magiryoung Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, 9, D:1) a +0 short sword a kobold corpse (skeletalised by now) (7, -3, D:1) a bat skeleton (7, 10, D:1) a rat corpse (skeletalised by now) (15, -16, D:1) a +0 dagger (25, -5, D:1) a frilled lizard corpse (skeletalised by now) (31, 7, D:1) a ball python skeleton (35, 18, D:1) a rat skeleton (47, -12, D:1) a +0 chain mail (52, -14, D:1) a ball python corpse (skeletalised by now) (52, 18, D:1) a ball python corpse (skeletalised by now) (56, -21, D:1) a +0 dagger a kobold corpse (skeletalised by now) (67, 0, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (0, 7, D:2) a +0 barding (3, 8, D:2) a rat corpse (skeletalised by now) (5, 18, D:2) a +2 leather armour of cold resistance (7, 10, D:2) the +4 dagger of Intimidation {devious, *Noise Dex+4} *Noise: It may make a loud noise when swung. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (14, 24, D:2) a +0 club (14, 32, D:2) a quokka corpse (skeletalised by now) (15, 24, D:2) a +0 dagger a +0 club 3 stones a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (16, 27, D:2) a +0 long sword (19, 24, D:2) a +0 sling (20, 11, D:2) a vision talisman (27, 39, D:2) a +0 dagger (28, 40, D:2) a parchment of Awaken Armour (33, 14, D:2) a +0 short sword a +3 scale mail of poison resistance (33, 22, D:2) a +0 whip 4 stones (40, 32, D:2) a +0 dagger of pain (41, -1, D:2) a quokka skeleton (42, 0, D:2) a +0 club (45, 15, D:2) a bat corpse (skeletalised by now) (46, 14, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (16, -15, D:3) a +0 helmet (21, -12, D:3) a rat corpse (skeletalised by now) (26, -13, D:3) an adder corpse (skeletalised by now) (31, -17, D:3) a +0 dagger a +0 sling (49, 3, D:3) a +0 dagger (52, -12, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a kobold corpse (skeletalised by now) (11, 11, D:4) a +0 long sword (24, 14, D:4) a +0 sling (28, 2, D:4) a +0 trident (29, 21, D:4) a +0 ring mail (30, 12, D:4) a +0 robe (33, -12, D:4) a +0 whip (40, -17, D:4) a +3 hand axe of sundering a +0 leather armour a +0 whip a +0 club a +0 robe a +0 dagger a +0 leather armour a +0 falchion a +0 leather armour a +0 short sword a +0 short sword a +0 robe a +0 dagger an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton (44, 26, D:4) a +0 ring mail (48, 7, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 whip (0, 4, D:5) a +0 spear a +0 halberd (0, 5, D:5) a +0 spear (2, 12, D:5) a +0 mace (8, -16, D:5) a +0 giant spiked club (13, 19, D:5) a +0 giant club (25, -20, D:5) a +0 war axe (26, -20, D:5) a +0 short sword (27, -20, D:5) a +0 flail a +0 ring mail (36, 6, D:5) a +0 barding (51, -20, D:5) a +0 short sword a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 flail (1, -1, D:6) a +0 giant spiked club (13, -7, D:6) a +0 sling (15, -14, D:6) a +0 rapier (23, -1, D:6) a +0 trident (23, 0, D:6) a +0 shortbow (31, -12, D:6) a +0 giant spiked club (31, 4, D:6) a +0 flail (31, 5, D:6) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail (33, 19, D:6) a +1 spear of flaming (44, 28, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Janaad's Distillery a potion of brilliance (66 gold) a potion of haste (165 gold) a potion of cancellation (132 gold) 2 potions of attraction (99 gold) a potion of resistance (165 gold) a potion of attraction (49 gold) a potion of curing (49 gold) a potion of berserk rage (82 gold) a potion of attraction (49 gold) (0, 0, D:7) a +0 long sword (1, 1, D:7) a +0 war axe (3, -19, D:7) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (8, 11, D:7) a +0 dagger (9, 10, D:7) a +0 dagger (9, 12, D:7) a +0 dagger (10, 11, D:7) a +0 mace (12, 4, D:7) a +0 war axe (14, 4, D:7) the +7 hand axe "Cuowemar" {spect, rElec rF+ Will- SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (14, 5, D:7) an amulet of guardian spirit a +0 ring mail a +0 club (15, 6, D:7) a +0 hand axe a +0 robe a +0 leather armour 2 boomerangs a +0 club (15, 7, D:7) a +0 hand axe a +0 robe (15, 8, D:7) a +0 hand axe a +0 leather armour (16, 6, D:7) a +0 scimitar a +0 chain mail (23, 19, D:7) a +0 hand axe (24, -32, D:7) a +0 rapier (26, 19, D:7) a +0 club (27, 17, D:7) a +0 dagger a +0 robe (27, 19, D:7) a +0 dagger a +0 robe (30, -9, D:7) a +0 short sword (38, -14, D:7) a +0 sling (46, 5, D:7) a +0 club a +0 ring mail (48, -28, D:7) a +0 dagger a +0 club (48, -27, D:7) a +0 long sword a +0 plate armour a +0 dagger a +0 robe (49, -28, D:7) a +0 morningstar a +0 ring mail a +0 dagger a +0 ring mail a +0 falchion (50, -28, D:7) a +0 hand axe a +0 hand axe a +0 ring mail (51, -30, D:7) a +0 whip of flaming Level 8 of the Dungeon [Shop] Icopn's Antique Armour Shoppe the +3 leather armour of the Moneychanger {Harm +Inv Dex+4} (1221 gold) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +3 scale mail of command (759 gold) a +0 plate armour (558 gold) a +0 leather armour (62 gold) a +0 ring mail (124 gold) the +1 scale mail of Nuoreihu {rElec rN+ Dex+4} (1103 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +8 tower shield of ponderousness (775 gold) a +2 ring mail of fire resistance (651 gold) a +0 leather armour (62 gold) a +2 scale mail of command (604 gold) (1, 18, D:8) a +0 leather armour (1, 19, D:8) the +0 robe "Daeneph" {Rampage Int+8} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (4, 21, D:8) a +0 robe (7, 3, D:8) a +0 club (7, 4, D:8) a +0 whip (8, 4, D:8) a +0 trident a +0 ring mail a +0 buckler a +0 short sword (8, 5, D:8) a +0 dagger (9, 3, D:8) a +0 halberd (9, 4, D:8) a +0 spear (10, 4, D:8) a +0 flail (12, 6, D:8) a +3 dagger of venom a +0 whip a +0 short sword a +0 dagger 3 stones (12, 34, D:8) a +0 dagger a +0 robe a +0 club (12, 35, D:8) a +0 battleaxe a +0 plate armour (12, 36, D:8) a +0 hand axe a +0 dagger a +0 ring mail a +0 short sword a +0 scale mail (12, 37, D:8) a +0 mace (13, 36, D:8) a +0 club a +0 scale mail a +0 club a +0 scale mail (19, 37, D:8) a +0 dagger a +0 robe (20, 38, D:8) a +0 mace a +0 chain mail (21, 37, D:8) a +0 club a +0 mace (22, 36, D:8) a +0 robe (22, 38, D:8) a +0 falchion a +0 chain mail (45, 9, D:8) a +0 short sword (50, 27, D:8) a +0 ring mail (58, 50, D:8) a +0 giant club a +0 giant spiked club Level 9 of the Dungeon (4, -3, D:9) a +0 dire flail a +0 giant club (11, -27, D:9) a +0 battleaxe of electrocution a +0 plate armour 5 large rocks (12, -27, D:9) a +0 dagger a +0 helmet of ice a +2 robe of resistance (15, -30, D:9) a +8 flail of protection a +0 leather armour (15, -28, D:9) a +0 halberd (19, -23, D:9) a +0 halberd a +0 robe (20, -23, D:9) a +1 scimitar a +0 robe a +0 robe a +0 spear (20, -15, D:9) a +0 falchion (21, -23, D:9) a +4 dire flail a +0 robe (21, -16, D:9) a +0 dagger a +0 robe (22, -21, D:9) a +0 whip a +0 robe (22, -20, D:9) a +0 spear a +0 leather armour a +0 mace (23, -20, D:9) a +0 spear (30, -33, D:9) a +0 dire flail a +0 giant club (44, -22, D:9) a +0 ring mail Level 10 of the Dungeon [Shop] Hyenaema's Jewellery Shop a ring of see invisible (360 gold) a +4 ring of slaying (unknown) (864 gold) a ring of protection from cold (600 gold) an amulet of magic regeneration (unknown) (720 gold) the ring "Merchofol" {Fly rN+ Will- Str+9 Stlth-} (1008 gold) [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+9: It affects your strength (+9). Stlth-: It makes you less stealthy. a ring of poison resistance (unknown) (480 gold) the ring "Tyzypp" {Will+ Int+4} (969 gold) [ring of willpower] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (0, 19, D:10) a +2 broad axe of electrocution a +0 scale mail (2, 2, D:10) a +3 trident a +0 robe (2, 38, D:10) a +0 shortbow (3, 2, D:10) a +0 battleaxe a +0 robe (5, 4, D:10) a +2 morningstar of freezing a +0 leather armour (9, 6, D:10) a +0 robe (19, 5, D:10) a +1 dagger of draining a +0 club (19, 6, D:10) a +0 club a +0 giant spiked club a +0 glaive a +0 plate armour (19, 7, D:10) a +1 dagger of draining a +0 giant spiked club a +0 giant spiked club a +0 leather armour a +0 short sword a +0 war axe (19, 8, D:10) a +0 giant club (20, 7, D:10) a +0 scimitar a +0 giant club a +0 giant club a +0 giant club a +0 chain mail (21, 7, D:10) a +1 heavy great mace a +0 giant spiked club a +0 giant club (27, 14, D:10) a +0 battleaxe a +0 chain mail a +0 robe a +0 dagger (28, 13, D:10) a +0 short sword a +0 chain mail a +0 war axe a +0 shortbow (28, 15, D:10) a +0 flail a +0 leather armour (28, 16, D:10) a +0 short sword a +0 leather armour a +0 morningstar (28, 17, D:10) a +0 trident (29, 16, D:10) a boomerang a +0 ring mail a +0 dagger (30, 17, D:10) a +1 vampiric dagger a +0 helmet of light a +0 ring mail (33, -4, D:10) a +0 scimitar a +0 plate armour (34, -4, D:10) a +0 short sword a +0 ring mail (35, -4, D:10) a +0 flail (40, 18, D:10) a +0 dagger a +0 sling (41, 16, D:10) a ring of positive energy a ring of positive energy (48, 38, D:10) a +0 scimitar Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail (28, -19, D:11) a +0 giant club a +0 giant club (37, -14, D:11) a +0 flail (38, -16, D:11) a +0 giant club a +0 giant club (50, -1, D:11) the +0 scimitar of Parsimonious Guilt {pain, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (52, -26, D:11) a +0 chain mail (52, -5, D:11) a +0 giant club a +0 giant club (58, 14, D:11) 3 large rocks Level 12 of the Dungeon (1, 7, D:12) a +0 dagger (4, 20, D:12) a +0 dagger a +0 robe (4, 22, D:12) a +0 leather armour (7, 10, D:12) a +0 mace (26, 30, D:12) 5 large rocks (37, -17, D:12) a +0 orcbow (37, -16, D:12) 5 large rocks (37, -3, D:12) a +0 dagger of venom the Ecumenical Temple Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (4, 1, Lair:2) a +0 war axe a +0 robe (6, 0, Lair:2) a +0 trident (6, 2, Lair:2) a +0 mace (7, 1, Lair:2) a +0 hand axe Level 3 of the Lair of Beasts (43, -6, Lair:3) a ring of positive energy Level 4 of the Lair of Beasts (0, 0, Lair:4) 2 potions of enlightenment (0, 3, Lair:4) a potion of heal wounds (2, -6, Lair:4) a +0 club (5, 0, Lair:4) 9 gold pieces (5, 1, Lair:4) 4 gold pieces (5, 2, Lair:4) 7 gold pieces (13, 4, Lair:4) a +0 mace (18, 6, Lair:4) a scroll of fear (20, 5, Lair:4) a +0 chain mail (20, 9, Lair:4) a scroll of fear (22, 3, Lair:4) a +0 chain mail (22, 7, Lair:4) a scroll of torment (23, 8, Lair:4) a +0 robe (32, 2, Lair:4) a +0 pair of boots Level 5 of the Lair of Beasts (17, -4, Lair:5) a +0 mace (18, 12, Lair:5) a +0 pair of gloves (28, 25, Lair:5) a +0 ring mail (35, -12, Lair:5) 4 boomerangs (35, -2, Lair:5) a +2 antimagic dire flail (46, -17, Lair:5) a rimehorn talisman (50, 17, Lair:5) a +0 arbalest