Dungeon Crawl Stone Soup version 0.34-a0-167-g585f80a30c (webtiles) character file. Game seed: 12632078605215200945 110 malfuriongg the Conjurer (level 4, -21/33 HPs) Began as a Demigod Conjurer on July 2, 2025. Demolished by an ogre ... wielding a +0 giant club (27 damage) ... on level 4 of the Dungeon. The game lasted 00:03:17 (2116 turns). malfuriongg the Conjurer (Demigod Conjurer) Turns: 2116, Time: 00:03:18 Health: -21/33 AC: 4 Str: 8 XL: 4 Next: 35% Magic: 3/10 EV: 10 Int: 24 God: Gold: 83 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . j - +0 short sword rCold . . . (no offhand) rNeg . . . p - +0 leather armour rPois . i - +0 helmet rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +4 ring of slaying HPRegen 0.25/turn r - ring of resist corrosion MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons g - a +0 dagger j - a +0 short sword (weapon) Armour a - a +0 robe i - a +0 helmet (worn) p - a +0 leather armour (worn) Jewellery e - a +4 ring of slaying (worn) r - a ring of resist corrosion (worn) Scrolls b - a scroll of immolation {unknown} d - a scroll of enchant armour {unknown} h - 2 scrolls of fog n - a scroll of teleportation {unknown} o - a scroll of identify {unknown} q - 2 scrolls of enchant weapon {unknown} Potions c - 2 potions of might {unknown} f - 3 potions of lignification {unknown} k - a potion of mutation {unknown} l - a potion of berserk rage {unknown} m - a potion of haste {unknown} s - a potion of curing {unknown} Talismans t - a quill talisman Skills: + Level 0.2 Fighting + Level 0.9 Armour + Level 2.4 Dodging + Level 2.4 Stealth * Level 2.6 Spellcasting * Level 4.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 2% 1 b - Searing Ray Conj 46% 2d6 4% 2 c - Fulminant Prism Conj/Alch 6% 3d7 54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 13% 3d6 21% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 24% 2 Lesser Beckoning Tloc 6% N/A 24% 2 Fugue of the Fallen Necr 3% N/A 43% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 43% 3 Summon Ice Beast Ice/Summ 3% N/A 43% 3 Teleport Other Tloc 3% N/A 43% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 54% 4 Anguish Hex/Necr 1% N/A 85% 4 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21887 Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You pick up a book of the Tundra and begin reading... You add the spells Hailstorm, Summon Ice Beast and Permafrost Eruption to your library. You recovered 3 MP! An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! The ogre shouts! You recovered 1 MP! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You took 27 damage! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, 89% to hit) You focus your ray upon the ogre. The searing ray misses the ogre. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ###.....##.....#### .. ##..............####.... #....................... #................###...# #................# # #................# #................# #................# ##.........@....## ##.....#..O...##.. ########......... ##.###..#. #.# ..# #.# .... #..........#. #..........# #.......O..# You could see an ogre. Vanquished Creatures 3 adders 3 gnolls (D:2) A shadow imp (D:4) A ribbon worm (D:2) 4 endoplasms 2 hobgoblins (D:2) 4 quokkas 11 ball pythons 6 bats 3 frilled lizards 2 giant cockroaches 10 goblins 3 kobolds 9 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malfuriongg the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 318 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 321 | D:1 | Learned a level 2 spell: Searing Ray 1098 | D:2 | Reached skill level 4 in Conjurations 1098 | D:2 | Reached XP level 3. HP: 23/26 MP: 3/9 1801 | D:3 | Reached XP level 4. HP: 33/33 MP: 6/10 1806 | D:3 | Learned a level 4 spell: Fulminant Prism 2105 | D:4 | Noticed an ogre 2116 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms, serial_forest, infiniplex_forest_pool, infiniplex_forest_straight_5, infiniplex_forest_clump_double, infiniplex_forest_join, infiniplex_forest_end_double, infiniplex_forest_end_1, infiniplex_forest_clump_small, infiniplex_forest_lined_corner D:2: layout_basic D:3: layout_basic D:4: layout_rooms, lemuel_blue_sif_altar, minmay_temple_entry_large_hall, nicolae_shop_i_like_big_books Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Dodging | 2 | 2.4 Spellcasting | 2 | 2.6 Conjurations | 4 | 4.1 Fighting | | 0.2 Armour | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Short sword | 10 | 1 || 11 Cast: Magic Dart | 44 | 3 || 47 Searing Ray | 20 | 9 || 29 Use: Scroll | 1 | || 1 Potion | 1 | || 1 Armour: Robe | 36 | || 36 Leather armour | | 4 || 4 Dodge: Dodged | 41 | 3 || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2111 | 1961 | 150 | 54 | 1567 | 4 | 527.8 | Dungeon | 2111 | 1961 | 150 | 54 | 1567 | 4 | 527.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 901 daAuts D:1: 812 daAuts D:3: 355 daAuts D:4: 42 daAuts