malfuriongg Level 1 of the Dungeon (0, 2, D:1) a bat skeleton (1, -5, D:1) a +0 club (2, -7, D:1) a +0 ring mail (8, -27, D:1) a +0 dagger (9, 9, D:1) a +0 club a goblin skeleton (10, 9, D:1) a +0 short sword a kobold skeleton (11, 9, D:1) a frilled lizard skeleton (12, 3, D:1) a +0 dagger (17, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, 3, D:1) a +0 ring mail (19, 17, D:1) a ball python corpse (skeletalised by now) (26, 2, D:1) a +0 club (27, -23, D:1) a +0 club a goblin corpse (skeletalised by now) (27, -2, D:1) a +0 leather armour (28, 20, D:1) a hobgoblin corpse (skeletalised by now) (34, 12, D:1) a bat corpse (skeletalised by now) (40, -33, D:1) a +0 sling (41, 1, D:1) a +0 robe Level 2 of the Dungeon (1, 4, D:2) a +0 dagger a goblin skeleton (3, -13, D:2) a +0 whip a gnoll corpse (skeletalised by now) (4, -2, D:2) a rat skeleton (6, -18, D:2) a +0 hand axe (6, -5, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (8, 4, D:2) a quokka corpse (skeletalised by now) (13, -24, D:2) a +0 scale mail a +0 short sword the human skeleton of Terence (23, -18, D:2) a +0 whip (25, -17, D:2) a +0 ring mail (37, -23, D:2) the inkwell talisman of the Teacher {Harm Fly rF++ Slay-2} [inkwell talisman] Harm: It increases damage dealt and taken. Fly: It grants you flight. rF++: It greatly protects you from fire. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (39, -11, D:2) a +0 club (40, 9, D:2) a +0 leather armour (44, 14, D:2) a +0 ring mail (45, -23, D:2) an adder corpse (skeletalised by now) (46, 6, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (2, 10, D:3) a +0 club (4, 21, D:3) a +0 dagger (9, 17, D:3) a +5 spectral club a +0 robe the human skeleton of Jessica (15, 54, D:3) a +0 whip 2 stones a kobold corpse (skeletalised by now) (16, 18, D:3) a +0 spear a kobold corpse (skeletalised by now) (23, 16, D:3) a +0 flail an orc skeleton (23, 17, D:3) a +0 dagger (25, 16, D:3) a +0 short sword a kobold skeleton (26, 15, D:3) a +0 flail a +0 leather armour an orc skeleton (27, 14, D:3) a +0 dagger a +0 robe (39, 35, D:3) a +0 dagger (41, 28, D:3) a +0 short sword a kobold skeleton (43, 10, D:3) a +0 buckler (43, 15, D:3) a +0 trident (43, 39, D:3) a hobgoblin corpse (skeletalised by now) (52, 13, D:3) a +0 hand axe (56, 25, D:3) a +0 leather armour (59, 16, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 hammer (1, -3, D:4) the +10 hammer "Letigasatu" {antimagic, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (2, 0, D:4) a +0 hammer (3, -12, D:4) the +9 hammer of Truncation {freeze, rElec rF+ Str+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (3, 0, D:4) a +0 hammer (7, -26, D:4) a +0 leather armour (10, 15, D:4) a stone a kobold skeleton (15, 0, D:4) a +0 dagger a +0 scale mail (16, -23, D:4) a quokka skeleton (16, -14, D:4) a +0 trident (18, 7, D:4) a +0 hand axe (27, 0, D:4) a +0 robe (33, 3, D:4) a +0 dagger (36, 0, D:4) a +0 flail an orc skeleton (39, -18, D:4) a +0 flail an orc skeleton (39, -1, D:4) a ball python skeleton (40, -2, D:4) a +0 dagger a +0 scale mail an orc skeleton (40, -1, D:4) a +0 mace an orc skeleton (40, 0, D:4) a +0 whip an orc skeleton (46, -5, D:4) a +1 whip of pain (49, -14, D:4) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (50, 11, D:4) a +0 dagger (57, -17, D:4) a +0 robe