Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 15469474154771755371 1245 malfuriongg the Magician (level 8, -13/45 HPs) Began as a Deep Elf Conjurer on June 24, 2025. Mangled by Prince Ribbit (15 damage) ... on level 6 of the Dungeon. The game lasted 00:05:23 (3038 turns). malfuriongg the Magician (Deep Elf Conjurer) Turns: 3038, Time: 00:05:23 Health: -13/45 AC: 8 Str: 4 XL: 8 Next: 25% Magic: 12/21 EV: 11 Int: 26 God: Gold: 288 SH: 0 Dex: 13 Spells: 11/22 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . C - +2 cloak rCorr . z - +0 pair of gloves SInv . B - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.34/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 288 gold pieces. Inventory: Hand Weapons s - a +0 double sword Missiles l - 6 curare-tipped darts w - 2 poisoned darts D - 6 atropa-tipped darts Armour a - a +0 robe (worn) z - a +0 pair of gloves (worn) B - a +1 pair of boots (worn) C - a +2 cloak (worn) Wands u - a wand of paralysis (10) y - a wand of iceblast (10) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of acquirement {unknown} e - 4 scrolls of blinking {unknown} f - 3 scrolls of fear {unknown} h - a scroll of revelation {unknown} j - 4 scrolls of teleportation {unknown} k - a scroll of amnesia {unknown} n - 2 scrolls of enchant weapon {unknown} o - 4 scrolls of identify {unknown} r - a scroll of noise {unknown} x - a scroll of summoning {unknown} Potions b - 2 potions of magic g - 2 potions of lignification {unknown} m - 3 potions of brilliance {unknown} q - 3 potions of attraction {unknown} t - a potion of invisibility {unknown} v - a potion of moonshine {unknown} A - 2 potions of heal wounds {unknown} Talismans i - a storm talisman p - a talisman of death Skills: + Level 2.5 Fighting + Level 2.5 Armour - Level 3.0 Dodging - Level 3.0 Stealth + Level 7.7 Spellcasting + Level 7.4 Conjurations + Level 3.4 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d11 6% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Hailstorm Conj/Ice 29% 3d8 3% 3 Soul Splinter Necr 40% N/A 6% 1 Grave Claw Necr 20% 2d8 9% 2 Summon Ice Beast Ice/Summ 10% N/A 17% 3 Vampiric Draining Necr 10% 2d6 17% 3 Freezing Cloud Conj/Ice/Air 11% 6-21 50% 5 Starburst Conj/Fire 14% 6d6 88% 6 Permafrost Eruption Ice/Erth 5% 2x4d2 100% 6 Plasma Beam Fire/Air 5% 2x1d15 100% 6 Ozocubu's Refrigeration Ice 5% 4d8 100% 7 Polar Vortex Ice 5% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26952 Temple: D:4-7 Altars: Ashenzari Yredelemnul Shops: D:1 ? D:3 [ Annotations: D:3 1 runed translucent door D:6 Prince Ribbit Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (83% to hit) You focus your ray upon the white imp. The searing ray hits the white imp. The white imp is lightly wounded. (Press . to maintain the ray.) The searing ray hits the white imp! The white imp is almost dead. The white imp barely misses you. The searing ray hits the white imp. You kill the white imp! Prince Ribbit blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You stop channelling your searing ray. A jelly comes into view. You recovered 1 MP! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Prince Ribbit (heavily wounded, 70% to hit) You focus your ray upon Prince Ribbit. The searing ray hits Prince Ribbit. Prince Ribbit is heavily wounded. (Press . to maintain the ray.) Prince Ribbit hits you! You took 14 damage! The searing ray misses Prince Ribbit. Prince Ribbit hits you! Prince Ribbit hops awkwardly around. Prince Ribbit hits you! * * * LOW HITPOINT WARNING * * * You took 29 damage! The searing ray hits Prince Ribbit. Prince Ribbit is severely wounded. Prince Ribbit hits you! You die... #### #...#......# ...#######...#......# ............>.......# ........##..........# ........##...#......# ...........#.#..##### ##.###.....#.##.# #.# #.....#...F### #.# #########..@.## #.# ##.#..# #. #..#.# ##.#... #...### ....# J.... .....# ... .# You could see Prince Ribbit. Vanquished Creatures Grinder (D:3) Sigmund (D:5) Menkaure (D:5) 2 phantoms 2 bullfrogs A scorpion (D:4) A marrowcuda (D:5) A howler monkey (D:5) A bombardier beetle (D:5) 2 hounds (D:5) A jelly (D:4) An iguana (D:5) A sleepcap (D:5) 3 adders 6 gnolls A shadow imp (D:4) 2 white imps 6 ufetubi 2 ribbon worms 3 orcs (D:3) 3 endoplasms 2 giant cockroaches 4 hobgoblins 4 jackals (D:3) 2 quokkas 6 ball pythons 3 bats 3 frilled lizards 5 goblins 2 jackal skeletons (D:3) 6 kobolds A rat (D:2) 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malfuriongg the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 218 | D:1 | Found a faded altar of an unknown god. 270 | D:1 | Found The Oracle's Delphic Readings. 421 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 424 | D:1 | Learned a level 2 spell: Searing Ray 655 | D:2 | Reached XP level 3. HP: 16/19 MP: 1/10 993 | D:3 | Found Vyiru's Armour Boutique. 1036 | D:3 | Found a broken altar of Ashenzari. 1119 | D:3 | Reached skill level 5 in Conjurations 1433 | D:3 | Noticed a human 1439 | D:3 | Found a basalt altar of Yredelemnul. 1530 | D:3 | Reached XP level 4. HP: 19/24 MP: 7/12 1537 | D:3 | Learned a level 4 spell: Fulminant Prism 1541 | D:3 | Noticed Grinder 1542 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1545 | D:3 | Paralysed by Grinder for 5 turns 1559 | D:3 | Killed Grinder 1560 | D:3 | Reached XP level 5. HP: 11/28 MP: 1/15 1738 | D:3 | Reached XP level 6. HP: 32/32 MP: 14/17 2082 | D:4 | Reached skill level 1 in Alchemy 2096 | D:4 | Reached skill level 1 in Armour 2176 | D:4 | Reached skill level 1 in Fighting 2176 | D:4 | Reached XP level 7. HP: 35/38 MP: 7/19 2427 | D:5 | Entered Level 5 of the Dungeon 2599 | D:5 | Noticed Sigmund 2625 | D:5 | Killed Sigmund 2669 | D:5 | Reached XP level 8. HP: 22/44 MP: 11/21 2897 | D:5 | Noticed Menkaure 2903 | D:5 | Killed Menkaure 3014 | D:6 | Noticed Prince Ribbit 3037 | D:6 | HP: 2/45 [Prince Ribbit (16)] 3038 | D:6 | Mangled by Prince Ribbit Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_ring, ebering_ecumenical_altar_rust, nicolae_nh_oracle_at_delphi D:2: layout_basic D:3: layout_loops_ring, dk_yredelemnul_ordeal, cheibrodos_ashenzari_chains, serial_shops, shop_statue, uniq_grinder D:4: layout_loops_ring, minmay_circle_x D:5: layout_loops_ring, kennysheep_generic_room_12, uniq_sigmund, uniq_menkaure D:6: layout_basic, old_standard_altar, minmay_temple_entry_trees, uniq_edmund, uniq_eustachio, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | 4 6 7 | 7.7 Conjurations | 5 6 7 | 7.4 Alchemy | 1 3 | 3.4 Armour | 1 2 | 2.5 Fighting | 1 2 | 2.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 26 | | || 26 Searing Ray | 25 | 20 | 23 || 68 Armour: Robe | 3 | 16 | 26 || 45 Dodge: Dodged | 13 | 17 | 19 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3034 | 2810 | 224 | 0 | 2288 | 6 | 505.7 | Dungeon | 3034 | 2810 | 224 | 0 | 2288 | 6 | 505.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 677 daAuts D:2: 618 daAuts D:4: 613 daAuts D:5: 561 daAuts D:1: 517 daAuts D:6: 46 daAuts