Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 17314049040356059964 8 magic the Conjurer (level 2, 15/19 HPs) Began as a Demonspawn Conjurer on Feb 26, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:59 (345 turns). magic the Conjurer (Demonspawn Conjurer) Turns: 345, Time: 00:00:59 Health: 15/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 16 God: Gold: 8 SH: 0 Dex: 11 Spells: 5/6 levels left rFire x . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ++... (no amulet) Stlth ++ f - ring of Tez Nosh {rF- Will++ Int-2 Slay+4 SInv} HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) g - a +0 dagger Armour a - a +0 robe (worn) Jewellery f - the ring of Tez Nosh (worn) {rF- Will++ Int-2 Slay+4 SInv} (You found it on level 2 of the Dungeon) [ring of slaying] rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. Scrolls c - a scroll of fog {unknown} e - 2 scrolls of identify {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Message History Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. A hobgoblin is nearby! You don't have enough magic to cast this spell. A hobgoblin is nearby! You don't have enough magic to cast this spell. A hobgoblin is nearby! You don't have enough magic to cast this spell. A hobgoblin is nearby! You don't have enough magic to cast this spell. A hobgoblin is nearby! You don't have enough magic to cast this spell. A hobgoblin is nearby! You don't have enough magic to cast this spell. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......# #.# #.# #.##.#######.# #.# #.......#.# #.# .### ########.# ....... #.# .....#. #.# ....... #)# .......######.# #.@......# #.######## ... ###. ## There were no monsters in sight! Vanquished Creatures A dart slug (D:2) A giant cockroach (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | magic the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 118 | D:1 | Found a faded altar of an unknown god. 147 | D:1 | You fall into a shaft and drop 1 floor! 160 | D:2 | Identified the ring of Tez Nosh {rF- Will++ Int-2 Slay+4 | SInv} 345 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 345 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 345 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, serial_shops, nicolae_shop_real_fake_doors, shapermc_ecumenical_altar_acropolis D:2: layout_basic, minmay_increasing_density Action || total ---------------------------++------- Melee: Unarmed || 16 Dagger || 7 Punch || 1 Cast: Magic Dart || 13 Armour: Robe || 14 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 343 | 328 | 15 | 0 | 264 | 2 | 171.5 | Dungeon | 343 | 328 | 15 | 0 | 264 | 2 | 171.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 246 daAuts D:2: 96 daAuts