malfuriongg the Dungeon (3, 2, D) a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +0 helmet a +0 long sword (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of the Gate {rF+ rC+ Dex+4} [spider talisman] rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +2 short sword of protection (61, 8, D) a +0 scimitar of protection (61, 16, D) a phantom mirror (62, 0, D) a +0 scimitar of freezing (62, 3, D) a hell hound corpse (skeletalised by now) (62, 8, D) a +0 orcbow of flaming (62, 9, D) a +0 great sword of electrocution (62, 11, D) a black bear corpse (skeletalised by now) (62, 16, D) a staff of alchemy (unseen) (62, 17, D) the +0 falchion "Zypei" {heavy, rC- MP+7 Str+4} rC-: It makes you vulnerable to cold. MP+7: It affects your magic capacity (+7). Str+4: It affects your strength (+4). (unseen) (63, 0, D) a +0 broad axe of distortion (63, 8, D) a +0 falchion of holy wrath (63, 11, D) a wolf corpse (skeletalised by now) (63, 16, D) a scroll of brand weapon (63, 17, D) a +5 short sword of freezing (unseen) (64, 16, D) a +3 sling of freezing (unseen) (64, 17, D) a condenser vane (67, 0, D) the +1 plate armour of Happiness {Harm Will+} Harm: It increases damage dealt and taken. Will+: It increases your willpower. (68, 0, D) a +3 sling of freezing (69, 0, D) the +1 ring mail "Zatackoa" {rN+ Str+4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (70, 8, D) a +2 rapier of speed (71, 11, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 16, D) a +5 hand axe of flaming (71, 17, D) a rimehorn talisman (71, 26, D) a ring of poison resistance (72, 11, D) a +1 long sword of electrocution a +0 robe (72, 26, D) a staff of air (73, 26, D) a staff of air (74, 2, D) a wolf corpse (skeletalised by now) (75, 1, D) a +1 heavy trident