9)d8 2% 3 Summon Ice Beast Ice/Summ 81% N/A 2% 3 Teleport Other Tloc 84% N/A 2% 3 Olgreb's Toxic Radiance Alch 100% N/A 2% 4 Silence Hex/Air 66% N/A 2% 5 Animate Dead Necr 90% N/A 3% 4 Dispel Undead Necr 90% 3d29 3% 4 Call Canine Familiar Summ 69% N/A 4% 3 Confusing Touch Hex 69% N/A 4% 3 Sigil of Binding Hex 69% N/A 4% 3 Tukima's Dance Hex 69% N/A 4% 3 Passage of Golubria Tloc 84% N/A 4% 4 Alistair's Intoxication Alch 68% N/A 4% 5 Anguish Hex/Necr 40% N/A 5% 4 Animate Armour Summ/Erth 100% N/A 5% 4 Martyr's Knell Necr/Summ 81% N/A 5% 4 Hoarfrost Cannonade Ice/Alch 48% 3d9/3d18 5% 5 Dimensional Bullseye Hex/Tloc 38% N/A 6% 4 Borgnjor's Vile Clutch Necr/Erth 45% N/A 8% 5 Curse of Agony Necr 90% N/A 8% 5 Cause Fear Hex 34% N/A 9% 4 Yara's Violent Unravell Hex/Alch 43% 3d17 9% 5 Summon Forest Summ/Tloc 38% N/A 14% 5 Summon Mana Viper Hex/Summ 69% N/A 19% 5 Sculpt Simulacrum Ice/Alch 48% N/A 21% 6 Permafrost Eruption Ice/Erth 45% 2x4d10 28% 6 Gell's Gavotte Tloc 42% 2d(30-45) 38% 6 Summon Cactus Giant Summ 34% N/A 58% 6 Hellfire Mortar Fire/Erth 66% 3d15 5% 7 Spellforged Servitor Conj/Summ 61% N/A 13% 7 Fire Storm Conj/Fire 77% 8d20 17% 9 Magnavolt Erth/Air 70% 4d23 21% 7 Maxwell's Capacitive Co Air 80% ∞ 21% 8 Fulsome Fusillade Conj/Alch 65% (3-5)d21 30% 8 Lehudib's Crystal Spear Conj/Erth 63% 10d15 38% 8 Chain Lightning Conj/Air 85% 3d113 58% 9 Ozocubu's Refrigeration Ice 45% 4d17 75% 7 Manifold Assault Tloc 42% N/A 86% 7 Haunt Necr/Summ 40% N/A 89% 7 Borgnjor's Revivificati Necr 45% N/A 100% 8 Discord Hex 34% N/A 100% 8 Death's Door Necr 45% N/A 100% 9 Dragon's Call Summ 34% N/A 100% 9 Polar Vortex Ice 45% 12d6* 100% 9 Shatter Erth 45% 3d35* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Shoals (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (5/5) D:13 Depths (0/4) D:15 IceCv (visited) Crypt: Vaults:2-3 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:3 * D:4 =* D:5 ((=(( D:9 [ D:14 = Orc:2 =*!= Shoals:1 [ Shoals:2 : Vaults:2 * Portals: Abyss: Lair:5 Annotations: Spider:1 3 runed translucent doors, eadaral's ghost, journeyman MDFi Spider:3 1 runed translucent door, eadaral's ghost, adept FoHu Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the vault warden! Sif Muna accepts your kill. The fireball engulfs the yaktaur captain!! You kill the yaktaur captain! Sif Muna accepts your kill. The fireball engulfs the tengu reaver! You kill the tengu reaver! Sif Muna accepts your kill. You flicker for a moment. You hear a shout! x2 Your quicksilver dragon misses the undying armoury. Your quicksilver dragon claws the undying armoury but does no damage. Your life force feels restored. Your Spellcasting skill increases to level 22! You channel some magical energy. You hear an angry hiss. The undying armoury hits your quicksilver dragon. The undying armoury hits your quicksilver dragon!! The undying armoury misses your quicksilver dragon. A vault guard comes into view. It is wielding a +7 eveningstar of freezing (from an undying armoury). Your shadow dragon bites the undying armoury!! Your shadow dragon completely misses the undying armoury. Your shadow dragon claws the undying armoury! Your golden dragon barely misses the undying armoury. Your golden dragon claws the undying armoury! Your golden dragon tramples the undying armoury! The undying armoury is shoved backwards! The undying armoury is destroyed! Sif Muna accepts your kill. A two-headed ogre comes into view. It is wielding a +7 eveningstar of freezing (from an undying armoury). You hear a shout! Your golden dragon is no longer moving slowly. A guardian serpent comes into view. Your quicksilver dragon breathes dispelling energy at the vault guard. The bolt of dispelling energy hits the vault guard!! A vault warden comes into view. It is wielding a +0 great mace. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you!!! You feel drained. Ouch! That really hurt! You die... **,,**,.##$.#....#(.p,,,,,,,,,,,, **,,**,p##)...[[..(..,,,,,,,,,,,, *******####..[[[[$$#####********* ,,,,,,,...))O..÷))......,,,,,,,,, ,,,,,,,....DD)D<..[.....,,,,,,,,, ,,,,,,,...[[D